It happened again a few minutes ago.

2014-01-30 Marcin Paterek <[email protected]>:

> I have suggested "line system" (or simply a queue) on December 2012, but
> since then it was left unaswered...
>
> Marcin
>
>
> 2014-01-30 ics <[email protected]>
>
> Oh and only upside would be "line system" for servers but i doubt it has
>> it. So if server is full, players are waiting to enter inline, instead of
>> doing wild connect and getting in before others who have waited for longer.
>>
>> -ics
>>
>> ics kirjoitti:
>>
>>  I can see only downsides, these weird errors that come up whenever
>>> Steam, it's servers or matchmaking goes down. Since community servers are
>>> part of matchmaking search, i guess it applies to them as Steam compares
>>> the data it has from the server to matchmaking stats, it doesn't query
>>> every server every single time i think. So in theory, it's faster.
>>>
>>> Same thing for workshop maps, it's quite handy way to keep maps updated
>>> but in more danger to errors at Steam end. Slow speeds, connection errors,
>>> etc.
>>>
>>> -ics
>>>
>>> Absurd Minds kirjoitti:
>>>
>>>>
>>>> Is there a reason for the extra step on community servers? I understand
>>>> it on the valve servers, but it seems to cause only problems in community
>>>> servers. Is there a benefit I'm not seeing?
>>>>
>>>> On Jan 30, 2014 10:34 AM, "ics" <[email protected] <mailto:
>>>> [email protected]>> wrote:
>>>>
>>>>     Thats because CSGO is the only game so far that uses this "lobby
>>>>     system". Other servers accept direct connection but CSGO server
>>>>     rejects them if it thinks that the lobby is full, even though
>>>>     there is free slot, 2 or even more free on the server itself.
>>>>
>>>>     So like in TF2 -> connect to a server, you get in.
>>>>     CSGO style -> connect to a server, wait ok from steam. Result:
>>>>     enter or error.
>>>>
>>>>     -ics
>>>>
>>>>     Absurd Minds kirjoitti:
>>>>
>>>>
>>>>         I was severely annoyed by this yesterday. Does anybody know
>>>>         why steam going down would drop your connection to a community
>>>>         server in the first place. It does this on exactly zero other
>>>>         valve games with dedicated servers. A fix for this is very
>>>>         greatly needed.
>>>>
>>>>         On Jan 30, 2014 9:27 AM, "Jonathan Baldwin" <[email protected]
>>>>         <mailto:[email protected]> <mailto:[email protected]
>>>>         <mailto:[email protected]>>> wrote:
>>>>
>>>>             I know this issue has been brought up several times
>>>>         before, but
>>>>             its a huge annoyance in running multiple servers that
>>>>         needs to be
>>>>             addressed.  Whenever a Steam outage occurs, clients receive
>>>> an
>>>>             invalid session error or session is no longer available
>>>> when a
>>>>             trying to connect.  The only resolution seems so far is to
>>>>         restart
>>>>             server.  There has to be some kind of way to create a new
>>>>         lobby or
>>>>             re-establish via console.  If not, Valve can you confirm
>>>>         if this
>>>>             issue is going to be addressed in a future update?
>>>>
>>>>             _______________________________________________
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>>>>             <mailto:[email protected]
>>>>         <mailto:[email protected]>>
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>>>>
>>>>
>>>>
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>>>>
>>>>
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