What is that patch fixing or changing or should I just wait for a news post? On Aug 22, 2013 11:57 AM, "Absurd Minds" <[email protected]> wrote:
> Amazing. Thank you > On Aug 22, 2013 12:55 PM, "Ido Magal" <[email protected]> wrote: > >> 1.30.1.0 is now live. **** >> >> ** ** >> >> thanks.**** >> >> ** ** >> >> ** ** >> >> ** ** >> >> Release Notes for 8/21/2013**** >> >> ** ** >> >> [GAMEPLAY]**** >> >> - SSG08: **** >> >> -- Reduced price from 2500 to 2000.**** >> >> -- Reduced standing and crouching accuracy recovery times.**** >> >> - Reduced Molotov price from 500 to 400.**** >> >> - Reduced Incendiary Grenade price from 850 to 600.**** >> >> - Reduced Glock damage from 33 to 28.**** >> >> - Fixed bug that NiP discovered where the aimpunch experienced when >> compensating for recoil was incorrect.**** >> >> - Third person silenced muzzleflash light brightness is no longer a >> portion of unsilenced brightness, instead it is now completely removed.** >> ** >> >> - Chickens are no longer scared when moving silently near them or >> shooting near them with silenced weapons.**** >> >> - Fixed a bug where removing/adding a silencer would also drop a magazine >> on the ground.**** >> >> ** ** >> >> ** ** >> >> [MAPS]**** >> >> - Fixed map placed weapons not working properly.**** >> >> ** ** >> >> Aztec: **** >> >> --New connector between A and B bombsites.**** >> >> --More cover in underpass.**** >> >> --More cover in overpass.**** >> >> --More cover at bombsite A.**** >> >> --Changed cover at CT side of bridge.**** >> >> --Removed railings on bridge.**** >> >> --Added player collision inside large vegetation models.**** >> >> --Removed collision on some props.**** >> >> --Clipped stairs.**** >> >> --Reduced fog.**** >> >> --Reduced noise in textures.**** >> >> ** ** >> >> Train: **** >> >> --Tweaked shower room.**** >> >> --Moved ladders to ends of traincars.**** >> >> --Made T entrance into bombsite A wider.**** >> >> --Reduced size of CT sniper position.**** >> >> --Removed some cover from CT sniper position.**** >> >> --Blocked visibility under electrical box at bombsite A.**** >> >> --Blocked visibility through yellow barrels at bombsite A.**** >> >> --Brightened textures near bombsite A.**** >> >> --Removed some wires at bombsite A.**** >> >> --Blocked visibility under traincars.**** >> >> --Rearranged trains at bombsite B.**** >> >> --Widened back of bombsite B, T side.**** >> >> --Replaced cover at back of bombsite B, T side.**** >> >> --Clipped stairs.**** >> >> --Optimizations.**** >> >> --Fixed radar naming.**** >> >> --Blocked visibility through concrete bags near Ivy.**** >> >> --Brightened door near Ivy.**** >> >> --Removed railing at top of ladder.**** >> >> --Brightened environment light.**** >> >> --Reduced fog.**** >> >> ** ** >> >> Inferno:**** >> >> --Fixed missing collision in an area in mid.**** >> >> --Made railing at back of bombsite A easier to see through.**** >> >> --Widened doors in construction.**** >> >> --Reduced wall penetration in construction.**** >> >> --Removed wall supports in apartments hallway.**** >> >> --Increased C4 explosion radius to make it consistent with other maps.*** >> * >> >> ** ** >> >> Nuke: **** >> >> --Fixed a bug in ramp room.**** >> >> --Widened door in rafters.**** >> >> --Fixed some radar naming bugs.**** >> >> --Increased C4 explosion radius to make it consistent with other maps.*** >> * >> >> ** ** >> >> Mirage: **** >> >> --Added more light to CT window into bombsite B.**** >> >> --Fixed some graphical bugs.**** >> >> --Removed small trashbags that could be mistaken for players.**** >> >> ** ** >> >> Dust2: **** >> >> --Made it easier to spot enemies at back of long A, CT side.**** >> >> --Removed center scaffolding in tunnels.**** >> >> ** ** >> >> [UI]**** >> >> - Added warning message for when there is a new update available.**** >> >> - Fixed Main Menu for 21x9 monitors.**** >> >> - Weapon Case Unlock Animation: **** >> >> -- Fixed animation stopping on an item when the connection to the item >> server is actually unresponsive.**** >> >> -- Fixed animation not closing if error dialog occurs.**** >> >> -- Fixed animation restarting if space bar was pressed.**** >> >> - In-game previews of StatTrak™ weapons and unusual knives now correctly >> display those attributes in the name.**** >> >> - Weapon target ID text now colors the weapon the color of its rarity.*** >> * >> >> - Fixed StatTrak HUD element for knives hiding.**** >> >> - Fixed Tooltip backgrounds disappearing when browsing Workshop maps.**** >> >> - Fixed Matchmaking 'ACCEPT' button not reappearing after you accept a >> match and not everyone accepts.**** >> >> - Fixed spectator player panels were showing up when they shouldn't be >> (wrong team, wrong mode, etc).**** >> >> - Fixed the spectator panel not using the new knife icons properly.**** >> >> - Moved the “flashed” icon from the center of the screen, made it more >> subtle and added fringe fades for when your target is flashed when >> connected via GOTV.**** >> >> - Fixed Rescue Kit displaying as Defuse Kit in hostage maps.**** >> >> - Fixed pause menu missing entries.**** >> >> - Fixed item drops displaying for 'Unknown' players.**** >> >> - Fixed formatting of AWP kill award text in Classic Competitive.**** >> >> - Teammate’s names now always show overhead during freeze time.**** >> >> - Additional work on inventory, addressing edge cases where HUD positions >> would not update properly after a weapon had been added or removed.**** >> >> ** ** >> >> [MISC]**** >> >> - Added "Five Year Veteran Coin" awarded to players who were a member of >> the Counter-Strike community for over 5 years.**** >> >> - Fixed Overwatch not displaying new cases after viewing one case.**** >> >> - Fixed extended delay in the end of Classic Competitive games that had >> GOTV spectators.**** >> >> - While watching matches in GOTV, the Autodirector is paused, not >> deactivated, if the spectator follows a specific player.**** >> >> - Added weapon_m4a1_silencer and weapon_usp_silencer FGD entries for map >> makers.**** >> >> - Fixed several exploits affecting dedicated servers.**** >> >> - Added a server convar sv_quota_stringcmdspersecond to allow >> rate-limiting client string commands.**** >> >> - Reduced memory usage on dedicated server.**** >> >> - Fixed weapon switch and knife swing animations being choppy at low ping. >> **** >> >> - Stability fixes in shaders**** >> >> - Identified a memory allocation bug involving nVidia Geforce Drivers >> version 320.49 or earlier. We suggest that you update to the latest beta >> driver version 326.80.**** >> >> ** ** >> >> ** ** >> >> *From:* Ido Magal >> *Sent:* Thursday, August 22, 2013 8:44 AM >> *To:* '[email protected]' >> *Subject:* csgo patch**** >> >> ** ** >> >> We hope to have a patch ready within an hour or so.**** >> >> ** ** >> >> Thanks.**** >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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