Changelog is already there, Jack.
2013/8/22 Jack M. <[email protected]> > What is that patch fixing or changing or should I just wait for a news > post? > On Aug 22, 2013 11:57 AM, "Absurd Minds" <[email protected]> wrote: > >> Amazing. Thank you >> On Aug 22, 2013 12:55 PM, "Ido Magal" <[email protected]> wrote: >> >>> 1.30.1.0 is now live. **** >>> >>> ** ** >>> >>> thanks.**** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> Release Notes for 8/21/2013**** >>> >>> ** ** >>> >>> [GAMEPLAY]**** >>> >>> - SSG08: **** >>> >>> -- Reduced price from 2500 to 2000.**** >>> >>> -- Reduced standing and crouching accuracy recovery times.**** >>> >>> - Reduced Molotov price from 500 to 400.**** >>> >>> - Reduced Incendiary Grenade price from 850 to 600.**** >>> >>> - Reduced Glock damage from 33 to 28.**** >>> >>> - Fixed bug that NiP discovered where the aimpunch experienced when >>> compensating for recoil was incorrect.**** >>> >>> - Third person silenced muzzleflash light brightness is no longer a >>> portion of unsilenced brightness, instead it is now completely removed.* >>> *** >>> >>> - Chickens are no longer scared when moving silently near them or >>> shooting near them with silenced weapons.**** >>> >>> - Fixed a bug where removing/adding a silencer would also drop a >>> magazine on the ground.**** >>> >>> ** ** >>> >>> ** ** >>> >>> [MAPS]**** >>> >>> - Fixed map placed weapons not working properly.**** >>> >>> ** ** >>> >>> Aztec: **** >>> >>> --New connector between A and B bombsites.**** >>> >>> --More cover in underpass.**** >>> >>> --More cover in overpass.**** >>> >>> --More cover at bombsite A.**** >>> >>> --Changed cover at CT side of bridge.**** >>> >>> --Removed railings on bridge.**** >>> >>> --Added player collision inside large vegetation models.**** >>> >>> --Removed collision on some props.**** >>> >>> --Clipped stairs.**** >>> >>> --Reduced fog.**** >>> >>> --Reduced noise in textures.**** >>> >>> ** ** >>> >>> Train: **** >>> >>> --Tweaked shower room.**** >>> >>> --Moved ladders to ends of traincars.**** >>> >>> --Made T entrance into bombsite A wider.**** >>> >>> --Reduced size of CT sniper position.**** >>> >>> --Removed some cover from CT sniper position.**** >>> >>> --Blocked visibility under electrical box at bombsite A.**** >>> >>> --Blocked visibility through yellow barrels at bombsite A.**** >>> >>> --Brightened textures near bombsite A.**** >>> >>> --Removed some wires at bombsite A.**** >>> >>> --Blocked visibility under traincars.**** >>> >>> --Rearranged trains at bombsite B.**** >>> >>> --Widened back of bombsite B, T side.**** >>> >>> --Replaced cover at back of bombsite B, T side.**** >>> >>> --Clipped stairs.**** >>> >>> --Optimizations.**** >>> >>> --Fixed radar naming.**** >>> >>> --Blocked visibility through concrete bags near Ivy.**** >>> >>> --Brightened door near Ivy.**** >>> >>> --Removed railing at top of ladder.**** >>> >>> --Brightened environment light.**** >>> >>> --Reduced fog.**** >>> >>> ** ** >>> >>> Inferno:**** >>> >>> --Fixed missing collision in an area in mid.**** >>> >>> --Made railing at back of bombsite A easier to see through.**** >>> >>> --Widened doors in construction.**** >>> >>> --Reduced wall penetration in construction.**** >>> >>> --Removed wall supports in apartments hallway.**** >>> >>> --Increased C4 explosion radius to make it consistent with other maps.** >>> ** >>> >>> ** ** >>> >>> Nuke: **** >>> >>> --Fixed a bug in ramp room.**** >>> >>> --Widened door in rafters.**** >>> >>> --Fixed some radar naming bugs.**** >>> >>> --Increased C4 explosion radius to make it consistent with other maps.