It should be fixed, yes.
If it is easy to fix for valve? I dont know, but i know that it sucks
when the server on some days need to be restarted a few times just to
make it possible that 'new players' (players with an actual steam login)
can connect to the server too.
Im just waiting for 1 1/2 years right now and some weeks its running
fine, and some weeks its horrible... atm its horrible for our server. :-/
But i dont flame Valve cause they are on a very good way with CS:GO
cause they do more to fix bugs and try to prevent bugusing then in 1.6
ever happened. :)
Am 14.11.2013 21:47, schrieb hasser css:
Seems so, but it's still completely unacceptable... the bug has
existed for at least a year now. At the least they could have an
option to disable lobby system for a server 100% (like in L4D series),
which could at least be a workaround. Or some kind of heartbeat that
reestablishes lobby reservation if it gets lost. Or SOMETHING.
Doubt it would take that much time to fix such a glaring bug in this game.
On Wed, Nov 13, 2013 at 9:17 PM, Kyle Sanderson <[email protected]
<mailto:[email protected]>> wrote:
No solution, but the lobby doesn't exist anymore which is why
client's are getting rejected. I don't believe you're at fault,
this used to happen to me daily for months. If I had to hazard a
guess, the lobby isn't recreated once the server loses it's
connection to Steam.
Kyle.
On Wed, Nov 13, 2013 at 7:10 PM, Calder Lewis <[email protected]
<mailto:[email protected]>> wrote:
Anyone have a solution to this? I'm getting the same errors on
servers.
On Wed, Nov 13, 2013 at 7:57 PM, hasser css
<[email protected] <mailto:[email protected]>> wrote:
Is there any way to debug or fix this problem without
rebooting my server? This happens to me very randomly,
from a few hours to even a few days it will happen, and
the only way to fix is to reboot the server.
Everything I have read about it is talking about the
mapgroups, but I have that configured correctly (and it
shouldn't even be needed, as I run the same map 24/7). It
is very annoying to have to kick a 16+/20 slot server
filled with people because the lobby reservation expired
or something, and reboot srcds...
Connect console:
> Connecting to public(ip:addr) ...
> 34.630: Sending UDP connect to public IP ip:addr
> Server using 'public' lobbies, requiring pw no, lobby id
186000083822f51
> RememberIPAddressForLobby: lobby 186000083822f51 from
address ip:addr
> GameTypes: could not find matching game type "".
> CSysSessionClient: Cannot join lobby, response 2!
Please give insight to fix this, other then the repeated
"your mapgroups are broken", which should not be the issue
in my case. Thanks all.
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