I do it just fine. There is clearly something wrong on his end.
On Nov 15, 2013 7:57 PM, "Will Graham" <[email protected]> wrote:

> As far as I know, it’s stupid to run that many bots.  They aren’t very CPU
> efficient – regardless of hardware.
>
>
>
> Will Graham
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Ejziponken -
> *Sent:* Friday, November 15, 2013 7:52 PM
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] CSGO update
>
>
>
> http://i.imgur.com/1SacuHg.jpg
>
>
>
> Thats how it is now.. What could be the problem? [image: Image removed by
> sender.]
>
> It has been working before, a few weeks back.. Only change has been the
> CSGO updates.
>
> Intel Xeon Processor X5650 (12M Cache, 2.66 GHz, 6.40 GT/s Intel QPI)
> 12GB Memory
> Debian
> One core assigned to the server
> Everything updated (metamod, sourcemod, csdm)
> ------------------------------
>
> From: [email protected]
> To: [email protected]
> Date: Sat, 16 Nov 2013 01:28:11 +0100
> Subject: Re: [Csgo_servers] CSGO update
>
> Hepp... I guess no fix for the biggest problem atm for publicservers..
>
>
>
> What about:
>
> - Updated the version of libstdc++.so.6 for Linux dedicated servers to
> require Glibc 2.11.
>
> - Linux dedicated servers now upload core dumps out-of-process and more
> reliably.
>
>
>
> Does any of them fix it? :S
>
>
> ------------------------------
>
> From: [email protected]
> To: [email protected]; [email protected];
> [email protected]
> Date: Sat, 16 Nov 2013 00:23:54 +0000
> Subject: Re: [Csgo_servers] CSGO update
>
> CSGO 1.31.2.0 is now live.
>
>
>
> The previous build has been pinned as “nov_10”
>
>
>
> Thanks.
>
>
>
>
>
> Release Notes for 11/15/2013
>
>
>
> [GAMEPLAY]
>
> - Reduced fade to black time to 0.3s to better hide enemy movement when
> playing with "mp_forcecamera 2".
>
> - Buy Time now lasts the entire Warmup period.
>
> - Fixed the Defuse Kit making a pickup sound that everyone could hear when
> walking over it.
>
> - In official competitive mode players now accumulate end of round money
> even if they are disconnected at the moment when end of round money is
> awarded to their teammates.
>
> - In official competitive mode players who disconnect from the game server
> while alive are treated as having committed suicide and don't receive end
> of round money for that round.
>
>
>
> [MAPS]
>
>
>
> - Mirage improvements based on pro feedback
>
> -- Raised skybox ceiling around T spawn
>
> -- Rebuilt red building in T spawn to give more room for grenade throws
>
> -- Fixed a bug where Ts could see into Bombsite A without exposing
> themselves
>
> -- Added collision on tall box near CT stairs to prevent players getting
> onto it
>
> -- Fixed a bug where a player could get onto boxes near ladder room alone
>
> -- Added wider cover in mid, T side
>
> -- Made CT sniper window in mid taller
>
> -- Removed gaps where players could see through scaffolding in Bombsite A
>
> -- Fixed various spots where you could see through crates in Bombsite A
>
> -- Made it possible to shoot through a crate in Bombsite A
>
> -- Smoothed out movement inside Palace
>
> -- Added wider windows in Bombsite B apartment
>
> -- Fixed a bug where a player could stand on the wall outside B apartment
>
> -- Removed dark door underneath Bombsite B apartment
>
> -- Added pretty flowers
>
>
>
> - Nuke
>
> -- Fixed invisible I-beam collision in hut/lobby
>
>
>
> - Inferno
>
> -- Made railings on balcony near Bombsite A and CT spawn easier to see
> through
>
>
>
> [UI]
>
> - Fixed the overhead Freeze Time icons not updating frequently enough to
> catch certain equipment changes.
>
> - Fixed the Freeze/Invuln Time color correction being wrong if the InvulnTime 
> was shorter than the Freeze Time length.
>
> - Fixed Achievement icons not appearing when it displayed Achievements
> earned in the previous round.
>
> - Fixed map selection button becoming inactive when Workshop maps are
> being updated.
>
> - Added Inventory error message when Steam cannot access your items.
>
> - Added item image to Delete Item confirmation.
>
> - Contracts
>
> -- Fixed not auto-scrolling away from a blank item list.
>
> -- Fixed being able to submit without signing.
>
> -- Fixed signatures being offset from the mouse cursor.
>
>
>
> [SPECTATING]
>
> - Reduced duration of red player damage effect.
>
> - In GOTV the kill camera now orients so both the killer and victim are
> visible.
>
> - Fixed spectator navtext no longer wrapping.
>
>
>
> [DEMOS]
>
> - Work in progress improvements to demoui & demoplayer:
>
> -- Menus, Overview Map, Graphs, etc. now work when the demo is paused.
>
> -- Improved seeking with less particle effect, sound, and HUD spew.
>
> -- Demo Timescale slider now goes up to 10x.
>
> -- Added buttons to directly set demo timescale to 1/4x, 1/2x, 1x, 2x, 4x
> speeds.
>
> -- Fixed Stats Graph round columns not resetting correctly when rewinding
> a demo.
>
> -- Removed demoui2.
>
> - Fixed color of weapon names not matching the actual rarity of the weapon.
>
>
>
> [COMMUNITY]
>
> - Added server convar sv_matchend_drops_enabled for suppressing item
> drops at the end of tournament matches, play time is still accumulated by
> players and items will be awarded at the next opportunity.
>
> - Using the game_round_end to force a specific winner now consistently
> increments the round number (you must still use the game_score entity to
> set the appropriate team score).
>
> - Fixed a case where CT coaches would get locked into 3rd person.
>
>
>
> [MISC]
>
> - Cached inventory icons are regenerated if Texture/Shader Detail is
> increased using the Options menu.
>
>
>
> [LINUX DEDICATED SERVERS]
>
> - Updated the version of libstdc++.so.6 for Linux dedicated servers to
> require Glibc 2.11.
>
> - Linux dedicated servers now upload core dumps out-of-process and more
> reliably.
>
>
>
>
>
> *From:* Ido Magal
> *Sent:* Friday, November 15, 2013 3:32 PM
> *To:* [email protected]; '
> [email protected]'
> *Subject:* CSGO update
>
>
>
> We hope to have an update ready shortly.
>
>
>
> Thanks.
>
>
> _______________________________________________ Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
> _______________________________________________ Csgo_servers mailing list
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<<~WRD000.jpg>>

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