It's not up to valve to fix how third party programs interact with steam
products.
On Feb 21, 2014 12:58 PM, "Dmitri Ionin" <[email protected]> wrote:

>  What a fancy way of saying console spam won't be fixed, don't use
> documented feature.
>
> At least soucemod's nextmap variable is published and accessible with
> this, also I think friendlyfire status and others can only be obtained from
> S2A_RULES. Or has that changed?
>
>  /Dmitri
>
> 21.02.2014 19:48, Vitaliy Genkin kirjoitti:
>
>  Do server operators need S2A_RULES response from game servers?
> Previously S2A_RULES response included names and values of all server
> convars flagged as "FCVAR_NOTIFY", but nothing in Steam uses this packet
> type anymore so I don't think any services are affected.
>
>
>
> If you have control of your tool(s)/webpage(s) you can stop requesting
> rules from the game server(s) (e.g. don't generate PHP GetRules() request).
> If you really need something in response we can come up with ideas, or we
> can just stop spamming the console and still not respond to that packet.
>
>
>
> The spew comes up because the server can no longer send more than one
> packet in response to a single packet external request, and if the response
> is exceeding MTU size the server will not send anything at all instead of
> sending a partial truncated packet. This is the message that is spewed to
> server console to inform about response that was not sent out and its
> estimated bytelength -
>
> [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:58353 '0x45'
> exceeding MTU (2447)
>
>   Also replying to a question asked earlier -- threaded socket processing
> is on by default. Official servers are operated by Valve, unless server
> operators install special server plug-ins game servers should no longer
> record or transmit client IP addresses.
>
>
>
> Hope this helps,
>
> -Vitaliy
>
>
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