Page in steam wasn't refreshing I guess. Thanks. On Aug 22, 2013 12:02 PM, "Marcin Paterek" <[email protected]> wrote:
> Changelog is already there, Jack. > > > 2013/8/22 Jack M. <[email protected]> > >> What is that patch fixing or changing or should I just wait for a news >> post? >> On Aug 22, 2013 11:57 AM, "Absurd Minds" <[email protected]> >> wrote: >> >>> Amazing. Thank you >>> On Aug 22, 2013 12:55 PM, "Ido Magal" <[email protected]> wrote: >>> >>>> 1.30.1.0 is now live. **** >>>> >>>> ** ** >>>> >>>> thanks.**** >>>> >>>> ** ** >>>> >>>> ** ** >>>> >>>> ** ** >>>> >>>> Release Notes for 8/21/2013**** >>>> >>>> ** ** >>>> >>>> [GAMEPLAY]**** >>>> >>>> - SSG08: **** >>>> >>>> -- Reduced price from 2500 to 2000.**** >>>> >>>> -- Reduced standing and crouching accuracy recovery times.**** >>>> >>>> - Reduced Molotov price from 500 to 400.**** >>>> >>>> - Reduced Incendiary Grenade price from 850 to 600.**** >>>> >>>> - Reduced Glock damage from 33 to 28.**** >>>> >>>> - Fixed bug that NiP discovered where the aimpunch experienced when >>>> compensating for recoil was incorrect.**** >>>> >>>> - Third person silenced muzzleflash light brightness is no longer a >>>> portion of unsilenced brightness, instead it is now completely removed. >>>> **** >>>> >>>> - Chickens are no longer scared when moving silently near them or >>>> shooting near them with silenced weapons.**** >>>> >>>> - Fixed a bug where removing/adding a silencer would also drop a >>>> magazine on the ground.**** >>>> >>>> ** ** >>>> >>>> ** ** >>>> >>>> [MAPS]**** >>>> >>>> - Fixed map placed weapons not working properly.**** >>>> >>>> ** ** >>>> >>>> Aztec: **** >>>> >>>> --New connector between A and B bombsites.**** >>>> >>>> --More cover in underpass.**** >>>> >>>> --More cover in overpass.**** >>>> >>>> --More cover at bombsite A.**** >>>> >>>> --Changed cover at CT side of bridge.**** >>>> >>>> --Removed railings on bridge.**** >>>> >>>> --Added player collision inside large vegetation models.**** >>>> >>>> --Removed collision on some props.**** >>>> >>>> --Clipped stairs.**** >>>> >>>> --Reduced fog.**** >>>> >>>> --Reduced noise in textures.**** >>>> >>>> ** ** >>>> >>>> Train: **** >>>> >>>> --Tweaked shower room.**** >>>> >>>> --Moved ladders to ends of traincars.**** >>>> >>>> --Made T entrance into bombsite A wider.**** >>>> >>>> --Reduced size of CT sniper position.**** >>>> >>>> --Removed some cover from CT sniper position.**** >>>> >>>> --Blocked visibility under electrical box at bombsite A.**** >>>> >>>> --Blocked visibility through yellow barrels at bombsite A.**** >>>> >>>> --Brightened textures near bombsite A.**** >>>> >>>> --Removed some wires at bombsite A.**** >>>> >>>> --Blocked visibility under traincars.**** >>>> >>>> --Rearranged trains at bombsite B.**** >>>> >>>> --Widened back of bombsite B, T side.**** >>>> >>>> --Replaced cover at back of bombsite B, T side.**** >>>> >>>> --Clipped stairs.**** >>>> >>>> --Optimizations.**** >>>> >>>> --Fixed radar naming.**** >>>> >>>> --Blocked visibility through concrete bags near Ivy.**** >>>> >>>> --Brightened door near Ivy.**** >>>> >>>> --Removed railing at top of ladder.**** >>>> >>>> --Brightened environment light.**** >>>> >>>> --Reduced fog.**** >>>> >>>> ** ** >>>> >>>> Inferno:**** >>>> >>>> --Fixed missing collision in an area in mid.**** >>>> >>>> --Made railing at back of bombsite A easier to see through.**** >>>> >>>> --Widened doors in construction.**** >>>> >>>> --Reduced wall penetration in construction.**** >>>> >>>> --Removed wall supports in apartments hallway.**** >>>> >>>> --Increased C4 explosion radius to make it consistent with other maps.* >>>> *** >>>> >>>> ** ** >>>> >>>> Nuke: **** >>>> >>>> --Fixed a bug in ramp room.**** >>>> >>>> --Widened door in rafters.**** >>>> >>>> --Fixed some radar naming bugs.**** >>>> >>>> --Increased C4 explosion radius to make it consistent with other maps.