Changelog is already there, Jack.

2013/8/22 Jack M. <[email protected]>

> What is that patch fixing or changing or should I just wait for a news
> post?
> On Aug 22, 2013 11:57 AM, "Absurd Minds" <[email protected]> wrote:
>
>> Amazing. Thank you
>> On Aug 22, 2013 12:55 PM, "Ido Magal" <[email protected]> wrote:
>>
>>>  1.30.1.0 is now live. ****
>>>
>>> ** **
>>>
>>> thanks.****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> Release Notes for 8/21/2013****
>>>
>>> ** **
>>>
>>> [GAMEPLAY]****
>>>
>>> - SSG08: ****
>>>
>>> -- Reduced price from 2500 to 2000.****
>>>
>>> -- Reduced standing and crouching accuracy recovery times.****
>>>
>>> - Reduced Molotov price from 500 to 400.****
>>>
>>> - Reduced Incendiary Grenade price from 850 to 600.****
>>>
>>> - Reduced Glock damage from 33 to 28.****
>>>
>>> - Fixed bug that NiP discovered where the aimpunch experienced when
>>> compensating for recoil was incorrect.****
>>>
>>> - Third person silenced muzzleflash light brightness is no longer a
>>> portion of unsilenced brightness, instead it is now completely removed.*
>>> ***
>>>
>>> - Chickens are no longer scared when moving silently near them or
>>> shooting near them with silenced weapons.****
>>>
>>> - Fixed a bug where removing/adding a silencer would also drop a
>>> magazine on the ground.****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> [MAPS]****
>>>
>>> - Fixed map placed weapons not working properly.****
>>>
>>> ** **
>>>
>>> Aztec: ****
>>>
>>> --New connector between A and B bombsites.****
>>>
>>> --More cover in underpass.****
>>>
>>> --More cover in overpass.****
>>>
>>> --More cover at bombsite A.****
>>>
>>> --Changed cover at CT side of bridge.****
>>>
>>> --Removed railings on bridge.****
>>>
>>> --Added player collision inside large vegetation models.****
>>>
>>> --Removed collision on some props.****
>>>
>>> --Clipped stairs.****
>>>
>>> --Reduced fog.****
>>>
>>> --Reduced noise in textures.****
>>>
>>> ** **
>>>
>>> Train: ****
>>>
>>> --Tweaked shower room.****
>>>
>>> --Moved ladders to ends of traincars.****
>>>
>>> --Made T entrance into bombsite A wider.****
>>>
>>> --Reduced size of CT sniper position.****
>>>
>>> --Removed some cover from CT sniper position.****
>>>
>>> --Blocked visibility under electrical box at bombsite A.****
>>>
>>> --Blocked visibility through yellow barrels at bombsite A.****
>>>
>>> --Brightened textures near bombsite A.****
>>>
>>> --Removed some wires at bombsite A.****
>>>
>>> --Blocked visibility under traincars.****
>>>
>>> --Rearranged trains at bombsite B.****
>>>
>>> --Widened back of bombsite B, T side.****
>>>
>>> --Replaced cover at back of bombsite B, T side.****
>>>
>>> --Clipped stairs.****
>>>
>>> --Optimizations.****
>>>
>>> --Fixed radar naming.****
>>>
>>> --Blocked visibility through concrete bags near Ivy.****
>>>
>>> --Brightened door near Ivy.****
>>>
>>> --Removed railing at top of ladder.****
>>>
>>> --Brightened environment light.****
>>>
>>> --Reduced fog.****
>>>
>>> ** **
>>>
>>> Inferno:****
>>>
>>> --Fixed missing collision in an area in mid.****
>>>
>>> --Made railing at back of bombsite A easier to see through.****
>>>
>>> --Widened doors in construction.****
>>>
>>> --Reduced wall penetration in construction.****
>>>
>>> --Removed wall supports in apartments hallway.****
>>>
>>> --Increased C4 explosion radius to make it consistent with other maps.**
>>> **
>>>
>>> ** **
>>>
>>> Nuke: ****
>>>
>>> --Fixed a bug in ramp room.****
>>>
>>> --Widened door in rafters.****
>>>
>>> --Fixed some radar naming bugs.****
>>>
>>> --Increased C4 explosion radius to make it consistent with other maps.**
>>> **
>>>
>>> ** **
>>>
>>> Mirage: ****
>>>
>>> --Added more light to CT window into bombsite B.****
