Bots needs a lot more CPU-Power so its not comparable.

Am 16.11.2013 02:19, schrieb Ejziponken -:
Well im just testing with bots atm. Its the same problem with real players and no bots.

------------------------------------------------------------------------
Date: Fri, 15 Nov 2013 20:02:41 -0500
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_servers] CSGO update

I do it just fine. There is clearly something wrong on his end.

On Nov 15, 2013 7:57 PM, "Will Graham" <[email protected] <mailto:[email protected]>> wrote:

    As far as I know, it's stupid to run that many bots.  They aren't
    very CPU efficient -- regardless of hardware.

    Will Graham

    *From:*[email protected]
    <mailto:[email protected]>
    [mailto:[email protected]
    <mailto:[email protected]>] *On Behalf
    Of *Ejziponken -
    *Sent:* Friday, November 15, 2013 7:52 PM
    *To:* [email protected]
    <mailto:[email protected]>
    *Subject:* Re: [Csgo_servers] CSGO update

    http://i.imgur.com/1SacuHg.jpg

    Thats how it is now.. What could be the problem? Image removed by
    sender.

    It has been working before, a few weeks back.. Only change has
    been the CSGO updates.

    Intel Xeon Processor X5650 (12M Cache, 2.66 GHz, 6.40 GT/s Intel QPI)
    12GB Memory
    Debian
    One core assigned to the server
    Everything updated (metamod, sourcemod, csdm)

    ------------------------------------------------------------------------

    From: [email protected] <mailto:[email protected]>
    To: [email protected]
    <mailto:[email protected]>
    Date: Sat, 16 Nov 2013 01:28:11 +0100
    Subject: Re: [Csgo_servers] CSGO update

    Hepp... I guess no fix for the biggest problem atm for publicservers..

    What about:

    - Updated the version of libstdc++.so.6 for Linux dedicated
    servers to require Glibc 2.11.

    - Linux dedicated servers now upload core dumps out-of-process and
    more reliably.

    Does any of them fix it? :S

    ------------------------------------------------------------------------

    From: [email protected] <mailto:[email protected]>
    To: [email protected] <mailto:[email protected]>;
    [email protected]
    <mailto:[email protected]>;
    [email protected]
    <mailto:[email protected]>
    Date: Sat, 16 Nov 2013 00:23:54 +0000
    Subject: Re: [Csgo_servers] CSGO update

    CSGO 1.31.2.0 is now live.

    The previous build has been pinned as "nov_10"

    Thanks.

    Release Notes for 11/15/2013

    [GAMEPLAY]

    - Reduced fade to black time to 0.3s to better hide enemy movement
    when playing with "mp_forcecamera 2".

    - Buy Time now lasts the entire Warmup period.

    - Fixed the Defuse Kit making a pickup sound that everyone could
    hear when walking over it.

    - In official competitive mode players now accumulate end of round
    money even if they are disconnected at the moment when end of
    round money is awarded to their teammates.

    - In official competitive mode players who disconnect from the
    game server while alive are treated as having committed suicide
    and don't receive end of round money for that round.

    [MAPS]

    - Mirage improvements based on pro feedback

    -- Raised skybox ceiling around T spawn

    -- Rebuilt red building in T spawn to give more room for grenade
    throws

    -- Fixed a bug where Ts could see into Bombsite A without exposing
    themselves

    -- Added collision on tall box near CT stairs to prevent players
    getting onto it

    -- Fixed a bug where a player could get onto boxes near ladder
    room alone

    -- Added wider cover in mid, T side

    -- Made CT sniper window in mid taller

    -- Removed gaps where players could see through scaffolding in
    Bombsite A

    -- Fixed various spots where you could see through crates in
    Bombsite A

    -- Made it possible to shoot through a crate in Bombsite A

    -- Smoothed out movement inside Palace

    -- Added wider windows in Bombsite B apartment

    -- Fixed a bug where a player could stand on the wall outside B
    apartment

    -- Removed dark door underneath Bombsite B apartment

    -- Added pretty flowers

    - Nuke

    -- Fixed invisible I-beam collision in hut/lobby

    - Inferno

    -- Made railings on balcony near Bombsite A and CT spawn easier to
    see through

    [UI]

    - Fixed the overhead Freeze Time icons not updating frequently
    enough to catch certain equipment changes.

    - Fixed the Freeze/Invuln Time color correction being wrong if the
    Invuln Time was shorter than the Freeze Time length.

    - Fixed Achievement icons not appearing when it displayed
    Achievements earned in the previous round.

    - Fixed map selection button becoming inactive when Workshop maps
    are being updated.

    - Added Inventory error message when Steam cannot access your items.

    - Added item image to Delete Item confirmation.

    - Contracts

    -- Fixed not auto-scrolling away from a blank item list.

    -- Fixed being able to submit without signing.

    -- Fixed signatures being offset from the mouse cursor.

    [SPECTATING]

    - Reduced duration of red player damage effect.

    - In GOTV the kill camera now orients so both the killer and
    victim are visible.

    - Fixed spectator navtext no longer wrapping.

    [DEMOS]

    - Work in progress improvements to demoui & demoplayer:

    -- Menus, Overview Map, Graphs, etc. now work when the demo is paused.

    -- Improved seeking with less particle effect, sound, and HUD spew.

    -- Demo Timescale slider now goes up to 10x.

    -- Added buttons to directly set demo timescale to 1/4x, 1/2x, 1x,
    2x, 4x speeds.

    -- Fixed Stats Graph round columns not resetting correctly when
    rewinding a demo.

    -- Removed demoui2.

    - Fixed color of weapon names not matching the actual rarity of
    the weapon.

    [COMMUNITY]

    - Added server convar sv_matchend_drops_enabled for suppressing
    item drops at the end of tournament matches, play time is still
    accumulated by players and items will be awarded at the next
    opportunity.

    - Using the game_round_end to force a specific winner now
    consistently increments the round number (you must still use the
    game_score entity to set the appropriate team score).

    - Fixed a case where CT coaches would get locked into 3rd person.

    [MISC]

    - Cached inventory icons are regenerated if Texture/Shader Detail
    is increased using the Options menu.

    [LINUX DEDICATED SERVERS]

    - Updated the version of libstdc++.so.6 for Linux dedicated
    servers to require Glibc 2.11.

    - Linux dedicated servers now upload core dumps out-of-process and
    more reliably.

    *From:*Ido Magal
    *Sent:* Friday, November 15, 2013 3:32 PM
    *To:* [email protected]
    <mailto:[email protected]>;
    '[email protected]
    <mailto:[email protected]>'
    *Subject:* CSGO update

    We hope to have an update ready shortly.

    Thanks.


    _______________________________________________ Csgo_servers
    mailing list [email protected]
    <mailto:[email protected]>
    https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


    _______________________________________________ Csgo_servers
    mailing list [email protected]
    <mailto:[email protected]>
    https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


    _______________________________________________
    Csgo_servers mailing list
    [email protected]
    <mailto:[email protected]>
    https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


_______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to