Oh, sorry for double-posting but is there any chance that we can get SteamIDs listed on that management page? It's a bit bulky to manage servers by token. Also, can you add a form to change the memo associated with an account?
On Tue, Oct 13, 2015 at 9:42 PM, Alexander Corn <mc...@doctormckay.com> wrote: > >Q. Why don't my previously registered servers show up? > >A. Fixed. > > Thanks! Is there any way you can address my other points? Specifically the > ability to login anonymously without being listed on the server browser. > That will be the same effect as an IP blacklist, but players would be able > to join directly with the IP and the server would have a GC connection. > > There are a number of TF2 communities that run upwards of 100 servers in a > non-abusive manner. The limit really needs to be increased, especially > since it affects *all* Steam games. > > Thanks. > > > On Tue, Oct 13, 2015 at 9:37 PM, Ido Magal <i...@valvesoftware.com> wrote: > >> Q. What is the purpose of this update? >> A. We had intended to adopt Favorites migration from TF2 for some time >> now. Game Server Providers' complaint about the impact that the current IP >> banning method has on their operation has made this more urgent since with >> this feature we'll also be able to shield GSPs from bad actors. >> >> Q. Is this [ new method ] just to generate the token, or if this occurs >> will the tokens become invalid while that ban/lock is in place? >> A. Any such or similar infraction by the GSLT owning Steam User will >> result in the disabling of all of that user's GSLTs. >> >> Q. So does this mean I can't run a CS:GO server unless I own CS:GO? >> A. That will be correct as of Stage 3. >> >> Q. So people need to have landlines to run servers now? >> A. No. But there are currently restrictions on what constitutes a >> qualifying phone number. VOIP / burner numbers are currently non-qualifying. >> >> Q. What specifically happens if you don't log into an account after stage >> three? >> A. The result will be identical to the current IP ban: players will not >> be able to connect. >> >> Q. So can these tokens be used in place of the webapi_authkey ? will we >> need BOTH keys now to use the workshop? >> A. The webapi authkey was previously an intermediate step to creating a >> GSLT. It is no longer necessary. >> >> Q. And just to be clear, it's 50 at any one time, not 50 total lifetime, >> correct? >> A. Correct. You can delete unused GSLTs and generate new ones. We're >> reevaluating the 50 token limit. >> >> Q. Why don't my previously registered servers show up? >> A. Fixed. >> >> >> _______________________________________________ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > >
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