Is there a reason for the extra step on community servers? I understand it
on the valve servers, but it seems to cause only problems in community
servers. Is there a benefit I'm not seeing?
On Jan 30, 2014 10:34 AM, "ics" <[email protected]> wrote:

> Thats because CSGO is the only game so far that uses this "lobby system".
> Other servers accept direct connection but CSGO server rejects them if it
> thinks that the lobby is full, even though there is free slot, 2 or even
> more free on the server itself.
>
> So like in TF2 -> connect to a server, you get in.
> CSGO style -> connect to a server, wait ok from steam. Result: enter or
> error.
>
> -ics
>
> Absurd Minds kirjoitti:
>
>>
>> I was severely annoyed by this yesterday. Does anybody know why steam
>> going down would drop your connection to a community server in the first
>> place. It does this on exactly zero other valve games with dedicated
>> servers. A fix for this is very greatly needed.
>>
>> On Jan 30, 2014 9:27 AM, "Jonathan Baldwin" <[email protected] <mailto:
>> [email protected]>> wrote:
>>
>>     I know this issue has been brought up several times before, but
>>     its a huge annoyance in running multiple servers that needs to be
>>     addressed.  Whenever a Steam outage occurs, clients receive an
>>     invalid session error or session is no longer available when a
>>     trying to connect.  The only resolution seems so far is to restart
>>     server.  There has to be some kind of way to create a new lobby or
>>     re-establish via console.  If not, Valve can you confirm if this
>>     issue is going to be addressed in a future update?
>>
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>>
>>
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>
>
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