We also experienced this issue on all of our servers today and had to restart srcds to resolve the issue. Very frustrating.
Matt RazzaCo-Founder | altPUG, [email protected] ---------------------------------------- From: "[email protected]" <[email protected]> Sent: Friday, November 15, 2013 6:27 PM To: [email protected] Subject: Re: [Csgo_servers] Server lobby randomly breaking with response 2 Same prob this evening (in germany): All or servers and also other greater publics arent 'joinable' until the server get stopped and restarted. Is there any other solution how to 'bypass' this problem or how to solve this without(!) rebooting the server? Am 14.11.2013 23:06, schrieb [email protected]: It should be fixed, yes. If it is easy to fix for valve? I dont know, but i know that it sucks when the server on some days need to be restarted a few times just to make it possible that 'new players' (players with an actual steam login) can connect to the server too. Im just waiting for 1 1/2 years right now and some weeks its running fine, and some weeks its horrible... atm its horrible for our server. :-/ But i dont flame Valve cause they are on a very good way with CS:GO cause they do more to fix bugs and try to prevent bugusing then in 1.6 ever happened. :) Am 14.11.2013 21:47, schrieb hasser css: Seems so, but it's still completely unacceptable... the bug has existed for at least a year now. At the least they could have an option to disable lobby system for a server 100% (like in L4D series), which could at least be a workaround. Or some kind of heartbeat that reestablishes lobby reservation if it gets lost. Or SOMETHING. Doubt it would take that much time to fix such a glaring bug in this game. On Wed, Nov 13, 2013 at 9:17 PM, Kyle Sanderson <[email protected]> wrote: No solution, but the lobby doesn't exist anymore which is why client's are getting rejected. I don't believe you're at fault, this used to happen to me daily for months. If I had to hazard a guess, the lobby isn't recreated once the server loses it's connection to Steam. Kyle. On Wed, Nov 13, 2013 at 7:10 PM, Calder Lewis <[email protected]> wrote: Anyone have a solution to this? I'm getting the same errors on servers. On Wed, Nov 13, 2013 at 7:57 PM, hasser css <[email protected]> wrote: Is there any way to debug or fix this problem without rebooting my server? This happens to me very randomly, from a few hours to even a few days it will happen, and the only way to fix is to reboot the server. Everything I have read about it is talking about the mapgroups, but I have that configured correctly (and it shouldn't even be needed, as I run the same map 24/7). It is very annoying to have to kick a 16+/20 slot server filled with people because the lobby reservation expired or something, and reboot srcds... Connect console: > Connecting to public(ip:addr) ... > 34.630: Sending UDP connect to public IP ip:addr > Server using 'public' lobbies, requiring pw no, lobby id 186000083822f51 > RememberIPAddressForLobby: lobby 186000083822f51 from address ip:addr > GameTypes: could not find matching game type "". > CSysSessionClient: Cannot join lobby, response 2! Please give insight to fix this, other then the repeated "your mapgroups are broken", which should not be the issue in my case. Thanks all. _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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