Oh, sorry for double-posting but is there any chance that we can get
SteamIDs listed on that management page? It's a bit bulky to manage servers
by token. Also, can you add a form to change the memo associated with an
account?

On Tue, Oct 13, 2015 at 9:42 PM, Alexander Corn <mc...@doctormckay.com>
wrote:

> >Q. Why don't my previously registered servers show up?
> >A. Fixed.
>
> Thanks! Is there any way you can address my other points? Specifically the
> ability to login anonymously without being listed on the server browser.
> That will be the same effect as an IP blacklist, but players would be able
> to join directly with the IP and the server would have a GC connection.
>
> There are a number of TF2 communities that run upwards of 100 servers in a
> non-abusive manner. The limit really needs to be increased, especially
> since it affects *all* Steam games.
>
> Thanks.
>
>
> On Tue, Oct 13, 2015 at 9:37 PM, Ido Magal <i...@valvesoftware.com> wrote:
>
>> Q. What is the purpose of this update?
>> A. We had intended to adopt Favorites migration from TF2 for some time
>> now. Game Server Providers' complaint about the impact that the current IP
>> banning method has on their operation has made this more urgent since with
>> this feature we'll also be able to shield GSPs from bad actors.
>>
>> Q. Is this [ new method ] just to generate the token, or if this occurs
>> will the tokens become invalid while that ban/lock is in place?
>> A. Any such or similar infraction by the GSLT owning Steam User will
>> result in the disabling of all of that user's GSLTs.
>>
>> Q. So does this mean I can't run a CS:GO server unless I own CS:GO?
>> A. That will be correct as of Stage 3.
>>
>> Q. So people need to have landlines to run servers now?
>> A. No. But there are currently restrictions on what constitutes a
>> qualifying phone number. VOIP / burner numbers are currently non-qualifying.
>>
>> Q. What specifically happens if you don't log into an account after stage
>> three?
>> A. The result will be identical to the current IP ban: players will not
>> be able to connect.
>>
>> Q. So can these tokens be used in place of the webapi_authkey ? will we
>> need BOTH keys now to use the workshop?
>> A. The webapi authkey was previously an intermediate step to creating a
>> GSLT. It is no longer necessary.
>>
>> Q. And just to be clear, it's 50 at any one time, not 50 total lifetime,
>> correct?
>> A. Correct. You can delete unused GSLTs and generate new ones. We're
>> reevaluating the 50 token limit.
>>
>> Q. Why don't my previously registered servers show up?
>> A. Fixed.
>>
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> Csgo_servers@list.valvesoftware.com
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
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