I have suggested "line system" (or simply a queue) on December 2012, but since then it was left unaswered...
Marcin 2014-01-30 ics <[email protected]> > Oh and only upside would be "line system" for servers but i doubt it has > it. So if server is full, players are waiting to enter inline, instead of > doing wild connect and getting in before others who have waited for longer. > > -ics > > ics kirjoitti: > > I can see only downsides, these weird errors that come up whenever Steam, >> it's servers or matchmaking goes down. Since community servers are part of >> matchmaking search, i guess it applies to them as Steam compares the data >> it has from the server to matchmaking stats, it doesn't query every server >> every single time i think. So in theory, it's faster. >> >> Same thing for workshop maps, it's quite handy way to keep maps updated >> but in more danger to errors at Steam end. Slow speeds, connection errors, >> etc. >> >> -ics >> >> Absurd Minds kirjoitti: >> >>> >>> Is there a reason for the extra step on community servers? I understand >>> it on the valve servers, but it seems to cause only problems in community >>> servers. Is there a benefit I'm not seeing? >>> >>> On Jan 30, 2014 10:34 AM, "ics" <[email protected] <mailto: >>> [email protected]>> wrote: >>> >>> Thats because CSGO is the only game so far that uses this "lobby >>> system". Other servers accept direct connection but CSGO server >>> rejects them if it thinks that the lobby is full, even though >>> there is free slot, 2 or even more free on the server itself. >>> >>> So like in TF2 -> connect to a server, you get in. >>> CSGO style -> connect to a server, wait ok from steam. Result: >>> enter or error. >>> >>> -ics >>> >>> Absurd Minds kirjoitti: >>> >>> >>> I was severely annoyed by this yesterday. Does anybody know >>> why steam going down would drop your connection to a community >>> server in the first place. It does this on exactly zero other >>> valve games with dedicated servers. A fix for this is very >>> greatly needed. >>> >>> On Jan 30, 2014 9:27 AM, "Jonathan Baldwin" <[email protected] >>> <mailto:[email protected]> <mailto:[email protected] >>> <mailto:[email protected]>>> wrote: >>> >>> I know this issue has been brought up several times >>> before, but >>> its a huge annoyance in running multiple servers that >>> needs to be >>> addressed. Whenever a Steam outage occurs, clients receive >>> an >>> invalid session error or session is no longer available when >>> a >>> trying to connect. The only resolution seems so far is to >>> restart >>> server. There has to be some kind of way to create a new >>> lobby or >>> re-establish via console. If not, Valve can you confirm >>> if this >>> issue is going to be addressed in a future update? >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> <mailto:[email protected]> >>> <mailto:[email protected] >>> <mailto:[email protected]>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> <mailto:[email protected]> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> <mailto:[email protected]> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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