Page in steam wasn't refreshing I guess. Thanks.
On Aug 22, 2013 12:02 PM, "Marcin Paterek" <[email protected]> wrote:

> Changelog is already there, Jack.
>
>
> 2013/8/22 Jack M. <[email protected]>
>
>> What is that patch fixing or changing or should I just wait for a news
>> post?
>> On Aug 22, 2013 11:57 AM, "Absurd Minds" <[email protected]>
>> wrote:
>>
>>> Amazing. Thank you
>>> On Aug 22, 2013 12:55 PM, "Ido Magal" <[email protected]> wrote:
>>>
>>>>  1.30.1.0 is now live. ****
>>>>
>>>> ** **
>>>>
>>>> thanks.****
>>>>
>>>> ** **
>>>>
>>>> ** **
>>>>
>>>> ** **
>>>>
>>>> Release Notes for 8/21/2013****
>>>>
>>>> ** **
>>>>
>>>> [GAMEPLAY]****
>>>>
>>>> - SSG08: ****
>>>>
>>>> -- Reduced price from 2500 to 2000.****
>>>>
>>>> -- Reduced standing and crouching accuracy recovery times.****
>>>>
>>>> - Reduced Molotov price from 500 to 400.****
>>>>
>>>> - Reduced Incendiary Grenade price from 850 to 600.****
>>>>
>>>> - Reduced Glock damage from 33 to 28.****
>>>>
>>>> - Fixed bug that NiP discovered where the aimpunch experienced when
>>>> compensating for recoil was incorrect.****
>>>>
>>>> - Third person silenced muzzleflash light brightness is no longer a
>>>> portion of unsilenced brightness, instead it is now completely removed.
>>>> ****
>>>>
>>>> - Chickens are no longer scared when moving silently near them or
>>>> shooting near them with silenced weapons.****
>>>>
>>>> - Fixed a bug where removing/adding a silencer would also drop a
>>>> magazine on the ground.****
>>>>
>>>> ** **
>>>>
>>>> ** **
>>>>
>>>> [MAPS]****
>>>>
>>>> - Fixed map placed weapons not working properly.****
>>>>
>>>> ** **
>>>>
>>>> Aztec: ****
>>>>
>>>> --New connector between A and B bombsites.****
>>>>
>>>> --More cover in underpass.****
>>>>
>>>> --More cover in overpass.****
>>>>
>>>> --More cover at bombsite A.****
>>>>
>>>> --Changed cover at CT side of bridge.****
>>>>
>>>> --Removed railings on bridge.****
>>>>
>>>> --Added player collision inside large vegetation models.****
>>>>
>>>> --Removed collision on some props.****
>>>>
>>>> --Clipped stairs.****
>>>>
>>>> --Reduced fog.****
>>>>
>>>> --Reduced noise in textures.****
>>>>
>>>> ** **
>>>>
>>>> Train: ****
>>>>
>>>> --Tweaked shower room.****
>>>>
>>>> --Moved ladders to ends of traincars.****
>>>>
>>>> --Made T entrance into bombsite A wider.****
>>>>
>>>> --Reduced size of CT sniper position.****
>>>>
>>>> --Removed some cover from CT sniper position.****
>>>>
>>>> --Blocked visibility under electrical box at bombsite A.****
>>>>
>>>> --Blocked visibility through yellow barrels at bombsite A.****
>>>>
>>>> --Brightened textures near bombsite A.****
>>>>
>>>> --Removed some wires at bombsite A.****
>>>>
>>>> --Blocked visibility under traincars.****
>>>>
>>>> --Rearranged trains at bombsite B.****
>>>>
>>>> --Widened back of bombsite B, T side.****
>>>>
>>>> --Replaced cover at back of bombsite B, T side.****
>>>>
>>>> --Clipped stairs.****
>>>>
>>>> --Optimizations.****
>>>>
>>>> --Fixed radar naming.****
>>>>
>>>> --Blocked visibility through concrete bags near Ivy.****
>>>>
>>>> --Brightened door near Ivy.****
>>>>
>>>> --Removed railing at top of ladder.****
>>>>
>>>> --Brightened environment light.****
>>>>
>>>> --Reduced fog.****
>>>>
>>>> ** **
>>>>
>>>> Inferno:****
>>>>
>>>> --Fixed missing collision in an area in mid.****
>>>>
>>>> --Made railing at back of bombsite A easier to see through.****
>>>>
>>>> --Widened doors in construction.****
>>>>
>>>> --Reduced wall penetration in construction.****
>>>>
>>>> --Removed wall supports in apartments hallway.****
>>>>
>>>> --Increased C4 explosion radius to make it consistent with other maps.*
>>>> ***
>>>>
>>>> ** **
>>>>
>>>> Nuke: ****
>>>>
>>>> --Fixed a bug in ramp room.****
>>>>
>>>> --Widened door in rafters.****
>>>>
>>>> --Fixed some radar naming bugs.****
>>>>
>>>> --Increased C4 explosion radius to make it consistent with other maps.*
>>>> ***
>>>>
>>>> ** **
