Perhaps a good compromise would be non-VoIP number *or* Steam level
restriction?

On Tue, Oct 13, 2015 at 10:00 PM, Daniel Barreiro <
smelly.feet.you.h...@gmail.com> wrote:

> Potentially limit the amount of phone changes you can have between numbers
> considered VOIP numbers. Honestly it's a hard issue. Getting a new VOIP
> number to create an alt to re-register servers is easy. Getting a new
> proper phone number is not quite as easy.
>
> On Tue, Oct 13, 2015 at 9:55 PM, Nicholas Hastings <
> psycho...@alliedmods.net> wrote:
>
>> Q. So people need to have landlines to run servers now?
>> A. No. But there are currently restrictions on what constitutes a qualifying 
>> phone number. VOIP / burner numbers are currently non-qualifying.
>>
>> I urge you to rethink this, at least for some cases.
>>
>> For me and I'm sure at least some others, the reverse is true. A "VOIP"
>> number (Google Voice) is my primary number and is thus tied to my Steam
>> account. Whatever cell number(s) that points to at any time is considered
>> transient - I can change providers without my primary number being affected.
>>
>> Now, after stage three has been completed, I'll personally not be able to
>> run a test server that I can join to test plugins or do other development
>> without resorting to borrowing a GSLT from someone else or not being able
>> to use my primary phone number for my Steam account's security.
>>
>> --
>> Nicholas Hastings
>> AlliedMods.net <http://www.alliedmods.net>
>>
>> Ido Magal <i...@valvesoftware.com>
>> Tuesday, October 13, 2015 9:37 PM
>> Q. What is the purpose of this update?
>> A. We had intended to adopt Favorites migration from TF2 for some time
>> now. Game Server Providers' complaint about the impact that the current IP
>> banning method has on their operation has made this more urgent since with
>> this feature we'll also be able to shield GSPs from bad actors.
>>
>> Q. Is this [ new method ] just to generate the token, or if this occurs
>> will the tokens become invalid while that ban/lock is in place?
>> A. Any such or similar infraction by the GSLT owning Steam User will
>> result in the disabling of all of that user's GSLTs.
>>
>> Q. So does this mean I can't run a CS:GO server unless I own CS:GO?
>> A. That will be correct as of Stage 3.
>>
>> Q. So people need to have landlines to run servers now?
>> A. No. But there are currently restrictions on what constitutes a
>> qualifying phone number. VOIP / burner numbers are currently non-qualifying.
>>
>> Q. What specifically happens if you don't log into an account after stage
>> three?
>> A. The result will be identical to the current IP ban: players will not
>> be able to connect.
>>
>> Q. So can these tokens be used in place of the webapi_authkey ? will we
>> need BOTH keys now to use the workshop?
>> A. The webapi authkey was previously an intermediate step to creating a
>> GSLT. It is no longer necessary.
>>
>> Q. And just to be clear, it's 50 at any one time, not 50 total lifetime,
>> correct?
>> A. Correct. You can delete unused GSLTs and generate new ones. We're
>> reevaluating the 50 token limit.
>>
>> Q. Why don't my previously registered servers show up?
>> A. Fixed.
>>
>>
>> _______________________________________________
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>> Ido Magal <i...@valvesoftware.com>
>> Tuesday, October 13, 2015 8:21 PM
>>
>> Notice of changes to CS:GO Game Server Operation
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>>
>>
>>
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>
>
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