And no, the cvar is not defined to 0 elsewhere.

On Sun, Jun 9, 2013 at 1:00 AM, Absurd Minds <[email protected]>wrote:

> Looks like the error is actually that the random spawns get reset when
> switching to a workshop map, not when switching through console.
>
>
> On Sun, Jun 9, 2013 at 12:52 AM, David Fountain <[email protected]>wrote:
>
>> As whinne said mine I works fine defining the config.
>>
>> Also check all your configs as you may have that convar set to 0 by
>> default some place where it's hiding.
>>
>> Also when you say change the map manually which command do you use?
>>
>> SavSin
>>
>> I meant defining configs in gamemodes server
>> On Jun 8, 2013 10:43 PM, "David Fountain" <[email protected]> wrote:
>>
>>> The random spawns should be working as that is how our dm server is
>>> however I don't run csdm
>>>
>>> SavSin
>>> On Jun 8, 2013 7:42 PM, "Absurd Minds" <[email protected]> wrote:
>>>
>>>> I was under the impression from an earlier message thread that this
>>>> functionality no longer works. Is this not correct?
>>>> On Jun 8, 2013 10:39 PM, "David Fountain" <[email protected]> wrote:
>>>>
>>>>> Have you tried putting it in the config specified by
>>>>> gamemodes_server.txt?
>>>>>
>>>>> That's where ours is an the map change works fine.
>>>>>
>>>>> Place an echo in the server config text. See if it's getting executed
>>>>> on manual change
>>>>>
>>>>> SavSin
>>>>> On Jun 8, 2013 7:22 PM, "Absurd Minds" <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> I have a problem since the introduction of mp_randomspawn. Even
>>>>>> though I have mp_randomspawn set to 1 in the server.cfg file, if I change
>>>>>> the map manually through console mp_randomspawn gets set to 0, and I 
>>>>>> either
>>>>>> have to reset it in console or wait for the next map. If the map changes
>>>>>> normally through the sourcemod map changer, the cvar stays at 1.
>>>>>>
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>>>>>
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