I can see only downsides, these weird errors that come up whenever Steam, it's servers or matchmaking goes down. Since community servers are part of matchmaking search, i guess it applies to them as Steam compares the data it has from the server to matchmaking stats, it doesn't query every server every single time i think. So in theory, it's faster.

Same thing for workshop maps, it's quite handy way to keep maps updated but in more danger to errors at Steam end. Slow speeds, connection errors, etc.

-ics

Absurd Minds kirjoitti:

Is there a reason for the extra step on community servers? I understand it on the valve servers, but it seems to cause only problems in community servers. Is there a benefit I'm not seeing?

On Jan 30, 2014 10:34 AM, "ics" <[email protected] <mailto:[email protected]>> wrote:

    Thats because CSGO is the only game so far that uses this "lobby
    system". Other servers accept direct connection but CSGO server
    rejects them if it thinks that the lobby is full, even though
    there is free slot, 2 or even more free on the server itself.

    So like in TF2 -> connect to a server, you get in.
    CSGO style -> connect to a server, wait ok from steam. Result:
    enter or error.

    -ics

    Absurd Minds kirjoitti:


        I was severely annoyed by this yesterday. Does anybody know
        why steam going down would drop your connection to a community
        server in the first place. It does this on exactly zero other
        valve games with dedicated servers. A fix for this is very
        greatly needed.

        On Jan 30, 2014 9:27 AM, "Jonathan Baldwin" <[email protected]
        <mailto:[email protected]> <mailto:[email protected]
        <mailto:[email protected]>>> wrote:

            I know this issue has been brought up several times
        before, but
            its a huge annoyance in running multiple servers that
        needs to be
            addressed.  Whenever a Steam outage occurs, clients receive an
            invalid session error or session is no longer available when a
            trying to connect.  The only resolution seems so far is to
        restart
            server.  There has to be some kind of way to create a new
        lobby or
            re-establish via console.  If not, Valve can you confirm
        if this
            issue is going to be addressed in a future update?

            _______________________________________________
            Csgo_servers mailing list
        [email protected]
        <mailto:[email protected]>
            <mailto:[email protected]
        <mailto:[email protected]>>
        https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers



        _______________________________________________
        Csgo_servers mailing list
        [email protected]
        <mailto:[email protected]>
        https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers



    _______________________________________________
    Csgo_servers mailing list
    [email protected]
    <mailto:[email protected]>
    https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers



_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to