- Chickens are no longer scared when moving silently near them or shooting
near them with silenced weapons. hehehe

Att.
Juliano


On Thu, Aug 22, 2013 at 2:05 PM, Jack M. <
[email protected]> wrote:

> Page in steam wasn't refreshing I guess. Thanks.
> On Aug 22, 2013 12:02 PM, "Marcin Paterek" <[email protected]> wrote:
>
>> Changelog is already there, Jack.
>>
>>
>> 2013/8/22 Jack M. <[email protected]>
>>
>>> What is that patch fixing or changing or should I just wait for a news
>>> post?
>>> On Aug 22, 2013 11:57 AM, "Absurd Minds" <[email protected]>
>>> wrote:
>>>
>>>> Amazing. Thank you
>>>> On Aug 22, 2013 12:55 PM, "Ido Magal" <[email protected]> wrote:
>>>>
>>>>>  1.30.1.0 is now live. ****
>>>>>
>>>>> ** **
>>>>>
>>>>> thanks.****
>>>>>
>>>>> ** **
>>>>>
>>>>> ** **
>>>>>
>>>>> ** **
>>>>>
>>>>> Release Notes for 8/21/2013****
>>>>>
>>>>> ** **
>>>>>
>>>>> [GAMEPLAY]****
>>>>>
>>>>> - SSG08: ****
>>>>>
>>>>> -- Reduced price from 2500 to 2000.****
>>>>>
>>>>> -- Reduced standing and crouching accuracy recovery times.****
>>>>>
>>>>> - Reduced Molotov price from 500 to 400.****
>>>>>
>>>>> - Reduced Incendiary Grenade price from 850 to 600.****
>>>>>
>>>>> - Reduced Glock damage from 33 to 28.****
>>>>>
>>>>> - Fixed bug that NiP discovered where the aimpunch experienced when
>>>>> compensating for recoil was incorrect.****
>>>>>
>>>>> - Third person silenced muzzleflash light brightness is no longer a
>>>>> portion of unsilenced brightness, instead it is now completely
>>>>> removed.****
>>>>>
>>>>> - Chickens are no longer scared when moving silently near them or
>>>>> shooting near them with silenced weapons.****
>>>>>
>>>>> - Fixed a bug where removing/adding a silencer would also drop a
>>>>> magazine on the ground.****
>>>>>
>>>>> ** **
>>>>>
>>>>> ** **
>>>>>
>>>>> [MAPS]****
>>>>>
>>>>> - Fixed map placed weapons not working properly.****
>>>>>
>>>>> ** **
>>>>>
>>>>> Aztec: ****
>>>>>
>>>>> --New connector between A and B bombsites.****
>>>>>
>>>>> --More cover in underpass.****
>>>>>
>>>>> --More cover in overpass.****
>>>>>
>>>>> --More cover at bombsite A.****
>>>>>
>>>>> --Changed cover at CT side of bridge.****
>>>>>
>>>>> --Removed railings on bridge.****
>>>>>
>>>>> --Added player collision inside large vegetation models.****
>>>>>
>>>>> --Removed collision on some props.****
>>>>>
>>>>> --Clipped stairs.****
>>>>>
>>>>> --Reduced fog.****
>>>>>
>>>>> --Reduced noise in textures.****
>>>>>
>>>>> ** **
>>>>>
>>>>> Train: ****
>>>>>
>>>>> --Tweaked shower room.****
>>>>>
>>>>> --Moved ladders to ends of traincars.****
>>>>>
>>>>> --Made T entrance into bombsite A wider.****
>>>>>
>>>>> --Reduced size of CT sniper position.****
>>>>>
>>>>> --Removed some cover from CT sniper position.****
>>>>>
>>>>> --Blocked visibility under electrical box at bombsite A.****
>>>>>
>>>>> --Blocked visibility through yellow barrels at bombsite A.****
>>>>>
>>>>> --Brightened textures near bombsite A.****
>>>>>
>>>>> --Removed some wires at bombsite A.****
>>>>>
>>>>> --Blocked visibility under traincars.****
>>>>>
>>>>> --Rearranged trains at bombsite B.****
>>>>>
>>>>> --Widened back of bombsite B, T side.****
>>>>>
>>>>> --Replaced cover at back of bombsite B, T side.****
>>>>>
>>>>> --Clipped stairs.****
>>>>>
>>>>> --Optimizations.****
>>>>>
>>>>> --Fixed radar naming.****
>>>>>
>>>>> --Blocked visibility through concrete bags near Ivy.****
>>>>>
>>>>> --Brightened door near Ivy.****
>>>>>
>>>>> --Removed railing at top of ladder.****
>>>>>
>>>>> --Brightened environment light.****
>>>>>
>>>>> --Reduced fog.****
>>>>>
>>>>> ** **
>>>>>
>>>>> Inferno:****
>>>>>
>>>>> --Fixed missing collision in an area in mid.****
>>>>>
>>>>> --Made railing at back of bombsite A easier to see through.****
>>>>>
>>>>> --Widened doors in construction.****
>>>>>
>>>>> --Reduced wall penetration in construction.****
>>>>>
>>>>> --Removed wall supports in apartments hallway.****
>>>>>
>>>>> --Increased C4 explosion radius to make it consistent with other maps.
>>>>> ****
>>>>>
>>>>> ** **
>>>>>
>>>>> Nuke: ****
>>>>>
>>>>> --Fixed a bug in ramp room.****
>>>>>
>>>>> --Widened door in rafters.****
>>>>>
>>>>> --Fixed some radar naming bugs.****
>>>>>
>>>>> --Increased C4 explosion radius to make it consistent with other maps.
