It should be fixed, yes.

If it is easy to fix for valve? I dont know, but i know that it sucks when the server on some days need to be restarted a few times just to make it possible that 'new players' (players with an actual steam login) can connect to the server too.

Im just waiting for 1 1/2 years right now and some weeks its running fine, and some weeks its horrible... atm its horrible for our server. :-/ But i dont flame Valve cause they are on a very good way with CS:GO cause they do more to fix bugs and try to prevent bugusing then in 1.6 ever happened. :)


Am 14.11.2013 21:47, schrieb hasser css:
Seems so, but it's still completely unacceptable... the bug has existed for at least a year now. At the least they could have an option to disable lobby system for a server 100% (like in L4D series), which could at least be a workaround. Or some kind of heartbeat that reestablishes lobby reservation if it gets lost. Or SOMETHING.

Doubt it would take that much time to fix such a glaring bug in this game.


On Wed, Nov 13, 2013 at 9:17 PM, Kyle Sanderson <[email protected] <mailto:[email protected]>> wrote:

    No solution, but the lobby doesn't exist anymore which is why
    client's are getting rejected. I don't believe you're at fault,
    this used to happen to me daily for months. If I had to hazard a
    guess, the lobby isn't recreated once the server loses it's
    connection to Steam.

    Kyle.


    On Wed, Nov 13, 2013 at 7:10 PM, Calder Lewis <[email protected]
    <mailto:[email protected]>> wrote:

        Anyone have a solution to this? I'm getting the same errors on
        servers.


        On Wed, Nov 13, 2013 at 7:57 PM, hasser css
        <[email protected] <mailto:[email protected]>> wrote:

            Is there any way to debug or fix this problem without
            rebooting my server? This happens to me very randomly,
            from a few hours to even a few days it will happen, and
            the only way to fix is to reboot the server.

            Everything I have read about it is talking about the
            mapgroups, but I have that configured correctly (and it
            shouldn't even be needed, as I run the same map 24/7). It
            is very annoying to have to kick a 16+/20 slot server
            filled with people because the lobby reservation expired
            or something, and reboot srcds...

            Connect console:
            > Connecting to public(ip:addr) ...
            > 34.630:  Sending UDP connect to public IP ip:addr
            > Server using 'public' lobbies, requiring pw no, lobby id
            186000083822f51
            > RememberIPAddressForLobby: lobby 186000083822f51 from
            address ip:addr
            > GameTypes: could not find matching game type "".
            > CSysSessionClient: Cannot join lobby, response 2!

            Please give insight to fix this, other then the repeated
            "your mapgroups are broken", which should not be the issue
            in my case. Thanks all.

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