Perhaps a good compromise would be non-VoIP number *or* Steam level restriction?
On Tue, Oct 13, 2015 at 10:00 PM, Daniel Barreiro < smelly.feet.you.h...@gmail.com> wrote: > Potentially limit the amount of phone changes you can have between numbers > considered VOIP numbers. Honestly it's a hard issue. Getting a new VOIP > number to create an alt to re-register servers is easy. Getting a new > proper phone number is not quite as easy. > > On Tue, Oct 13, 2015 at 9:55 PM, Nicholas Hastings < > psycho...@alliedmods.net> wrote: > >> Q. So people need to have landlines to run servers now? >> A. No. But there are currently restrictions on what constitutes a qualifying >> phone number. VOIP / burner numbers are currently non-qualifying. >> >> I urge you to rethink this, at least for some cases. >> >> For me and I'm sure at least some others, the reverse is true. A "VOIP" >> number (Google Voice) is my primary number and is thus tied to my Steam >> account. Whatever cell number(s) that points to at any time is considered >> transient - I can change providers without my primary number being affected. >> >> Now, after stage three has been completed, I'll personally not be able to >> run a test server that I can join to test plugins or do other development >> without resorting to borrowing a GSLT from someone else or not being able >> to use my primary phone number for my Steam account's security. >> >> -- >> Nicholas Hastings >> AlliedMods.net <http://www.alliedmods.net> >> >> Ido Magal <i...@valvesoftware.com> >> Tuesday, October 13, 2015 9:37 PM >> Q. What is the purpose of this update? >> A. We had intended to adopt Favorites migration from TF2 for some time >> now. Game Server Providers' complaint about the impact that the current IP >> banning method has on their operation has made this more urgent since with >> this feature we'll also be able to shield GSPs from bad actors. >> >> Q. Is this [ new method ] just to generate the token, or if this occurs >> will the tokens become invalid while that ban/lock is in place? >> A. Any such or similar infraction by the GSLT owning Steam User will >> result in the disabling of all of that user's GSLTs. >> >> Q. So does this mean I can't run a CS:GO server unless I own CS:GO? >> A. That will be correct as of Stage 3. >> >> Q. So people need to have landlines to run servers now? >> A. No. But there are currently restrictions on what constitutes a >> qualifying phone number. VOIP / burner numbers are currently non-qualifying. >> >> Q. What specifically happens if you don't log into an account after stage >> three? >> A. The result will be identical to the current IP ban: players will not >> be able to connect. >> >> Q. So can these tokens be used in place of the webapi_authkey ? will we >> need BOTH keys now to use the workshop? >> A. The webapi authkey was previously an intermediate step to creating a >> GSLT. It is no longer necessary. >> >> Q. And just to be clear, it's 50 at any one time, not 50 total lifetime, >> correct? >> A. Correct. You can delete unused GSLTs and generate new ones. We're >> reevaluating the 50 token limit. >> >> Q. Why don't my previously registered servers show up? >> A. Fixed. >> >> >> _______________________________________________ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> Ido Magal <i...@valvesoftware.com> >> Tuesday, October 13, 2015 8:21 PM >> >> Notice of changes to CS:GO Game Server Operation >> _______________________________________________ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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