> Do server operators need S2A_RULES response from game servers?
Yes.

> Nothing in Steam uses this packet type anymore so I don’t think any services 
> are affected.
Steam uses this packet type. It may be possible the matchmaking in
CS:GO doesn't check nearly as much as Team Fortress 2, but it's
definitely still used internally and externally in your matchmaking
enabled products.

Until Steam adds iterative queries (a feature present with the old
master), we're pretty much pinned on these legacy interfaces. Even
then, expecting everyone to move over silently over night isn't really
a thing either (Protobuf on Christmas Eve).

Please revert this, and hopefully the LTCG nightmare someone decided
to turn on with all Windows Builds.
Kyle.

On Fri, Feb 21, 2014 at 9:48 AM, Vitaliy Genkin
<[email protected]> wrote:
> Do server operators need S2A_RULES response from game servers? Previously
> S2A_RULES response included names and values of all server convars flagged
> as “FCVAR_NOTIFY”, but nothing in Steam uses this packet type anymore so I
> don’t think any services are affected.
>
>
>
> If you have control of your tool(s)/webpage(s) you can stop requesting rules
> from the game server(s) (e.g. don’t generate PHP GetRules() request). If you
> really need something in response we can come up with ideas, or we can just
> stop spamming the console and still not respond to that packet.
>
>
>
> The spew comes up because the server can no longer send more than one packet
> in response to a single packet external request, and if the response is
> exceeding MTU size the server will not send anything at all instead of
> sending a partial truncated packet. This is the message that is spewed to
> server console to inform about response that was not sent out and its
> estimated bytelength -
>
> [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:58353 '0x45'
> exceeding MTU (2447)
>
> Also replying to a question asked earlier -- threaded socket processing is
> on by default. Official servers are operated by Valve, unless server
> operators install special server plug-ins game servers should no longer
> record or transmit client IP addresses.
>
>
>
> Hope this helps,
>
> -Vitaliy
>
>
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