Alright, I have confirmed that mp_randomspawn works on workshop maps with
sourcemod disabled. I will continue to discuss this at alliedmods.


On Sun, Jun 9, 2013 at 1:13 AM, Absurd Minds <[email protected]>wrote:

> I don't know. It's a classic casual server rather than a death match
> server, which might be the cause of the word behavior. I'll have to test it
> later as I am currently queued for match making.
> On Jun 9, 2013 1:10 AM, "David Fountain" <[email protected]> wrote:
>
>> Odd I'll have to look at mine again I only use work Shop maps and haven't
>> noticed that. Any way you can test without csdm?
>>
>> SavSin
>> On Jun 8, 2013 10:04 PM, "Absurd Minds" <[email protected]> wrote:
>>
>>> And no, the cvar is not defined to 0 elsewhere.
>>>
>>>
>>> On Sun, Jun 9, 2013 at 1:00 AM, Absurd Minds 
>>> <[email protected]>wrote:
>>>
>>>> Looks like the error is actually that the random spawns get reset when
>>>> switching to a workshop map, not when switching through console.
>>>>
>>>>
>>>> On Sun, Jun 9, 2013 at 12:52 AM, David Fountain <[email protected]>wrote:
>>>>
>>>>> As whinne said mine I works fine defining the config.
>>>>>
>>>>> Also check all your configs as you may have that convar set to 0 by
>>>>> default some place where it's hiding.
>>>>>
>>>>> Also when you say change the map manually which command do you use?
>>>>>
>>>>> SavSin
>>>>>
>>>>> I meant defining configs in gamemodes server
>>>>> On Jun 8, 2013 10:43 PM, "David Fountain" <[email protected]> wrote:
>>>>>
>>>>>> The random spawns should be working as that is how our dm server is
>>>>>> however I don't run csdm
>>>>>>
>>>>>> SavSin
>>>>>> On Jun 8, 2013 7:42 PM, "Absurd Minds" <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>> I was under the impression from an earlier message thread that this
>>>>>>> functionality no longer works. Is this not correct?
>>>>>>> On Jun 8, 2013 10:39 PM, "David Fountain" <[email protected]>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Have you tried putting it in the config specified by
>>>>>>>> gamemodes_server.txt?
>>>>>>>>
>>>>>>>> That's where ours is an the map change works fine.
>>>>>>>>
>>>>>>>> Place an echo in the server config text. See if it's getting
>>>>>>>> executed on manual change
>>>>>>>>
>>>>>>>> SavSin
>>>>>>>> On Jun 8, 2013 7:22 PM, "Absurd Minds" <[email protected]>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> I have a problem since the introduction of mp_randomspawn. Even
>>>>>>>>> though I have mp_randomspawn set to 1 in the server.cfg file, if I 
>>>>>>>>> change
>>>>>>>>> the map manually through console mp_randomspawn gets set to 0, and I 
>>>>>>>>> either
>>>>>>>>> have to reset it in console or wait for the next map. If the map 
>>>>>>>>> changes
>>>>>>>>> normally through the sourcemod map changer, the cvar stays at 1.
>>>>>>>>>
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