Client IPs still go to the server and can be used by the server. (e.g. do a
rcon status). If I understand correctly, the change is about the client IPs
are no longer revealed to other clients during certain situations and in
GOTV demos which were how some DOS attacks on players were easily
happening.




On Fri, Feb 21, 2014 at 11:33 AM, ics <[email protected]> wrote:

> We really need a cvar to toggle this, since most community servers run 3rd
> party software for stats and bans, ip addresses are vital from players to
> identify.
>
> -ics
>
>>
>>
>> Also replying to a question asked earlier -- threaded socket processing
>> is on by default. Official servers are operated by Valve, unless server
>> operators install special server plug-ins game servers should no longer
>> record or transmit client IP addresses.
>>
>> Hope this helps,
>>
>> -Vitaliy
>>
>>
>>
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>
>
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