I bet he calculated (circumference of the earth / speed of light) = 133ms
http://www.wolframalpha.com/input/?i=circumference+of+the+earth+%2F+speed+of+light
But if you calculate like this (what is wrong) then you should only take
half the circumference of the earth, since you can always take the
shortest path, which is only half the circumference.
http://www.wolframalpha.com/input/?i=half+the+circumference+of+the+earth+%2F+speed+of+light+
(witch would be - naturally - ~66ms)
Am 11.03.2014 21:09, schrieb Saint K.:
Out of interest, how did you come to a calculation of 133.3ms??
*From:*[email protected]
[mailto:[email protected]] *On Behalf Of
*Jermin Hu
*Sent:* Tuesday, March 11, 2014 8:01 PM
*To:* [email protected]
*Subject:* Re: [Csgo_servers] Lag compensation is punishing low-pingers?
- The problem is not that you die when you shouldn't
I didn't say I shouldn't die. It's just that I couldn't control "me"
shown on the opponent's screen. That's where the disadvantage comes about.
-You have to wait until we're all connected on fiber optics and
have all switches and routers in between handling your traffic at
light speed in order to create what you are searching for. Until
then, you'll have to cope with how it's being done today.
I think that as a person who provides (high-quality) servers for the
community for free, I shouldn't receive an disadvantage when playing
in my own server.
And believe me, light-fast connection is still not enough for FPS
games. The theoretical max ping a PC on the earth should get is about
1/7.5 = 133.3ms.
Best regards,
*From:*Moritz <mailto:[email protected]>
*Sent:*Wednesday, March 12, 2014 2:39 AM
*To:*[email protected]
<mailto:[email protected]>
*Subject:*Re: [Csgo_servers] Lag compensation is punishing low-pingers?
No, look: Imagine you both of you had a ping of 5ms. (LAN-Event)
In this case he /would /have killed you.
The problem is not that you die when you shouldn't, the /real/ problem
is you stay alive for /too long /on your screen. You're actually long
dead, you just don't know it!
If you watch the server-side demo (use a high tv_snapshotrate so the
demo is accurate) you will see that he shot you while you were peeking.
Regards,
Flai
Am 11.03.2014 19:33, schrieb Jermin Hu:
That's where the problem is. I need to focus on what I did 30ms
ago in order not to get killed, while he only has to concentrate
on what he is seeing on the screen.
Best Regards
-----Original Message----- From: Antix
Sent: Wednesday, March 12, 2014 2:01 AM
To: [email protected]
<mailto:[email protected]>
Subject: Re: [Csgo_servers] Lag compensation is punishing
low-pingers?
Keep in mind that just because YOU feel like you got a lag-shot,
doesn't mean
your enemy wasn't aiming at you.
You 10ms ---- position X - position Y - position X
Ene 40ms ------------- position X - position Y - position X
Your enemy is seeing you with a delay, hence why you might be
around a
corner on your screen, but still at a previous position on your
enemies
screen. Now if he kills you, he kills you on HIS screen, hence why
you get
killed on your screen ...just in another position.
Regards
--
View this message in context:
http://csgo-servers.1073505.n5.nabble.com/Lag-compensation-is-punishing-low-pingers-tp6651p6652.html
Sent from the CSGO_Servers mailing list archive at Nabble.com.
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