- Chickens are no longer scared when moving silently near them or shooting near them with silenced weapons. hehehe
Att. Juliano On Thu, Aug 22, 2013 at 2:05 PM, Jack M. < [email protected]> wrote: > Page in steam wasn't refreshing I guess. Thanks. > On Aug 22, 2013 12:02 PM, "Marcin Paterek" <[email protected]> wrote: > >> Changelog is already there, Jack. >> >> >> 2013/8/22 Jack M. <[email protected]> >> >>> What is that patch fixing or changing or should I just wait for a news >>> post? >>> On Aug 22, 2013 11:57 AM, "Absurd Minds" <[email protected]> >>> wrote: >>> >>>> Amazing. Thank you >>>> On Aug 22, 2013 12:55 PM, "Ido Magal" <[email protected]> wrote: >>>> >>>>> 1.30.1.0 is now live. **** >>>>> >>>>> ** ** >>>>> >>>>> thanks.**** >>>>> >>>>> ** ** >>>>> >>>>> ** ** >>>>> >>>>> ** ** >>>>> >>>>> Release Notes for 8/21/2013**** >>>>> >>>>> ** ** >>>>> >>>>> [GAMEPLAY]**** >>>>> >>>>> - SSG08: **** >>>>> >>>>> -- Reduced price from 2500 to 2000.**** >>>>> >>>>> -- Reduced standing and crouching accuracy recovery times.**** >>>>> >>>>> - Reduced Molotov price from 500 to 400.**** >>>>> >>>>> - Reduced Incendiary Grenade price from 850 to 600.**** >>>>> >>>>> - Reduced Glock damage from 33 to 28.**** >>>>> >>>>> - Fixed bug that NiP discovered where the aimpunch experienced when >>>>> compensating for recoil was incorrect.**** >>>>> >>>>> - Third person silenced muzzleflash light brightness is no longer a >>>>> portion of unsilenced brightness, instead it is now completely >>>>> removed.**** >>>>> >>>>> - Chickens are no longer scared when moving silently near them or >>>>> shooting near them with silenced weapons.**** >>>>> >>>>> - Fixed a bug where removing/adding a silencer would also drop a >>>>> magazine on the ground.**** >>>>> >>>>> ** ** >>>>> >>>>> ** ** >>>>> >>>>> [MAPS]**** >>>>> >>>>> - Fixed map placed weapons not working properly.**** >>>>> >>>>> ** ** >>>>> >>>>> Aztec: **** >>>>> >>>>> --New connector between A and B bombsites.**** >>>>> >>>>> --More cover in underpass.**** >>>>> >>>>> --More cover in overpass.**** >>>>> >>>>> --More cover at bombsite A.**** >>>>> >>>>> --Changed cover at CT side of bridge.**** >>>>> >>>>> --Removed railings on bridge.**** >>>>> >>>>> --Added player collision inside large vegetation models.**** >>>>> >>>>> --Removed collision on some props.**** >>>>> >>>>> --Clipped stairs.**** >>>>> >>>>> --Reduced fog.**** >>>>> >>>>> --Reduced noise in textures.**** >>>>> >>>>> ** ** >>>>> >>>>> Train: **** >>>>> >>>>> --Tweaked shower room.**** >>>>> >>>>> --Moved ladders to ends of traincars.**** >>>>> >>>>> --Made T entrance into bombsite A wider.**** >>>>> >>>>> --Reduced size of CT sniper position.**** >>>>> >>>>> --Removed some cover from CT sniper position.**** >>>>> >>>>> --Blocked visibility under electrical box at bombsite A.**** >>>>> >>>>> --Blocked visibility through yellow barrels at bombsite A.**** >>>>> >>>>> --Brightened textures near bombsite A.**** >>>>> >>>>> --Removed some wires at bombsite A.**** >>>>> >>>>> --Blocked visibility under traincars.**** >>>>> >>>>> --Rearranged trains at bombsite B.**** >>>>> >>>>> --Widened back of bombsite B, T side.**** >>>>> >>>>> --Replaced cover at back of bombsite B, T side.**** >>>>> >>>>> --Clipped stairs.**** >>>>> >>>>> --Optimizations.**** >>>>> >>>>> --Fixed radar naming.**** >>>>> >>>>> --Blocked visibility through concrete bags near Ivy.**** >>>>> >>>>> --Brightened door near Ivy.**** >>>>> >>>>> --Removed railing at top of ladder.**** >>>>> >>>>> --Brightened environment light.**** >>>>> >>>>> --Reduced fog.**** >>>>> >>>>> ** ** >>>>> >>>>> Inferno:**** >>>>> >>>>> --Fixed missing collision in an area in mid.**** >>>>> >>>>> --Made railing at back of bombsite A easier to see through.**** >>>>> >>>>> --Widened doors in construction.**** >>>>> >>>>> --Reduced wall penetration in construction.**** >>>>> >>>>> --Removed wall supports in apartments hallway.**** >>>>> >>>>> --Increased C4 explosion radius to make it consistent with other maps. >>>>> **** >>>>> >>>>> ** ** >>>>> >>>>> Nuke: **** >>>>> >>>>> --Fixed a bug in ramp room.**** >>>>> >>>>> --Widened door in rafters.**** >>>>> >>>>> --Fixed some radar naming bugs.