* >>>> *** >>>> >>>> ** ** >>>> >>>> Mirage: **** >>>> >>>> --Added more light to CT window into bombsite B.**** >>>> >>>> --Fixed some graphical bugs.**** >>>> >>>> --Removed small trashbags that could be mistaken for players.**** >>>> >>>> ** ** >>>> >>>> Dust2: **** >>>> >>>> --Made it easier to spot enemies at back of long A, CT side.**** >>>> >>>> --Removed center scaffolding in tunnels.**** >>>> >>>> ** ** >>>> >>>> [UI]**** >>>> >>>> - Added warning message for when there is a new update available.**** >>>> >>>> - Fixed Main Menu for 21x9 monitors.**** >>>> >>>> - Weapon Case Unlock Animation: **** >>>> >>>> -- Fixed animation stopping on an item when the connection to the item >>>> server is actually unresponsive.**** >>>> >>>> -- Fixed animation not closing if error dialog occurs.**** >>>> >>>> -- Fixed animation restarting if space bar was pressed.**** >>>> >>>> - In-game previews of StatTrak™ weapons and unusual knives now >>>> correctly display those attributes in the name.**** >>>> >>>> - Weapon target ID text now colors the weapon the color of its rarity.* >>>> *** >>>> >>>> - Fixed StatTrak HUD element for knives hiding.**** >>>> >>>> - Fixed Tooltip backgrounds disappearing when browsing Workshop maps.** >>>> ** >>>> >>>> - Fixed Matchmaking 'ACCEPT' button not reappearing after you accept a >>>> match and not everyone accepts.**** >>>> >>>> - Fixed spectator player panels were showing up when they shouldn't be >>>> (wrong team, wrong mode, etc).**** >>>> >>>> - Fixed the spectator panel not using the new knife icons properly.**** >>>> >>>> - Moved the “flashed” icon from the center of the screen, made it more >>>> subtle and added fringe fades for when your target is flashed when >>>> connected via GOTV.**** >>>> >>>> - Fixed Rescue Kit displaying as Defuse Kit in hostage maps.**** >>>> >>>> - Fixed pause menu missing entries.**** >>>> >>>> - Fixed item drops displaying for 'Unknown' players.**** >>>> >>>> - Fixed formatting of AWP kill award text in Classic Competitive.**** >>>> >>>> - Teammate’s names now always show overhead during freeze time.**** >>>> >>>> - Additional work on inventory, addressing edge cases where HUD >>>> positions would not update properly after a weapon had been added or >>>> removed.**** >>>> >>>> ** ** >>>> >>>> [MISC]**** >>>> >>>> - Added "Five Year Veteran Coin" awarded to players who were a member >>>> of the Counter-Strike community for over 5 years.**** >>>> >>>> - Fixed Overwatch not displaying new cases after viewing one case.**** >>>> >>>> - Fixed extended delay in the end of Classic Competitive games that had >>>> GOTV spectators.**** >>>> >>>> - While watching matches in GOTV, the Autodirector is paused, not >>>> deactivated, if the spectator follows a specific player.**** >>>> >>>> - Added weapon_m4a1_silencer and weapon_usp_silencer FGD entries for >>>> map makers.**** >>>> >>>> - Fixed several exploits affecting dedicated servers.**** >>>> >>>> - Added a server convar sv_quota_stringcmdspersecond to allow >>>> rate-limiting client string commands.**** >>>> >>>> - Reduced memory usage on dedicated server.**** >>>> >>>> - Fixed weapon switch and knife swing animations being choppy at low >>>> ping.**** >>>> >>>> - Stability fixes in shaders**** >>>> >>>> - Identified a memory allocation bug involving nVidia Geforce Drivers >>>> version 320.49 or earlier. We suggest that you update to the latest beta >>>> driver version 326.80.**** >>>> >>>> ** ** >>>> >>>> ** ** >>>> >>>> *From:* Ido Magal >>>> *Sent:* Thursday, August 22, 2013 8:44 AM >>>> *To:* '[email protected]' >>>> *Subject:* csgo patch**** >>>> >>>> ** ** >>>> >>>> We hope to have a patch ready within an hour or so.**** >>>> >>>> ** ** >>>> >>>> Thanks.**** >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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