Well im just testing with bots atm. Its the same problem with real players and 
no bots.

Date: Fri, 15 Nov 2013 20:02:41 -0500
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_servers] CSGO update

I do it just fine. There is clearly something wrong on his end. 
On Nov 15, 2013 7:57 PM, "Will Graham" <[email protected]> wrote:

As far as I know, it’s stupid to run that many bots.  They aren’t very CPU 
efficient – regardless of hardware.
 Will Graham
 
From: [email protected] 
[mailto:[email protected]] On Behalf Of Ejziponken -

Sent: Friday, November 15, 2013 7:52 PM
To: [email protected]
Subject: Re: [Csgo_servers] CSGO update
 http://i.imgur.com/1SacuHg.jpg
 Thats how it is now.. What could be the problem? 
It has been working before, a few weeks back.. Only change has been the CSGO 
updates.


Intel Xeon Processor X5650 (12M Cache, 2.66 GHz, 6.40 GT/s Intel QPI)
12GB Memory
Debian

One core assigned to the server
Everything updated (metamod, sourcemod, csdm)

From: [email protected]
To: [email protected]

Date: Sat, 16 Nov 2013 01:28:11 +0100
Subject: Re: [Csgo_servers] CSGO updateHepp... I guess no fix for the biggest 
problem atm for publicservers..
 What about:
- Updated the version of libstdc++.so.6 for Linux dedicated servers to require 
Glibc 2.11.
- Linux dedicated servers now upload core dumps out-of-process and more 
reliably.
 
Does any of them fix it? :S
 
From: [email protected]

To: [email protected]; [email protected]; 
[email protected]

Date: Sat, 16 Nov 2013 00:23:54 +0000
Subject: Re: [Csgo_servers] CSGO updateCSGO 1.31.2.0 is now live.
 
The previous build has been pinned as “nov_10”
 
Thanks. 
 
Release Notes for 11/15/2013 
[GAMEPLAY]- Reduced fade to black time to 0.3s to better hide enemy movement 
when playing with "mp_forcecamera 2".
- Buy Time now lasts the entire Warmup period.- Fixed the Defuse Kit making a 
pickup sound that everyone could hear when walking over it.
- In official competitive mode players now accumulate end of round money even 
if they are disconnected at the moment when end of round money is awarded to 
their teammates.
- In official competitive mode players who disconnect from the game server 
while alive are treated as having committed suicide and don't receive end of 
round money for that round.
 [MAPS]
 - Mirage improvements based on pro feedback
-- Raised skybox ceiling around T spawn-- Rebuilt red building in T spawn to 
give more room for grenade throws
-- Fixed a bug where Ts could see into Bombsite A without exposing themselves-- 
Added collision on tall box near CT stairs to prevent players getting onto it
-- Fixed a bug where a player could get onto boxes near ladder room alone-- 
Added wider cover in mid, T side
-- Made CT sniper window in mid taller-- Removed gaps where players could see 
through scaffolding in Bombsite A
-- Fixed various spots where you could see through crates in Bombsite A-- Made 
it possible to shoot through a crate in Bombsite A
-- Smoothed out movement inside Palace-- Added wider windows in Bombsite B 
apartment
-- Fixed a bug where a player could stand on the wall outside B apartment-- 
Removed dark door underneath Bombsite B apartment
-- Added pretty flowers 
- Nuke-- Fixed invisible I-beam collision in hut/lobby
 - Inferno
-- Made railings on balcony near Bombsite A and CT spawn easier to see through 
[UI]- Fixed the overhead Freeze Time icons not updating frequently enough to 
catch certain equipment changes.
- Fixed the Freeze/Invuln Time color correction being wrong if the Invuln Time 
was shorter than the Freeze Time length.
- Fixed Achievement icons not appearing when it displayed Achievements earned 
in the previous round.
- Fixed map selection button becoming inactive when Workshop maps are being 
updated.- Added Inventory error message when Steam cannot access your items.
- Added item image to Delete Item confirmation.- Contracts
-- Fixed not auto-scrolling away from a blank item list.-- Fixed being able to 
submit without signing.
-- Fixed signatures being offset from the mouse cursor. 
[SPECTATING]- Reduced duration of red player damage effect.
- In GOTV the kill camera now orients so both the killer and victim are 
visible.- Fixed spectator navtext no longer wrapping.
 [DEMOS]
- Work in progress improvements to demoui & demoplayer:
-- Menus, Overview Map, Graphs, etc. now work when the demo is paused.-- 
Improved seeking with less particle effect, sound, and HUD spew.
-- Demo Timescale slider now goes up to 10x.-- Added buttons to directly set 
demo timescale to 1/4x, 1/2x, 1x, 2x, 4x speeds.
-- Fixed Stats Graph round columns not resetting correctly when rewinding a 
demo.-- Removed demoui2.
- Fixed color of weapon names not matching the actual rarity of the weapon. 
[COMMUNITY]- Added server convar sv_matchend_drops_enabled for suppressing item 
drops at the end of tournament matches, play time is still accumulated by 
players and items will be awarded at the next opportunity.
- Using the game_round_end to force a specific winner now consistently 
increments the round number (you must still use the game_score entity to set 
the appropriate team score).
- Fixed a case where CT coaches would get locked into 3rd person. 
[MISC]- Cached inventory icons are regenerated if Texture/Shader Detail is 
increased using the Options menu.
 [LINUX DEDICATED SERVERS]
- Updated the version of libstdc++.so.6 for Linux dedicated servers to require 
Glibc 2.11.
- Linux dedicated servers now upload core dumps out-of-process and more 
reliably. 
 
From: Ido Magal 

Sent: Friday, November 15, 2013 3:32 PM
To: [email protected]; '[email protected]'

Subject: CSGO update 
We hope to have an update ready shortly. 
Thanks.

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