I do it just fine. There is clearly something wrong on his end. On Nov 15, 2013 7:57 PM, "Will Graham" <[email protected]> wrote:
> As far as I know, it’s stupid to run that many bots. They aren’t very CPU > efficient – regardless of hardware. > > > > Will Graham > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Ejziponken - > *Sent:* Friday, November 15, 2013 7:52 PM > *To:* [email protected] > *Subject:* Re: [Csgo_servers] CSGO update > > > > http://i.imgur.com/1SacuHg.jpg > > > > Thats how it is now.. What could be the problem? [image: Image removed by > sender.] > > It has been working before, a few weeks back.. Only change has been the > CSGO updates. > > Intel Xeon Processor X5650 (12M Cache, 2.66 GHz, 6.40 GT/s Intel QPI) > 12GB Memory > Debian > One core assigned to the server > Everything updated (metamod, sourcemod, csdm) > ------------------------------ > > From: [email protected] > To: [email protected] > Date: Sat, 16 Nov 2013 01:28:11 +0100 > Subject: Re: [Csgo_servers] CSGO update > > Hepp... I guess no fix for the biggest problem atm for publicservers.. > > > > What about: > > - Updated the version of libstdc++.so.6 for Linux dedicated servers to > require Glibc 2.11. > > - Linux dedicated servers now upload core dumps out-of-process and more > reliably. > > > > Does any of them fix it? :S > > > ------------------------------ > > From: [email protected] > To: [email protected]; [email protected]; > [email protected] > Date: Sat, 16 Nov 2013 00:23:54 +0000 > Subject: Re: [Csgo_servers] CSGO update > > CSGO 1.31.2.0 is now live. > > > > The previous build has been pinned as “nov_10” > > > > Thanks. > > > > > > Release Notes for 11/15/2013 > > > > [GAMEPLAY] > > - Reduced fade to black time to 0.3s to better hide enemy movement when > playing with "mp_forcecamera 2". > > - Buy Time now lasts the entire Warmup period. > > - Fixed the Defuse Kit making a pickup sound that everyone could hear when > walking over it. > > - In official competitive mode players now accumulate end of round money > even if they are disconnected at the moment when end of round money is > awarded to their teammates. > > - In official competitive mode players who disconnect from the game server > while alive are treated as having committed suicide and don't receive end > of round money for that round. > > > > [MAPS] > > > > - Mirage improvements based on pro feedback > > -- Raised skybox ceiling around T spawn > > -- Rebuilt red building in T spawn to give more room for grenade throws > > -- Fixed a bug where Ts could see into Bombsite A without exposing > themselves > > -- Added collision on tall box near CT stairs to prevent players getting > onto it > > -- Fixed a bug where a player could get onto boxes near ladder room alone > > -- Added wider cover in mid, T side > > -- Made CT sniper window in mid taller > > -- Removed gaps where players could see through scaffolding in Bombsite A > > -- Fixed various spots where you could see through crates in Bombsite A > > -- Made it possible to shoot through a crate in Bombsite A > > -- Smoothed out movement inside Palace > > -- Added wider windows in Bombsite B apartment > > -- Fixed a bug where a player could stand on the wall outside B apartment > > -- Removed dark door underneath Bombsite B apartment > > -- Added pretty flowers > > > > - Nuke > > -- Fixed invisible I-beam collision in hut/lobby > > > > - Inferno > > -- Made railings on balcony near Bombsite A and CT spawn easier to see > through > > > > [UI] > > - Fixed the overhead Freeze Time icons not updating frequently enough to > catch certain equipment changes. > > - Fixed the Freeze/Invuln Time color correction being wrong if the InvulnTime > was shorter than the Freeze Time length. > > - Fixed Achievement icons not appearing when it displayed Achievements > earned in the previous round. > > - Fixed map selection button becoming inactive when Workshop maps are > being updated. > > - Added Inventory error message when Steam cannot access your items. > > - Added item image to Delete Item confirmation. > > - Contracts > > -- Fixed not auto-scrolling away from a blank item list. > > -- Fixed being able to submit without signing. > > -- Fixed signatures being offset from the mouse cursor. > > > > [SPECTATING] > > - Reduced duration of red player damage effect. > > - In GOTV the kill camera now orients so both the killer and victim are > visible. > > - Fixed spectator navtext no longer wrapping. > > > > [DEMOS] > > - Work in progress improvements to demoui & demoplayer: > > -- Menus, Overview Map, Graphs, etc. now work when the demo is paused. > > -- Improved seeking with less particle effect, sound, and HUD spew. > > -- Demo Timescale slider now goes up to 10x. > > -- Added buttons to directly set demo timescale to 1/4x, 1/2x, 1x, 2x, 4x > speeds. > > -- Fixed Stats Graph round columns not resetting correctly when rewinding > a demo. > > -- Removed demoui2. > > - Fixed color of weapon names not matching the actual rarity of the weapon. > > > > [COMMUNITY] > > - Added server convar sv_matchend_drops_enabled for suppressing item > drops at the end of tournament matches, play time is still accumulated by > players and items will be awarded at the next opportunity. > > - Using the game_round_end to force a specific winner now consistently > increments the round number (you must still use the game_score entity to > set the appropriate team score). > > - Fixed a case where CT coaches would get locked into 3rd person. > > > > [MISC] > > - Cached inventory icons are regenerated if Texture/Shader Detail is > increased using the Options menu. > > > > [LINUX DEDICATED SERVERS] > > - Updated the version of libstdc++.so.6 for Linux dedicated servers to > require Glibc 2.11. > > - Linux dedicated servers now upload core dumps out-of-process and more > reliably. > > > > > > *From:* Ido Magal > *Sent:* Friday, November 15, 2013 3:32 PM > *To:* [email protected]; ' > [email protected]' > *Subject:* CSGO update > > > > We hope to have an update ready shortly. > > > > Thanks. > > > _______________________________________________ Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
<<~WRD000.jpg>>
_______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