>>>>> ****
>>>>>
>>>>> ** **
>>>>>
>>>>> Mirage: ****
>>>>>
>>>>> --Added more light to CT window into bombsite B.****
>>>>>
>>>>> --Fixed some graphical bugs.****
>>>>>
>>>>> --Removed small trashbags that could be mistaken for players.****
>>>>>
>>>>> ** **
>>>>>
>>>>> Dust2: ****
>>>>>
>>>>> --Made it easier to spot enemies at back of long A, CT side.****
>>>>>
>>>>> --Removed center scaffolding in tunnels.****
>>>>>
>>>>> ** **
>>>>>
>>>>> [UI]****
>>>>>
>>>>> - Added warning message for when there is a new update available.****
>>>>>
>>>>> - Fixed Main Menu for 21x9 monitors.****
>>>>>
>>>>> - Weapon Case Unlock Animation:           ****
>>>>>
>>>>> -- Fixed animation stopping on an item when the connection to the item
>>>>> server is actually unresponsive.****
>>>>>
>>>>> -- Fixed animation not closing if error dialog occurs.****
>>>>>
>>>>> -- Fixed animation restarting if space bar was pressed.****
>>>>>
>>>>> - In-game previews of StatTrak™ weapons and unusual knives now
>>>>> correctly display those attributes in the name.****
>>>>>
>>>>> - Weapon target ID text now colors the weapon the color of its rarity.
>>>>> ****
>>>>>
>>>>> - Fixed StatTrak HUD element for knives hiding.****
>>>>>
>>>>> - Fixed Tooltip backgrounds disappearing when browsing Workshop maps.*
>>>>> ***
>>>>>
>>>>> - Fixed Matchmaking 'ACCEPT' button not reappearing after you accept a
>>>>> match and not everyone accepts.****
>>>>>
>>>>> - Fixed spectator player panels were showing up when they shouldn't be
>>>>> (wrong team, wrong mode, etc).****
>>>>>
>>>>> - Fixed the spectator panel not using the new knife icons properly.***
>>>>> *
>>>>>
>>>>> - Moved the “flashed” icon from the center of the screen, made it more
>>>>> subtle and added fringe fades for when your target is flashed when
>>>>> connected via GOTV.****
>>>>>
>>>>> - Fixed Rescue Kit displaying as Defuse Kit in hostage maps.****
>>>>>
>>>>> - Fixed pause menu missing entries.****
>>>>>
>>>>> - Fixed item drops displaying for 'Unknown' players.****
>>>>>
>>>>> - Fixed formatting of AWP kill award text in Classic Competitive.****
>>>>>
>>>>> - Teammate’s names now always show overhead during freeze time.****
>>>>>
>>>>> - Additional work on inventory, addressing edge cases where HUD
>>>>> positions would not update properly after a weapon had been added or
>>>>> removed.****
>>>>>
>>>>> ** **
>>>>>
>>>>> [MISC]****
>>>>>
>>>>> - Added "Five Year Veteran Coin" awarded to players who were a member
>>>>> of the Counter-Strike community for over 5 years.****
>>>>>
>>>>> - Fixed Overwatch not displaying new cases after viewing one case.****
>>>>>
>>>>> - Fixed extended delay in the end of Classic Competitive games that
>>>>> had GOTV spectators.****
>>>>>
>>>>> - While watching matches in GOTV, the Autodirector is paused, not
>>>>> deactivated, if the spectator follows a specific player.****
>>>>>
>>>>> - Added weapon_m4a1_silencer and weapon_usp_silencer FGD entries for
>>>>> map makers.****
>>>>>
>>>>> - Fixed several exploits affecting dedicated servers.****
>>>>>
>>>>> - Added a server convar sv_quota_stringcmdspersecond to allow
>>>>> rate-limiting client string commands.****
>>>>>
>>>>> - Reduced memory usage on dedicated server.****
>>>>>
>>>>> - Fixed weapon switch and knife swing animations being choppy at low
>>>>> ping.****
>>>>>
>>>>> - Stability fixes in shaders****
>>>>>
>>>>> - Identified a memory allocation bug involving nVidia Geforce Drivers
>>>>> version 320.49 or earlier. We suggest that you update to the latest beta
>>>>> driver version 326.80.****
>>>>>
>>>>> ** **
>>>>>
>>>>> ** **
>>>>>
>>>>> *From:* Ido Magal
>>>>> *Sent:* Thursday, August 22, 2013 8:44 AM
>>>>> *To:* '[email protected]'
>>>>> *Subject:* csgo patch****
>>>>>
>>>>> ** **
>>>>>
>>>>> We hope to have a patch ready within an hour or so.****
>>>>>
>>>>> ** **
>>>>>
>>>>> Thanks.****
>>>>>
>>>>> _______________________________________________
>>>>> Csgo_servers mailing list
>>>>> [email protected]
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>>
>>>>
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>>
>>
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>
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