As long as there is only one instance, my server works fine. But when the second instance appears out of the blue, it 'overtakes' the token - you cannot connect to the first instance (though there may be people still playing) until I kill both of them and start the server normally again. I'm kind of confused, because we can't find what's causing a second instance to start. We've tried to disable SM, run vanilla server, disable GOTV - no luck at all.
2015-11-23 13:15 GMT+01:00 Don Park <[email protected]>: > That's the bug. > > Only 1 instance can be connected at a time. So your provider having an > issue with running a second instance is an issue with their deployment. > Because this is what it sounds like. > > Step 1: You start your server, your GSLT connects to Valve's servers and > gives your server the go-ahead. > Step 2: Wait a little bit. > Step 3: The second instance logs on, connects via the same GSLT and > connects to Valve's servers and gives the second instance the go-ahead. > Step 3.5: Valve's servers stops communicating with your server (therefore > result 34) and you get the error > Step 4: You restart your server, which then goes back to Step 1. > > I'd suggest for you to diagnose it, consider running your server IP > against Valve's API. > > > http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=203.189.71.xxx > > Of course, add your own IP to the end there. So run that when it's > working, and then run it again when it's not. If ""success": false," for > the second time running, then you can kinda suggest/think it's the GSLT > that's causing the issue. > > Also, may or may not be stating the obvious, but can your server connect > to Steam servers? > > > On Mon, Nov 23, 2015 at 8:32 PM, Marcin Paterek <[email protected]> > wrote: > >> I know, but that doesn't help me to find the bug. >> >> 2015-11-23 12:26 GMT+01:00 Geo B. <[email protected]>: >> >>> Only 1 instance can be connected with at a time with a defined token. >>> >>> 2015-11-23 12:22 GMT+01:00 Marcin Paterek <[email protected]>: >>> >>>> Well... yes and no. >>>> >>>> I have only one server, but I'm tracking a bug that causes my provider >>>> to run a second instance, which is a mirror of my 'original' server. And >>>> from what we found, the second instance is somehow connected to that result >>>> 34. However, I don't know what does it mean. >>>> >>>> 2015-11-23 12:10 GMT+01:00 Don Park <[email protected]>: >>>> >>>>> Are you using the same GSLT across all servers? >>>>> >>>>> Remember you need a different GSLT for each server. >>>>> >>>>> >>>>> On Mon, Nov 23, 2015 at 7:54 PM, Marcin Paterek <[email protected]> >>>>> wrote: >>>>> >>>>>> Sometimes my server logs a message: >>>>>> >>>>>> >>>>>> Connection to Steam servers lost. (Result = 34) >>>>>> >>>>>> >>>>>> >>>>>> Does anybody know what result 34 stands for and why does it happen? >>>>>> >>>>>> _______________________________________________ >>>>>> Csgo_servers mailing list >>>>>> [email protected] >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> Csgo_servers mailing list >>>>> [email protected] >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>> >>>> >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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