I have suggested "line system" (or simply a queue) on December 2012, but
since then it was left unaswered...

Marcin


2014-01-30 ics <[email protected]>

> Oh and only upside would be "line system" for servers but i doubt it has
> it. So if server is full, players are waiting to enter inline, instead of
> doing wild connect and getting in before others who have waited for longer.
>
> -ics
>
> ics kirjoitti:
>
>  I can see only downsides, these weird errors that come up whenever Steam,
>> it's servers or matchmaking goes down. Since community servers are part of
>> matchmaking search, i guess it applies to them as Steam compares the data
>> it has from the server to matchmaking stats, it doesn't query every server
>> every single time i think. So in theory, it's faster.
>>
>> Same thing for workshop maps, it's quite handy way to keep maps updated
>> but in more danger to errors at Steam end. Slow speeds, connection errors,
>> etc.
>>
>> -ics
>>
>> Absurd Minds kirjoitti:
>>
>>>
>>> Is there a reason for the extra step on community servers? I understand
>>> it on the valve servers, but it seems to cause only problems in community
>>> servers. Is there a benefit I'm not seeing?
>>>
>>> On Jan 30, 2014 10:34 AM, "ics" <[email protected] <mailto:
>>> [email protected]>> wrote:
>>>
>>>     Thats because CSGO is the only game so far that uses this "lobby
>>>     system". Other servers accept direct connection but CSGO server
>>>     rejects them if it thinks that the lobby is full, even though
>>>     there is free slot, 2 or even more free on the server itself.
>>>
>>>     So like in TF2 -> connect to a server, you get in.
>>>     CSGO style -> connect to a server, wait ok from steam. Result:
>>>     enter or error.
>>>
>>>     -ics
>>>
>>>     Absurd Minds kirjoitti:
>>>
>>>
>>>         I was severely annoyed by this yesterday. Does anybody know
>>>         why steam going down would drop your connection to a community
>>>         server in the first place. It does this on exactly zero other
>>>         valve games with dedicated servers. A fix for this is very
>>>         greatly needed.
>>>
>>>         On Jan 30, 2014 9:27 AM, "Jonathan Baldwin" <[email protected]
>>>         <mailto:[email protected]> <mailto:[email protected]
>>>         <mailto:[email protected]>>> wrote:
>>>
>>>             I know this issue has been brought up several times
>>>         before, but
>>>             its a huge annoyance in running multiple servers that
>>>         needs to be
>>>             addressed.  Whenever a Steam outage occurs, clients receive
>>> an
>>>             invalid session error or session is no longer available when
>>> a
>>>             trying to connect.  The only resolution seems so far is to
>>>         restart
>>>             server.  There has to be some kind of way to create a new
>>>         lobby or
>>>             re-establish via console.  If not, Valve can you confirm
>>>         if this
>>>             issue is going to be addressed in a future update?
>>>
>>>             _______________________________________________
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>>>             <mailto:[email protected]
>>>         <mailto:[email protected]>>
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>>>
>>>
>>>
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>>
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