>>>>
>>>> Mirage: ****
>>>>
>>>> --Added more light to CT window into bombsite B.****
>>>>
>>>> --Fixed some graphical bugs.****
>>>>
>>>> --Removed small trashbags that could be mistaken for players.****
>>>>
>>>> ** **
>>>>
>>>> Dust2: ****
>>>>
>>>> --Made it easier to spot enemies at back of long A, CT side.****
>>>>
>>>> --Removed center scaffolding in tunnels.****
>>>>
>>>> ** **
>>>>
>>>> [UI]****
>>>>
>>>> - Added warning message for when there is a new update available.****
>>>>
>>>> - Fixed Main Menu for 21x9 monitors.****
>>>>
>>>> - Weapon Case Unlock Animation:           ****
>>>>
>>>> -- Fixed animation stopping on an item when the connection to the item
>>>> server is actually unresponsive.****
>>>>
>>>> -- Fixed animation not closing if error dialog occurs.****
>>>>
>>>> -- Fixed animation restarting if space bar was pressed.****
>>>>
>>>> - In-game previews of StatTrak™ weapons and unusual knives now
>>>> correctly display those attributes in the name.****
>>>>
>>>> - Weapon target ID text now colors the weapon the color of its rarity.*
>>>> ***
>>>>
>>>> - Fixed StatTrak HUD element for knives hiding.****
>>>>
>>>> - Fixed Tooltip backgrounds disappearing when browsing Workshop maps.**
>>>> **
>>>>
>>>> - Fixed Matchmaking 'ACCEPT' button not reappearing after you accept a
>>>> match and not everyone accepts.****
>>>>
>>>> - Fixed spectator player panels were showing up when they shouldn't be
>>>> (wrong team, wrong mode, etc).****
>>>>
>>>> - Fixed the spectator panel not using the new knife icons properly.****
>>>>
>>>> - Moved the “flashed” icon from the center of the screen, made it more
>>>> subtle and added fringe fades for when your target is flashed when
>>>> connected via GOTV.****
>>>>
>>>> - Fixed Rescue Kit displaying as Defuse Kit in hostage maps.****
>>>>
>>>> - Fixed pause menu missing entries.****
>>>>
>>>> - Fixed item drops displaying for 'Unknown' players.****
>>>>
>>>> - Fixed formatting of AWP kill award text in Classic Competitive.****
>>>>
>>>> - Teammate’s names now always show overhead during freeze time.****
>>>>
>>>> - Additional work on inventory, addressing edge cases where HUD
>>>> positions would not update properly after a weapon had been added or
>>>> removed.****
>>>>
>>>> ** **
>>>>
>>>> [MISC]****
>>>>
>>>> - Added "Five Year Veteran Coin" awarded to players who were a member
>>>> of the Counter-Strike community for over 5 years.****
>>>>
>>>> - Fixed Overwatch not displaying new cases after viewing one case.****
>>>>
>>>> - Fixed extended delay in the end of Classic Competitive games that had
>>>> GOTV spectators.****
>>>>
>>>> - While watching matches in GOTV, the Autodirector is paused, not
>>>> deactivated, if the spectator follows a specific player.****
>>>>
>>>> - Added weapon_m4a1_silencer and weapon_usp_silencer FGD entries for
>>>> map makers.****
>>>>
>>>> - Fixed several exploits affecting dedicated servers.****
>>>>
>>>> - Added a server convar sv_quota_stringcmdspersecond to allow
>>>> rate-limiting client string commands.****
>>>>
>>>> - Reduced memory usage on dedicated server.****
>>>>
>>>> - Fixed weapon switch and knife swing animations being choppy at low
>>>> ping.****
>>>>
>>>> - Stability fixes in shaders****
>>>>
>>>> - Identified a memory allocation bug involving nVidia Geforce Drivers
>>>> version 320.49 or earlier. We suggest that you update to the latest beta
>>>> driver version 326.80.****
>>>>
>>>> ** **
>>>>
>>>> ** **
>>>>
>>>> *From:* Ido Magal
>>>> *Sent:* Thursday, August 22, 2013 8:44 AM
>>>> *To:* '[email protected]'
>>>> *Subject:* csgo patch****
>>>>
>>>> ** **
>>>>
>>>> We hope to have a patch ready within an hour or so.****
>>>>
>>>> ** **
>>>>
>>>> Thanks.****
>>>>
>>>> _______________________________________________
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>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>
>>>
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