As long as there is only one instance, my server works fine. But when the
second instance appears out of the blue, it 'overtakes' the token - you
cannot connect to the first instance (though there may be people still
playing) until I kill both of them and start the server normally again. I'm
kind of confused, because we can't find what's causing a second instance to
start. We've tried to disable SM, run vanilla server, disable GOTV - no
luck at all.

2015-11-23 13:15 GMT+01:00 Don Park <[email protected]>:

> That's the bug.
>
> Only 1 instance can be connected at a time.  So your provider having an
> issue with running a second instance is an issue with their deployment.
> Because this is what it sounds like.
>
> Step 1: You start your server, your GSLT connects to Valve's servers and
> gives your server the go-ahead.
> Step 2: Wait a little bit.
> Step 3: The second instance logs on, connects via the same GSLT and
> connects to Valve's servers and gives the second instance the go-ahead.
> Step 3.5: Valve's servers stops communicating with your server (therefore
> result 34) and you get the error
> Step 4: You restart your server, which then goes back to Step 1.
>
> I'd suggest for you to diagnose it, consider running your server IP
> against Valve's API.
>
>
> http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=203.189.71.xxx
>
> Of course, add your own IP to the end there.  So run that when it's
> working, and then run it again when it's not.  If ""success": false," for
> the second time running, then you can kinda suggest/think it's the GSLT
> that's causing the issue.
>
> Also, may or may not be stating the obvious, but can your server connect
> to Steam servers?
>
>
> On Mon, Nov 23, 2015 at 8:32 PM, Marcin Paterek <[email protected]>
> wrote:
>
>> I know, but that doesn't help me to find the bug.
>>
>> 2015-11-23 12:26 GMT+01:00 Geo B. <[email protected]>:
>>
>>> Only 1 instance can be connected with at a time with a defined token.
>>>
>>> 2015-11-23 12:22 GMT+01:00 Marcin Paterek <[email protected]>:
>>>
>>>> Well... yes and no.
>>>>
>>>> I have only one server, but I'm tracking a bug that causes my provider
>>>> to run a second instance, which is a mirror of my 'original' server. And
>>>> from what we found, the second instance is somehow connected to that result
>>>> 34. However, I don't know what does it mean.
>>>>
>>>> 2015-11-23 12:10 GMT+01:00 Don Park <[email protected]>:
>>>>
>>>>> Are you using the same GSLT across all servers?
>>>>>
>>>>> Remember you need a different GSLT for each server.
>>>>>
>>>>>
>>>>> On Mon, Nov 23, 2015 at 7:54 PM, Marcin Paterek <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> Sometimes my server logs a message:
>>>>>>
>>>>>>
>>>>>> Connection to Steam servers lost. (Result = 34)
>>>>>>
>>>>>>
>>>>>>
>>>>>> Does anybody know what result 34 stands for and why does it happen?
>>>>>>
>>>>>> _______________________________________________
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>>>>>>
>>>>>
>>>>>
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>>>>
>>>>
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