As far as I know, it's stupid to run that many bots.  They aren't very CPU
efficient - regardless of hardware.

 

Will Graham

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Ejziponken
-
Sent: Friday, November 15, 2013 7:52 PM
To: [email protected]
Subject: Re: [Csgo_servers] CSGO update

 

http://i.imgur.com/1SacuHg.jpg

 

Thats how it is now.. What could be the problem? 

It has been working before, a few weeks back.. Only change has been the CSGO
updates.

Intel Xeon Processor X5650 (12M Cache, 2.66 GHz, 6.40 GT/s Intel QPI)
12GB Memory
Debian
One core assigned to the server
Everything updated (metamod, sourcemod, csdm)

  _____  

From: [email protected]
To: [email protected]
Date: Sat, 16 Nov 2013 01:28:11 +0100
Subject: Re: [Csgo_servers] CSGO update

Hepp... I guess no fix for the biggest problem atm for publicservers..

 

What about:

- Updated the version of libstdc++.so.6 for Linux dedicated servers to
require Glibc 2.11.

- Linux dedicated servers now upload core dumps out-of-process and more
reliably.

 

Does any of them fix it? :S

 

  _____  

From: [email protected]
To: [email protected]; [email protected];
[email protected]
Date: Sat, 16 Nov 2013 00:23:54 +0000
Subject: Re: [Csgo_servers] CSGO update

CSGO 1.31.2.0 is now live.

 

The previous build has been pinned as "nov_10"

 

Thanks.

 

 

Release Notes for 11/15/2013

 

[GAMEPLAY]

- Reduced fade to black time to 0.3s to better hide enemy movement when
playing with "mp_forcecamera 2".

- Buy Time now lasts the entire Warmup period.

- Fixed the Defuse Kit making a pickup sound that everyone could hear when
walking over it.

- In official competitive mode players now accumulate end of round money
even if they are disconnected at the moment when end of round money is
awarded to their teammates.

- In official competitive mode players who disconnect from the game server
while alive are treated as having committed suicide and don't receive end of
round money for that round.

 

[MAPS]

 

- Mirage improvements based on pro feedback

-- Raised skybox ceiling around T spawn

-- Rebuilt red building in T spawn to give more room for grenade throws

-- Fixed a bug where Ts could see into Bombsite A without exposing
themselves

-- Added collision on tall box near CT stairs to prevent players getting
onto it

-- Fixed a bug where a player could get onto boxes near ladder room alone

-- Added wider cover in mid, T side

-- Made CT sniper window in mid taller

-- Removed gaps where players could see through scaffolding in Bombsite A

-- Fixed various spots where you could see through crates in Bombsite A

-- Made it possible to shoot through a crate in Bombsite A

-- Smoothed out movement inside Palace

-- Added wider windows in Bombsite B apartment

-- Fixed a bug where a player could stand on the wall outside B apartment

-- Removed dark door underneath Bombsite B apartment

-- Added pretty flowers

 

- Nuke

-- Fixed invisible I-beam collision in hut/lobby

 

- Inferno

-- Made railings on balcony near Bombsite A and CT spawn easier to see
through

 

[UI]

- Fixed the overhead Freeze Time icons not updating frequently enough to
catch certain equipment changes.

- Fixed the Freeze/Invuln Time color correction being wrong if the Invuln
Time was shorter than the Freeze Time length.

- Fixed Achievement icons not appearing when it displayed Achievements
earned in the previous round.

- Fixed map selection button becoming inactive when Workshop maps are being
updated.

- Added Inventory error message when Steam cannot access your items.

- Added item image to Delete Item confirmation.

- Contracts

-- Fixed not auto-scrolling away from a blank item list.

-- Fixed being able to submit without signing.

-- Fixed signatures being offset from the mouse cursor.

 

[SPECTATING]

- Reduced duration of red player damage effect.

- In GOTV the kill camera now orients so both the killer and victim are
visible.

- Fixed spectator navtext no longer wrapping.

 

[DEMOS]

- Work in progress improvements to demoui & demoplayer:

-- Menus, Overview Map, Graphs, etc. now work when the demo is paused.

-- Improved seeking with less particle effect, sound, and HUD spew.

-- Demo Timescale slider now goes up to 10x.

-- Added buttons to directly set demo timescale to 1/4x, 1/2x, 1x, 2x, 4x
speeds.

-- Fixed Stats Graph round columns not resetting correctly when rewinding a
demo.

-- Removed demoui2.

- Fixed color of weapon names not matching the actual rarity of the weapon.

 

[COMMUNITY]

- Added server convar sv_matchend_drops_enabled for suppressing item drops
at the end of tournament matches, play time is still accumulated by players
and items will be awarded at the next opportunity.

- Using the game_round_end to force a specific winner now consistently
increments the round number (you must still use the game_score entity to set
the appropriate team score).

- Fixed a case where CT coaches would get locked into 3rd person.

 

[MISC]

- Cached inventory icons are regenerated if Texture/Shader Detail is
increased using the Options menu.

 

[LINUX DEDICATED SERVERS]

- Updated the version of libstdc++.so.6 for Linux dedicated servers to
require Glibc 2.11.

- Linux dedicated servers now upload core dumps out-of-process and more
reliably.

 

 

From: Ido Magal 
Sent: Friday, November 15, 2013 3:32 PM
To: [email protected];
'[email protected]'
Subject: CSGO update

 

We hope to have an update ready shortly.

 

Thanks.


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