What is that patch fixing or changing or should I just wait for a news post?
On Aug 22, 2013 11:57 AM, "Absurd Minds" <[email protected]> wrote:

> Amazing. Thank you
> On Aug 22, 2013 12:55 PM, "Ido Magal" <[email protected]> wrote:
>
>>  1.30.1.0 is now live. ****
>>
>> ** **
>>
>> thanks.****
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> Release Notes for 8/21/2013****
>>
>> ** **
>>
>> [GAMEPLAY]****
>>
>> - SSG08: ****
>>
>> -- Reduced price from 2500 to 2000.****
>>
>> -- Reduced standing and crouching accuracy recovery times.****
>>
>> - Reduced Molotov price from 500 to 400.****
>>
>> - Reduced Incendiary Grenade price from 850 to 600.****
>>
>> - Reduced Glock damage from 33 to 28.****
>>
>> - Fixed bug that NiP discovered where the aimpunch experienced when
>> compensating for recoil was incorrect.****
>>
>> - Third person silenced muzzleflash light brightness is no longer a
>> portion of unsilenced brightness, instead it is now completely removed.**
>> **
>>
>> - Chickens are no longer scared when moving silently near them or
>> shooting near them with silenced weapons.****
>>
>> - Fixed a bug where removing/adding a silencer would also drop a magazine
>> on the ground.****
>>
>> ** **
>>
>> ** **
>>
>> [MAPS]****
>>
>> - Fixed map placed weapons not working properly.****
>>
>> ** **
>>
>> Aztec: ****
>>
>> --New connector between A and B bombsites.****
>>
>> --More cover in underpass.****
>>
>> --More cover in overpass.****
>>
>> --More cover at bombsite A.****
>>
>> --Changed cover at CT side of bridge.****
>>
>> --Removed railings on bridge.****
>>
>> --Added player collision inside large vegetation models.****
>>
>> --Removed collision on some props.****
>>
>> --Clipped stairs.****
>>
>> --Reduced fog.****
>>
>> --Reduced noise in textures.****
>>
>> ** **
>>
>> Train: ****
>>
>> --Tweaked shower room.****
>>
>> --Moved ladders to ends of traincars.****
>>
>> --Made T entrance into bombsite A wider.****
>>
>> --Reduced size of CT sniper position.****
>>
>> --Removed some cover from CT sniper position.****
>>
>> --Blocked visibility under electrical box at bombsite A.****
>>
>> --Blocked visibility through yellow barrels at bombsite A.****
>>
>> --Brightened textures near bombsite A.****
>>
>> --Removed some wires at bombsite A.****
>>
>> --Blocked visibility under traincars.****
>>
>> --Rearranged trains at bombsite B.****
>>
>> --Widened back of bombsite B, T side.****
>>
>> --Replaced cover at back of bombsite B, T side.****
>>
>> --Clipped stairs.****
>>
>> --Optimizations.****
>>
>> --Fixed radar naming.****
>>
>> --Blocked visibility through concrete bags near Ivy.****
>>
>> --Brightened door near Ivy.****
>>
>> --Removed railing at top of ladder.****
>>
>> --Brightened environment light.****
>>
>> --Reduced fog.****
>>
>> ** **
>>
>> Inferno:****
>>
>> --Fixed missing collision in an area in mid.****
>>
>> --Made railing at back of bombsite A easier to see through.****
>>
>> --Widened doors in construction.****
>>
>> --Reduced wall penetration in construction.****
>>
>> --Removed wall supports in apartments hallway.****
>>
>> --Increased C4 explosion radius to make it consistent with other maps.***
>> *
>>
>> ** **
>>
>> Nuke: ****
>>
>> --Fixed a bug in ramp room.****
>>
>> --Widened door in rafters.****
>>
>> --Fixed some radar naming bugs.****
>>
>> --Increased C4 explosion radius to make it consistent with other maps.***
>> *
>>
>> ** **
>>
>> Mirage: ****
>>
>> --Added more light to CT window into bombsite B.****
>>
>> --Fixed some graphical bugs.****
>>
>> --Removed small trashbags that could be mistaken for players.****
>>
>> ** **
>>
>> Dust2: ****
>>
>> --Made it easier to spot enemies at back of long A, CT side.****
>>
>> --Removed center scaffolding in tunnels.****
>>
>> ** **
>>
>> [UI]****
>>
>> - Added warning message for when there is a new update available.****
>>
>> - Fixed Main Menu for 21x9 monitors.****
>>
>> - Weapon Case Unlock Animation:           ****
>>
>> -- Fixed animation stopping on an item when the connection to the item
>> server is actually unresponsive.****
>>
>> -- Fixed animation not closing if error dialog occurs.****
>>
>> -- Fixed animation restarting if space bar was pressed.****
>>
>> - In-game previews of StatTrak™ weapons and unusual knives now correctly
>> display those attributes in the name.****
>>
>> - Weapon target ID text now colors the weapon the color of its rarity.***
>> *
>>
>> - Fixed StatTrak HUD element for knives hiding.****
>>
>> - Fixed Tooltip backgrounds disappearing when browsing Workshop maps.****
>>
>> - Fixed Matchmaking 'ACCEPT' button not reappearing after you accept a
>> match and not everyone accepts.****
>>
>> - Fixed spectator player panels were showing up when they shouldn't be
>> (wrong team, wrong mode, etc).****
>>
>> - Fixed the spectator panel not using the new knife icons properly.****
>>
>> - Moved the “flashed” icon from the center of the screen, made it more
>> subtle and added fringe fades for when your target is flashed when
>> connected via GOTV.****
>>
>> - Fixed Rescue Kit displaying as Defuse Kit in hostage maps.****
>>
>> - Fixed pause menu missing entries.****
>>
>> - Fixed item drops displaying for 'Unknown' players.****
>>
>> - Fixed formatting of AWP kill award text in Classic Competitive.****
>>
>> - Teammate’s names now always show overhead during freeze time.****
>>
>> - Additional work on inventory, addressing edge cases where HUD positions
>> would not update properly after a weapon had been added or removed.****
>>
>> ** **
>>
>> [MISC]****
>>
>> - Added "Five Year Veteran Coin" awarded to players who were a member of
>> the Counter-Strike community for over 5 years.****
>>
>> - Fixed Overwatch not displaying new cases after viewing one case.****
>>
>> - Fixed extended delay in the end of Classic Competitive games that had
>> GOTV spectators.****
>>
>> - While watching matches in GOTV, the Autodirector is paused, not
>> deactivated, if the spectator follows a specific player.****
>>
>> - Added weapon_m4a1_silencer and weapon_usp_silencer FGD entries for map
>> makers.****
>>
>> - Fixed several exploits affecting dedicated servers.****
>>
>> - Added a server convar sv_quota_stringcmdspersecond to allow
>> rate-limiting client string commands.****
>>
>> - Reduced memory usage on dedicated server.****
>>
>> - Fixed weapon switch and knife swing animations being choppy at low ping.
>> ****
>>
>> - Stability fixes in shaders****
>>
>> - Identified a memory allocation bug involving nVidia Geforce Drivers
>> version 320.49 or earlier. We suggest that you update to the latest beta
>> driver version 326.80.****
>>
>> ** **
>>
>> ** **
>>
>> *From:* Ido Magal
>> *Sent:* Thursday, August 22, 2013 8:44 AM
>> *To:* '[email protected]'
>> *Subject:* csgo patch****
>>
>> ** **
>>
>> We hope to have a patch ready within an hour or so.****
>>
>> ** **
>>
>> Thanks.****
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
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