Out of interest, how did you come to a calculation of 133.3ms??
 
From: [email protected] 
[mailto:[email protected]] On Behalf Of Jermin Hu
Sent: Tuesday, March 11, 2014 8:01 PM
To: [email protected]
Subject: Re: [Csgo_servers] Lag compensation is punishing low-pingers?
 
- The problem is not that you die when you shouldn't
I didn’t say I shouldn’t die. It’s just that I couldn’t control “me” shown on 
the opponent’s screen. That’s where the disadvantage comes about.
-You have to wait until we're all connected on fiber optics and have all 
switches and routers in between handling your traffic at light speed in order 
to create what you are searching for. Until then, you'll have to cope with how 
it's being done today.
I think that as a person who provides (high-quality) servers for the community 
for free, I shouldn’t receive an disadvantage when playing in my own server.
 
And believe me, light-fast connection is still not enough for FPS games. The 
theoretical max ping a PC on the earth should get is about 1/7.5 = 133.3ms.
 
Best regards,
 
 
 
From: Moritz 
Sent: Wednesday, March 12, 2014 2:39 AM
To: [email protected] 
Subject: Re: [Csgo_servers] Lag compensation is punishing low-pingers?
 
No, look: Imagine you both of you had a ping of 5ms. (LAN-Event)

In this case he would have killed you. 

The problem is not that you die when you shouldn't, the real problem is you 
stay alive for too long on your screen. You're actually long dead, you just 
don't know it!

If you watch the server-side demo (use a high tv_snapshotrate so the demo is 
accurate) you will see that he shot you while you were peeking. 

Regards,

Flai

Am 11.03.2014 19:33, schrieb Jermin Hu:
That's where the problem is. I need to focus on what I did 30ms ago in order 
not to get killed, while he only has to concentrate on what he is seeing on the 
screen. 

Best Regards 

-----Original Message----- From: Antix 
Sent: Wednesday, March 12, 2014 2:01 AM 
To: [email protected] 
Subject: Re: [Csgo_servers] Lag compensation is punishing low-pingers? 

Keep in mind that just because YOU feel like you got a lag-shot, doesn't mean 
your enemy wasn't aiming at you. 

You 10ms      ---- position X - position Y - position X 
Ene 40ms      ------------- position X - position Y - position X 

Your enemy is seeing you with a delay, hence why you might be around a 
corner on your screen, but still at a previous position on your enemies 
screen. Now if he kills you, he kills you on HIS screen, hence why you get 
killed on your screen ...just in another position. 

Regards 




-- 
View this message in context: 
http://csgo-servers.1073505.n5.nabble.com/Lag-compensation-is-punishing-low-pingers-tp6651p6652.html
Sent from the CSGO_Servers mailing list archive at Nabble.com. 

_______________________________________________ 
Csgo_servers mailing list 
[email protected] 
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers 


_______________________________________________ 
Csgo_servers mailing list 
[email protected] 
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers 
 


_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to