>>>
>>> --Fixed some graphical bugs.****
>>>
>>> --Removed small trashbags that could be mistaken for players.****
>>>
>>> ** **
>>>
>>> Dust2: ****
>>>
>>> --Made it easier to spot enemies at back of long A, CT side.****
>>>
>>> --Removed center scaffolding in tunnels.****
>>>
>>> ** **
>>>
>>> [UI]****
>>>
>>> - Added warning message for when there is a new update available.****
>>>
>>> - Fixed Main Menu for 21x9 monitors.****
>>>
>>> - Weapon Case Unlock Animation:           ****
>>>
>>> -- Fixed animation stopping on an item when the connection to the item
>>> server is actually unresponsive.****
>>>
>>> -- Fixed animation not closing if error dialog occurs.****
>>>
>>> -- Fixed animation restarting if space bar was pressed.****
>>>
>>> - In-game previews of StatTrak™ weapons and unusual knives now
>>> correctly display those attributes in the name.****
>>>
>>> - Weapon target ID text now colors the weapon the color of its rarity.**
>>> **
>>>
>>> - Fixed StatTrak HUD element for knives hiding.****
>>>
>>> - Fixed Tooltip backgrounds disappearing when browsing Workshop maps.***
>>> *
>>>
>>> - Fixed Matchmaking 'ACCEPT' button not reappearing after you accept a
>>> match and not everyone accepts.****
>>>
>>> - Fixed spectator player panels were showing up when they shouldn't be
>>> (wrong team, wrong mode, etc).****
>>>
>>> - Fixed the spectator panel not using the new knife icons properly.****
>>>
>>> - Moved the “flashed” icon from the center of the screen, made it more
>>> subtle and added fringe fades for when your target is flashed when
>>> connected via GOTV.****
>>>
>>> - Fixed Rescue Kit displaying as Defuse Kit in hostage maps.****
>>>
>>> - Fixed pause menu missing entries.****
>>>
>>> - Fixed item drops displaying for 'Unknown' players.****
>>>
>>> - Fixed formatting of AWP kill award text in Classic Competitive.****
>>>
>>> - Teammate’s names now always show overhead during freeze time.****
>>>
>>> - Additional work on inventory, addressing edge cases where HUD
>>> positions would not update properly after a weapon had been added or
>>> removed.****
>>>
>>> ** **
>>>
>>> [MISC]****
>>>
>>> - Added "Five Year Veteran Coin" awarded to players who were a member of
>>> the Counter-Strike community for over 5 years.****
>>>
>>> - Fixed Overwatch not displaying new cases after viewing one case.****
>>>
>>> - Fixed extended delay in the end of Classic Competitive games that had
>>> GOTV spectators.****
>>>
>>> - While watching matches in GOTV, the Autodirector is paused, not
>>> deactivated, if the spectator follows a specific player.****
>>>
>>> - Added weapon_m4a1_silencer and weapon_usp_silencer FGD entries for
>>> map makers.****
>>>
>>> - Fixed several exploits affecting dedicated servers.****
>>>
>>> - Added a server convar sv_quota_stringcmdspersecond to allow
>>> rate-limiting client string commands.****
>>>
>>> - Reduced memory usage on dedicated server.****
>>>
>>> - Fixed weapon switch and knife swing animations being choppy at low
>>> ping.****
>>>
>>> - Stability fixes in shaders****
>>>
>>> - Identified a memory allocation bug involving nVidia Geforce Drivers
>>> version 320.49 or earlier. We suggest that you update to the latest beta
>>> driver version 326.80.****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> *From:* Ido Magal
>>> *Sent:* Thursday, August 22, 2013 8:44 AM
>>> *To:* '[email protected]'
>>> *Subject:* csgo patch****
>>>
>>> ** **
>>>
>>> We hope to have a patch ready within an hour or so.****
>>>
>>> ** **
>>>
>>> Thanks.****
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> [email protected]
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
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