I don't know. It's a classic casual server rather than a death match
server, which might be the cause of the word behavior. I'll have to test it
later as I am currently queued for match making.
On Jun 9, 2013 1:10 AM, "David Fountain" <[email protected]> wrote:

> Odd I'll have to look at mine again I only use work Shop maps and haven't
> noticed that. Any way you can test without csdm?
>
> SavSin
> On Jun 8, 2013 10:04 PM, "Absurd Minds" <[email protected]> wrote:
>
>> And no, the cvar is not defined to 0 elsewhere.
>>
>>
>> On Sun, Jun 9, 2013 at 1:00 AM, Absurd Minds <[email protected]>wrote:
>>
>>> Looks like the error is actually that the random spawns get reset when
>>> switching to a workshop map, not when switching through console.
>>>
>>>
>>> On Sun, Jun 9, 2013 at 12:52 AM, David Fountain <[email protected]>wrote:
>>>
>>>> As whinne said mine I works fine defining the config.
>>>>
>>>> Also check all your configs as you may have that convar set to 0 by
>>>> default some place where it's hiding.
>>>>
>>>> Also when you say change the map manually which command do you use?
>>>>
>>>> SavSin
>>>>
>>>> I meant defining configs in gamemodes server
>>>> On Jun 8, 2013 10:43 PM, "David Fountain" <[email protected]> wrote:
>>>>
>>>>> The random spawns should be working as that is how our dm server is
>>>>> however I don't run csdm
>>>>>
>>>>> SavSin
>>>>> On Jun 8, 2013 7:42 PM, "Absurd Minds" <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> I was under the impression from an earlier message thread that this
>>>>>> functionality no longer works. Is this not correct?
>>>>>> On Jun 8, 2013 10:39 PM, "David Fountain" <[email protected]> wrote:
>>>>>>
>>>>>>> Have you tried putting it in the config specified by
>>>>>>> gamemodes_server.txt?
>>>>>>>
>>>>>>> That's where ours is an the map change works fine.
>>>>>>>
>>>>>>> Place an echo in the server config text. See if it's getting
>>>>>>> executed on manual change
>>>>>>>
>>>>>>> SavSin
>>>>>>> On Jun 8, 2013 7:22 PM, "Absurd Minds" <[email protected]>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> I have a problem since the introduction of mp_randomspawn. Even
>>>>>>>> though I have mp_randomspawn set to 1 in the server.cfg file, if I 
>>>>>>>> change
>>>>>>>> the map manually through console mp_randomspawn gets set to 0, and I 
>>>>>>>> either
>>>>>>>> have to reset it in console or wait for the next map. If the map 
>>>>>>>> changes
>>>>>>>> normally through the sourcemod map changer, the cvar stays at 1.
>>>>>>>>
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