** >>> ** >>> >>> ** ** >>> >>> Mirage: **** >>> >>> --Added more light to CT window into bombsite B.**** >>> >>> --Fixed some graphical bugs.**** >>> >>> --Removed small trashbags that could be mistaken for players.**** >>> >>> ** ** >>> >>> Dust2: **** >>> >>> --Made it easier to spot enemies at back of long A, CT side.**** >>> >>> --Removed center scaffolding in tunnels.**** >>> >>> ** ** >>> >>> [UI]**** >>> >>> - Added warning message for when there is a new update available.**** >>> >>> - Fixed Main Menu for 21x9 monitors.**** >>> >>> - Weapon Case Unlock Animation: **** >>> >>> -- Fixed animation stopping on an item when the connection to the item >>> server is actually unresponsive.**** >>> >>> -- Fixed animation not closing if error dialog occurs.**** >>> >>> -- Fixed animation restarting if space bar was pressed.**** >>> >>> - In-game previews of StatTrak™ weapons and unusual knives now >>> correctly display those attributes in the name.**** >>> >>> - Weapon target ID text now colors the weapon the color of its rarity.** >>> ** >>> >>> - Fixed StatTrak HUD element for knives hiding.**** >>> >>> - Fixed Tooltip backgrounds disappearing when browsing Workshop maps.*** >>> * >>> >>> - Fixed Matchmaking 'ACCEPT' button not reappearing after you accept a >>> match and not everyone accepts.**** >>> >>> - Fixed spectator player panels were showing up when they shouldn't be >>> (wrong team, wrong mode, etc).**** >>> >>> - Fixed the spectator panel not using the new knife icons properly.**** >>> >>> - Moved the “flashed” icon from the center of the screen, made it more >>> subtle and added fringe fades for when your target is flashed when >>> connected via GOTV.**** >>> >>> - Fixed Rescue Kit displaying as Defuse Kit in hostage maps.**** >>> >>> - Fixed pause menu missing entries.**** >>> >>> - Fixed item drops displaying for 'Unknown' players.**** >>> >>> - Fixed formatting of AWP kill award text in Classic Competitive.**** >>> >>> - Teammate’s names now always show overhead during freeze time.**** >>> >>> - Additional work on inventory, addressing edge cases where HUD >>> positions would not update properly after a weapon had been added or >>> removed.**** >>> >>> ** ** >>> >>> [MISC]**** >>> >>> - Added "Five Year Veteran Coin" awarded to players who were a member of >>> the Counter-Strike community for over 5 years.**** >>> >>> - Fixed Overwatch not displaying new cases after viewing one case.**** >>> >>> - Fixed extended delay in the end of Classic Competitive games that had >>> GOTV spectators.**** >>> >>> - While watching matches in GOTV, the Autodirector is paused, not >>> deactivated, if the spectator follows a specific player.**** >>> >>> - Added weapon_m4a1_silencer and weapon_usp_silencer FGD entries for >>> map makers.**** >>> >>> - Fixed several exploits affecting dedicated servers.**** >>> >>> - Added a server convar sv_quota_stringcmdspersecond to allow >>> rate-limiting client string commands.**** >>> >>> - Reduced memory usage on dedicated server.**** >>> >>> - Fixed weapon switch and knife swing animations being choppy at low >>> ping.**** >>> >>> - Stability fixes in shaders**** >>> >>> - Identified a memory allocation bug involving nVidia Geforce Drivers >>> version 320.49 or earlier. We suggest that you update to the latest beta >>> driver version 326.80.**** >>> >>> ** ** >>> >>> ** ** >>> >>> *From:* Ido Magal >>> *Sent:* Thursday, August 22, 2013 8:44 AM >>> *To:* '[email protected]' >>> *Subject:* csgo patch**** >>> >>> ** ** >>> >>> We hope to have a patch ready within an hour or so.**** >>> >>> ** ** >>> >>> Thanks.**** >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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