i can confirm this... :( as i said... since a few days at the same time.
Am 31.01.2014 22:33, schrieb Marcin Paterek:
It happened again a few minutes ago.
2014-01-30 Marcin Paterek <[email protected]
<mailto:[email protected]>>:
I have suggested "line system" (or simply a queue) on December
2012, but since then it was left unaswered...
Marcin
2014-01-30 ics <[email protected] <mailto:[email protected]>>
Oh and only upside would be "line system" for servers but i
doubt it has it. So if server is full, players are waiting to
enter inline, instead of doing wild connect and getting in
before others who have waited for longer.
-ics
ics kirjoitti:
I can see only downsides, these weird errors that come up
whenever Steam, it's servers or matchmaking goes down.
Since community servers are part of matchmaking search, i
guess it applies to them as Steam compares the data it has
from the server to matchmaking stats, it doesn't query
every server every single time i think. So in theory, it's
faster.
Same thing for workshop maps, it's quite handy way to keep
maps updated but in more danger to errors at Steam end.
Slow speeds, connection errors, etc.
-ics
Absurd Minds kirjoitti:
Is there a reason for the extra step on community
servers? I understand it on the valve servers, but it
seems to cause only problems in community servers. Is
there a benefit I'm not seeing?
On Jan 30, 2014 10:34 AM, "ics" <[email protected]
<mailto:[email protected]> <mailto:[email protected]
<mailto:[email protected]>>> wrote:
Thats because CSGO is the only game so far that
uses this "lobby
system". Other servers accept direct connection
but CSGO server
rejects them if it thinks that the lobby is full,
even though
there is free slot, 2 or even more free on the
server itself.
So like in TF2 -> connect to a server, you get in.
CSGO style -> connect to a server, wait ok from
steam. Result:
enter or error.
-ics
Absurd Minds kirjoitti:
I was severely annoyed by this yesterday. Does
anybody know
why steam going down would drop your
connection to a community
server in the first place. It does this on
exactly zero other
valve games with dedicated servers. A fix for
this is very
greatly needed.
On Jan 30, 2014 9:27 AM, "Jonathan Baldwin"
<[email protected] <mailto:[email protected]>
<mailto:[email protected]
<mailto:[email protected]>> <mailto:[email protected]
<mailto:[email protected]>
<mailto:[email protected]
<mailto:[email protected]>>>> wrote:
I know this issue has been brought up
several times
before, but
its a huge annoyance in running multiple
servers that
needs to be
addressed. Whenever a Steam outage
occurs, clients receive an
invalid session error or session is no
longer available when a
trying to connect. The only resolution
seems so far is to
restart
server. There has to be some kind of way
to create a new
lobby or
re-establish via console. If not, Valve
can you confirm
if this
issue is going to be addressed in a future
update?
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