http://i.imgur.com/1SacuHg.jpg
Thats how it is now.. What could be the problem? It has been working before, a 
few weeks back.. Only change has been the CSGO updates.Intel Xeon Processor 
X5650 (12M Cache, 2.66 GHz, 6.40 GT/s Intel QPI)12GB MemoryDebianOne core 
assigned to the serverEverything updated (metamod, sourcemod, csdm)

From: [email protected]
To: [email protected]
Date: Sat, 16 Nov 2013 01:28:11 +0100
Subject: Re: [Csgo_servers] CSGO update




Hepp... I guess no fix for the biggest problem atm for publicservers..
What about:- Updated the version of libstdc++.so.6 for Linux dedicated servers 
to require Glibc 2.11.- Linux dedicated servers now upload core dumps 
out-of-process and more reliably. Does any of them fix it? :S
From: [email protected]
To: [email protected]; [email protected]; 
[email protected]
Date: Sat, 16 Nov 2013 00:23:54 +0000
Subject: Re: [Csgo_servers] CSGO update











CSGO 1.31.2.0 is now live.
 
The previous build has been pinned as “nov_10”
 
Thanks.
 
 
Release Notes for 11/15/2013
 
[GAMEPLAY]
- Reduced fade to black time to 0.3s to better hide enemy movement when playing 
with "mp_forcecamera 2".
- Buy Time now lasts the entire Warmup period.
- Fixed the Defuse Kit making a pickup sound that everyone could hear when 
walking over it.
- In official competitive mode players now accumulate end of round money even 
if they are disconnected at the moment when end of round money is awarded to 
their teammates.
- In official competitive mode players who disconnect from the game server 
while alive are treated as having committed suicide and don't receive end of 
round money for that round.
 
[MAPS]
 
- Mirage improvements based on pro feedback
-- Raised skybox ceiling around T spawn
-- Rebuilt red building in T spawn to give more room for grenade throws
-- Fixed a bug where Ts could see into Bombsite A without exposing themselves
-- Added collision on tall box near CT stairs to prevent players getting onto it
-- Fixed a bug where a player could get onto boxes near ladder room alone
-- Added wider cover in mid, T side
-- Made CT sniper window in mid taller
-- Removed gaps where players could see through scaffolding in Bombsite A
-- Fixed various spots where you could see through crates in Bombsite A
-- Made it possible to shoot through a crate in Bombsite A
-- Smoothed out movement inside Palace
-- Added wider windows in Bombsite B apartment
-- Fixed a bug where a player could stand on the wall outside B apartment
-- Removed dark door underneath Bombsite B apartment
-- Added pretty flowers
 
- Nuke
-- Fixed invisible I-beam collision in hut/lobby
 
- Inferno
-- Made railings on balcony near Bombsite A and CT spawn easier to see through
 
[UI]
- Fixed the overhead Freeze Time icons not updating frequently enough to catch 
certain equipment changes.
- Fixed the Freeze/Invuln Time color correction being wrong if the
Invuln Time was shorter than the Freeze Time length.
- Fixed Achievement icons not appearing when it displayed Achievements earned 
in the previous round.
- Fixed map selection button becoming inactive when Workshop maps are being 
updated.
- Added Inventory error message when Steam cannot access your items.
- Added item image to Delete Item confirmation.
- Contracts
-- Fixed not auto-scrolling away from a blank item list.
-- Fixed being able to submit without signing.
-- Fixed signatures being offset from the mouse cursor.
 
[SPECTATING]
- Reduced duration of red player damage effect.
- In GOTV the kill camera now orients so both the killer and victim are visible.
- Fixed spectator navtext no longer wrapping.
 
[DEMOS]
- Work in progress improvements to demoui &
demoplayer:
-- Menus, Overview Map, Graphs, etc. now work when the demo is paused.
-- Improved seeking with less particle effect, sound, and HUD spew.
-- Demo Timescale slider now goes up to 10x.
-- Added buttons to directly set demo timescale to 1/4x, 1/2x, 1x, 2x, 4x 
speeds.
-- Fixed Stats Graph round columns not resetting correctly when rewinding a 
demo.
-- Removed demoui2.
- Fixed color of weapon names not matching the actual rarity of the weapon.
 
[COMMUNITY]
- Added server convar 
sv_matchend_drops_enabled for suppressing item drops at the end of tournament 
matches, play time is still accumulated by players and items will be awarded at 
the next opportunity.
- Using the game_round_end to force a specific winner now consistently 
increments the round number (you must still use the
game_score entity to set the appropriate team score).
- Fixed a case where CT coaches would get locked into 3rd person.
 
[MISC]
- Cached inventory icons are regenerated if Texture/Shader Detail is increased 
using the Options menu.
 
[LINUX DEDICATED SERVERS]
- Updated the version of libstdc++.so.6 for Linux dedicated servers to require
Glibc 2.11.
- Linux dedicated servers now upload core dumps out-of-process and more 
reliably.
 
 


From: Ido
 Magal 

Sent: Friday, November 15, 2013 3:32 PM

To: [email protected]; '[email protected]'

Subject: CSGO update


 
We hope to have an update ready shortly.
 
Thanks.




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