i can confirm this... :( as i said... since a few days at the same time.


Am 31.01.2014 22:33, schrieb Marcin Paterek:
It happened again a few minutes ago.


2014-01-30 Marcin Paterek <[email protected] <mailto:[email protected]>>:

    I have suggested "line system" (or simply a queue) on December
    2012, but since then it was left unaswered...

    Marcin


    2014-01-30 ics <[email protected] <mailto:[email protected]>>

        Oh and only upside would be "line system" for servers but i
        doubt it has it. So if server is full, players are waiting to
        enter inline, instead of doing wild connect and getting in
        before others who have waited for longer.

        -ics

        ics kirjoitti:

            I can see only downsides, these weird errors that come up
            whenever Steam, it's servers or matchmaking goes down.
            Since community servers are part of matchmaking search, i
            guess it applies to them as Steam compares the data it has
            from the server to matchmaking stats, it doesn't query
            every server every single time i think. So in theory, it's
            faster.

            Same thing for workshop maps, it's quite handy way to keep
            maps updated but in more danger to errors at Steam end.
            Slow speeds, connection errors, etc.

            -ics

            Absurd Minds kirjoitti:


                Is there a reason for the extra step on community
                servers? I understand it on the valve servers, but it
                seems to cause only problems in community servers. Is
                there a benefit I'm not seeing?

                On Jan 30, 2014 10:34 AM, "ics" <[email protected]
                <mailto:[email protected]> <mailto:[email protected]
                <mailto:[email protected]>>> wrote:

                    Thats because CSGO is the only game so far that
                uses this "lobby
                    system". Other servers accept direct connection
                but CSGO server
                    rejects them if it thinks that the lobby is full,
                even though
                    there is free slot, 2 or even more free on the
                server itself.

                    So like in TF2 -> connect to a server, you get in.
                    CSGO style -> connect to a server, wait ok from
                steam. Result:
                    enter or error.

                    -ics

                    Absurd Minds kirjoitti:


                        I was severely annoyed by this yesterday. Does
                anybody know
                        why steam going down would drop your
                connection to a community
                        server in the first place. It does this on
                exactly zero other
                        valve games with dedicated servers. A fix for
                this is very
                        greatly needed.

                        On Jan 30, 2014 9:27 AM, "Jonathan Baldwin"
                <[email protected] <mailto:[email protected]>
                        <mailto:[email protected]
                <mailto:[email protected]>> <mailto:[email protected]
                <mailto:[email protected]>
                        <mailto:[email protected]
                <mailto:[email protected]>>>> wrote:

                            I know this issue has been brought up
                several times
                        before, but
                            its a huge annoyance in running multiple
                servers that
                        needs to be
                            addressed.  Whenever a Steam outage
                occurs, clients receive an
                            invalid session error or session is no
                longer available when a
                            trying to connect.  The only resolution
                seems so far is to
                        restart
                            server.  There has to be some kind of way
                to create a new
                        lobby or
                            re-establish via console.  If not, Valve
                can you confirm
                        if this
                            issue is going to be addressed in a future
                update?

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