Ok sry for my short answer :(

We had a long time ago the same Problem. We had arround 10 Server and the CFG 
doesn't worked very well because after map change the server looked up the 
gamemode and executed the config. First solution of us was to setup different 
gamemodes and executed the cfg for the right Server

That is actual your plan to.

But if u want to setup different maps and or plugins (for example ESL Plugin) u 
can do that only for both server

The better Solution for starting more instances of csgo is using an overlay
An overlay is a simple mount. U take 2 folders and merge them into one. So u 
"simulate" 2 installations of the csgo server
For explanation u take Folder A with File A and B and Folder B with File A and 
C and fuse them to a new Folder C with the Files B, C and file A from folder B

I hope understand :)

With this u can set up 2 Server with different Configs and Plugins without 
losing space

U only have to start ur server from the merged Folder C as normal

We use that concept for all our Servers to habe different maps Configs and 
plugins without any bad tricks. And u are able to set up a hole new Server in 
arround 2 Minutes without Scripts

And i mean wirh start up skript a shell script to start the server simple put 
ur startup in a sh and u only have to launch this skript without all the 
parameters 

So i recomend u to use a Overlay for more Servers :)

If u have an. Questions ask :)

I hope that is clear

Best regards
Von meinem iPhone gesendet

Am 09.04.2013 um 15:13 schrieb Jonas Camillus Jeppesen <[email protected]>:

> Thank you for your reply Christian.
> 
> I assume you didn't want to go into too much details while typing on your 
> iphone. So I'll try to ellaborate and ask you if that is what you meant:
> 
>> We simulate different servers with an overlay so u can make different 
>> plugins configs and maps from one Origin SRC
> I have no idea what you are talking about here :)
> 
>> Another simple solution for u is to start the Server 2 with 2 different 
>> Start up scripts and give them the exec command for ur CFG
> Do you simply mean this:
> 
> ./srcds_linux -game [+game_type etc.] +exec srv1.cfg
> ./srcds_linux -game [+game_type etc.] +exec srv2.cfg
> 
> Which directives (server name, password etc.) will srv1.cfg and srv2.cfg 
> contain? When are these "+exec file.cfg"-launch options actually executed - 
> only at start up, on map change or?
> 
>> Server 2 with 2 different Start up scripts
> So startup scripts are just shell scripts which eventually make calls like 
> "srcds_linux +game_type 0 .... -port 27015". So what do you mean by different 
> startup scripts?
> 
> Best regards
> Jonas
> 
> 
> 
> On 04/09/2013 02:24 PM, Christian Golda wrote:
>> We have a simple solution for that. We simulate different servers with an 
>> overlay so u can make different plugins configs and maps from one Origin SRC
>> 
>> Another simple solution for u is to start the Server 2 with 2 different 
>> Start up scripts and give them the exec command for ur CFG
>> 
>> Von meinem iPhone gesendet
>> 
>> Am 09.04.2013 um 13:41 schrieb Jonas Camillus Jeppesen <[email protected]>:
>> 
>>> Hi everyone
>>> 
>>> I'm not sure if the hlds mailing list also deals with the new Steam Pipe / 
>>> SteamCMD system of dedicated servers, but here I go:
>>> 
>>> I want to host multiple CS:GO servers with slightly different config on the 
>>> same machine using a single installation of the srcds software.
>>> 
>>> The settings which needs to be different from server to server is server 
>>> name (hostname), server password (sv_password?), game mode 
>>> (casual/competetive) and the game mode settings (round time, friendly fire 
>>> etc).
>>> 
>>> Based on this 
>>> http://forums.steampowered.com/forums//showthread.php?t=2914788 and some 
>>> testing I think the following:
>>> 
>>> csgo/cfg/server.cfg: Can hold cvars (e.g. the hostname directive works here)
>>> csgo/cfg/gamemode_[mode]_server.cfg: Overrides settings from 
>>> csgo/cfg/gamemode_[mode].cfg and can hold cvars (bot quota, round time etc.)
>>> 
>>> 
>>> But if the two above files are run on map change (as the linked 
>>> forums.steampowered.com thread suggets) how can I hope to specify those 
>>> files on a per server basis? It seems to me all servers launched from a 
>>> given installation of srcds will use this same server.cfg and (if their 
>>> game_type and game_mode is identical) this same gamemode_[mode]_server.cfg.
>>> 
>>> I've been reading that you can use "+exec" in your launch command:
>>> 
>>> ./srcds -game csgo -console -usercon +game_type 0 +game_mode 1 +mapgroup 
>>> mg_bomb +map de_dust2 +exec custom1.cfg
>>> 
>>> Could this help me - which settings could I hope to store in this file?
>>> 
>>> And how would I be able to specify one gamemode-config for one server (e.g. 
>>> the ESL settings) while having another server with the default competetive 
>>> rules?
>>> 
>>> 
>>> Thank you for your input!
>>> - Jonas
>>> 
>>> 
>>> 
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> [email protected]
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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> 
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