Out of interest, how did you come to a calculation of 133.3ms??
From: [email protected]
[mailto:[email protected]] On Behalf Of Jermin Hu
Sent: Tuesday, March 11, 2014 8:01 PM
To: [email protected]
Subject: Re: [Csgo_servers] Lag compensation is punishing low-pingers?
- The problem is not that you die when you shouldn't
I didn’t say I shouldn’t die. It’s just that I couldn’t control “me” shown on
the opponent’s screen. That’s where the disadvantage comes about.
-You have to wait until we're all connected on fiber optics and have all
switches and routers in between handling your traffic at light speed in order
to create what you are searching for. Until then, you'll have to cope with how
it's being done today.
I think that as a person who provides (high-quality) servers for the community
for free, I shouldn’t receive an disadvantage when playing in my own server.
And believe me, light-fast connection is still not enough for FPS games. The
theoretical max ping a PC on the earth should get is about 1/7.5 = 133.3ms.
Best regards,
From: Moritz
Sent: Wednesday, March 12, 2014 2:39 AM
To: [email protected]
Subject: Re: [Csgo_servers] Lag compensation is punishing low-pingers?
No, look: Imagine you both of you had a ping of 5ms. (LAN-Event)
In this case he would have killed you.
The problem is not that you die when you shouldn't, the real problem is you
stay alive for too long on your screen. You're actually long dead, you just
don't know it!
If you watch the server-side demo (use a high tv_snapshotrate so the demo is
accurate) you will see that he shot you while you were peeking.
Regards,
Flai
Am 11.03.2014 19:33, schrieb Jermin Hu:
That's where the problem is. I need to focus on what I did 30ms ago in order
not to get killed, while he only has to concentrate on what he is seeing on the
screen.
Best Regards
-----Original Message----- From: Antix
Sent: Wednesday, March 12, 2014 2:01 AM
To: [email protected]
Subject: Re: [Csgo_servers] Lag compensation is punishing low-pingers?
Keep in mind that just because YOU feel like you got a lag-shot, doesn't mean
your enemy wasn't aiming at you.
You 10ms ---- position X - position Y - position X
Ene 40ms ------------- position X - position Y - position X
Your enemy is seeing you with a delay, hence why you might be around a
corner on your screen, but still at a previous position on your enemies
screen. Now if he kills you, he kills you on HIS screen, hence why you get
killed on your screen ...just in another position.
Regards
--
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