Well im just testing with bots atm. Its the same problem with real players and no bots.
Date: Fri, 15 Nov 2013 20:02:41 -0500 From: [email protected] To: [email protected] Subject: Re: [Csgo_servers] CSGO update I do it just fine. There is clearly something wrong on his end. On Nov 15, 2013 7:57 PM, "Will Graham" <[email protected]> wrote: As far as I know, it’s stupid to run that many bots. They aren’t very CPU efficient – regardless of hardware. Will Graham From: [email protected] [mailto:[email protected]] On Behalf Of Ejziponken - Sent: Friday, November 15, 2013 7:52 PM To: [email protected] Subject: Re: [Csgo_servers] CSGO update http://i.imgur.com/1SacuHg.jpg Thats how it is now.. What could be the problem? It has been working before, a few weeks back.. Only change has been the CSGO updates. Intel Xeon Processor X5650 (12M Cache, 2.66 GHz, 6.40 GT/s Intel QPI) 12GB Memory Debian One core assigned to the server Everything updated (metamod, sourcemod, csdm) From: [email protected] To: [email protected] Date: Sat, 16 Nov 2013 01:28:11 +0100 Subject: Re: [Csgo_servers] CSGO updateHepp... I guess no fix for the biggest problem atm for publicservers.. What about: - Updated the version of libstdc++.so.6 for Linux dedicated servers to require Glibc 2.11. - Linux dedicated servers now upload core dumps out-of-process and more reliably. Does any of them fix it? :S From: [email protected] To: [email protected]; [email protected]; [email protected] Date: Sat, 16 Nov 2013 00:23:54 +0000 Subject: Re: [Csgo_servers] CSGO updateCSGO 1.31.2.0 is now live. The previous build has been pinned as “nov_10” Thanks. Release Notes for 11/15/2013 [GAMEPLAY]- Reduced fade to black time to 0.3s to better hide enemy movement when playing with "mp_forcecamera 2". - Buy Time now lasts the entire Warmup period.- Fixed the Defuse Kit making a pickup sound that everyone could hear when walking over it. - In official competitive mode players now accumulate end of round money even if they are disconnected at the moment when end of round money is awarded to their teammates. - In official competitive mode players who disconnect from the game server while alive are treated as having committed suicide and don't receive end of round money for that round. [MAPS] - Mirage improvements based on pro feedback -- Raised skybox ceiling around T spawn-- Rebuilt red building in T spawn to give more room for grenade throws -- Fixed a bug where Ts could see into Bombsite A without exposing themselves-- Added collision on tall box near CT stairs to prevent players getting onto it -- Fixed a bug where a player could get onto boxes near ladder room alone-- Added wider cover in mid, T side -- Made CT sniper window in mid taller-- Removed gaps where players could see through scaffolding in Bombsite A -- Fixed various spots where you could see through crates in Bombsite A-- Made it possible to shoot through a crate in Bombsite A -- Smoothed out movement inside Palace-- Added wider windows in Bombsite B apartment -- Fixed a bug where a player could stand on the wall outside B apartment-- Removed dark door underneath Bombsite B apartment -- Added pretty flowers - Nuke-- Fixed invisible I-beam collision in hut/lobby - Inferno -- Made railings on balcony near Bombsite A and CT spawn easier to see through [UI]- Fixed the overhead Freeze Time icons not updating frequently enough to catch certain equipment changes. - Fixed the Freeze/Invuln Time color correction being wrong if the Invuln Time was shorter than the Freeze Time length. - Fixed Achievement icons not appearing when it displayed Achievements earned in the previous round. - Fixed map selection button becoming inactive when Workshop maps are being updated.- Added Inventory error message when Steam cannot access your items. - Added item image to Delete Item confirmation.- Contracts -- Fixed not auto-scrolling away from a blank item list.-- Fixed being able to submit without signing. -- Fixed signatures being offset from the mouse cursor. [SPECTATING]- Reduced duration of red player damage effect. - In GOTV the kill camera now orients so both the killer and victim are visible.- Fixed spectator navtext no longer wrapping. [DEMOS] - Work in progress improvements to demoui & demoplayer: -- Menus, Overview Map, Graphs, etc. now work when the demo is paused.-- Improved seeking with less particle effect, sound, and HUD spew. -- Demo Timescale slider now goes up to 10x.-- Added buttons to directly set demo timescale to 1/4x, 1/2x, 1x, 2x, 4x speeds. -- Fixed Stats Graph round columns not resetting correctly when rewinding a demo.-- Removed demoui2. - Fixed color of weapon names not matching the actual rarity of the weapon. [COMMUNITY]- Added server convar sv_matchend_drops_enabled for suppressing item drops at the end of tournament matches, play time is still accumulated by players and items will be awarded at the next opportunity. - Using the game_round_end to force a specific winner now consistently increments the round number (you must still use the game_score entity to set the appropriate team score). - Fixed a case where CT coaches would get locked into 3rd person. [MISC]- Cached inventory icons are regenerated if Texture/Shader Detail is increased using the Options menu. [LINUX DEDICATED SERVERS] - Updated the version of libstdc++.so.6 for Linux dedicated servers to require Glibc 2.11. - Linux dedicated servers now upload core dumps out-of-process and more reliably. From: Ido Magal Sent: Friday, November 15, 2013 3:32 PM To: [email protected]; '[email protected]' Subject: CSGO update We hope to have an update ready shortly. 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