**** >>>>> >>>>> --Increased C4 explosion radius to make it consistent with other maps. >>>>> **** >>>>> >>>>> ** ** >>>>> >>>>> Mirage: **** >>>>> >>>>> --Added more light to CT window into bombsite B.**** >>>>> >>>>> --Fixed some graphical bugs.**** >>>>> >>>>> --Removed small trashbags that could be mistaken for players.**** >>>>> >>>>> ** ** >>>>> >>>>> Dust2: **** >>>>> >>>>> --Made it easier to spot enemies at back of long A, CT side.**** >>>>> >>>>> --Removed center scaffolding in tunnels.**** >>>>> >>>>> ** ** >>>>> >>>>> [UI]**** >>>>> >>>>> - Added warning message for when there is a new update available.**** >>>>> >>>>> - Fixed Main Menu for 21x9 monitors.**** >>>>> >>>>> - Weapon Case Unlock Animation: **** >>>>> >>>>> -- Fixed animation stopping on an item when the connection to the item >>>>> server is actually unresponsive.**** >>>>> >>>>> -- Fixed animation not closing if error dialog occurs.**** >>>>> >>>>> -- Fixed animation restarting if space bar was pressed.**** >>>>> >>>>> - In-game previews of StatTrak™ weapons and unusual knives now >>>>> correctly display those attributes in the name.**** >>>>> >>>>> - Weapon target ID text now colors the weapon the color of its rarity. >>>>> **** >>>>> >>>>> - Fixed StatTrak HUD element for knives hiding.**** >>>>> >>>>> - Fixed Tooltip backgrounds disappearing when browsing Workshop maps.* >>>>> *** >>>>> >>>>> - Fixed Matchmaking 'ACCEPT' button not reappearing after you accept a >>>>> match and not everyone accepts.**** >>>>> >>>>> - Fixed spectator player panels were showing up when they shouldn't be >>>>> (wrong team, wrong mode, etc).**** >>>>> >>>>> - Fixed the spectator panel not using the new knife icons properly.*** >>>>> * >>>>> >>>>> - Moved the “flashed” icon from the center of the screen, made it more >>>>> subtle and added fringe fades for when your target is flashed when >>>>> connected via GOTV.**** >>>>> >>>>> - Fixed Rescue Kit displaying as Defuse Kit in hostage maps.**** >>>>> >>>>> - Fixed pause menu missing entries.**** >>>>> >>>>> - Fixed item drops displaying for 'Unknown' players.**** >>>>> >>>>> - Fixed formatting of AWP kill award text in Classic Competitive.**** >>>>> >>>>> - Teammate’s names now always show overhead during freeze time.**** >>>>> >>>>> - Additional work on inventory, addressing edge cases where HUD >>>>> positions would not update properly after a weapon had been added or >>>>> removed.**** >>>>> >>>>> ** ** >>>>> >>>>> [MISC]**** >>>>> >>>>> - Added "Five Year Veteran Coin" awarded to players who were a member >>>>> of the Counter-Strike community for over 5 years.**** >>>>> >>>>> - Fixed Overwatch not displaying new cases after viewing one case.**** >>>>> >>>>> - Fixed extended delay in the end of Classic Competitive games that >>>>> had GOTV spectators.**** >>>>> >>>>> - While watching matches in GOTV, the Autodirector is paused, not >>>>> deactivated, if the spectator follows a specific player.**** >>>>> >>>>> - Added weapon_m4a1_silencer and weapon_usp_silencer FGD entries for >>>>> map makers.**** >>>>> >>>>> - Fixed several exploits affecting dedicated servers.**** >>>>> >>>>> - Added a server convar sv_quota_stringcmdspersecond to allow >>>>> rate-limiting client string commands.**** >>>>> >>>>> - Reduced memory usage on dedicated server.**** >>>>> >>>>> - Fixed weapon switch and knife swing animations being choppy at low >>>>> ping.**** >>>>> >>>>> - Stability fixes in shaders**** >>>>> >>>>> - Identified a memory allocation bug involving nVidia Geforce Drivers >>>>> version 320.49 or earlier. We suggest that you update to the latest beta >>>>> driver version 326.80.**** >>>>> >>>>> ** ** >>>>> >>>>> ** ** >>>>> >>>>> *From:* Ido Magal >>>>> *Sent:* Thursday, August 22, 2013 8:44 AM >>>>> *To:* '[email protected]' >>>>> *Subject:* csgo patch**** >>>>> >>>>> ** ** >>>>> >>>>> We hope to have a patch ready within an hour or so.**** >>>>> >>>>> ** ** >>>>> >>>>> Thanks.**** >>>>> >>>>> _______________________________________________ >>>>> Csgo_servers mailing list >>>>> [email protected] >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>> >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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