Great info, Vitaliy! I will definitely try it out if everything else fails.
2015-11-23 21:21 GMT+01:00 Absurd Minds <[email protected]>: > Thanks for the info. I'm not having this issue, but it's something I've > feared if servers crash or whatever. I'll be adding this to me scripts > today. > On Nov 23, 2015 3:19 PM, "Vitaliy Genkin" <[email protected]> > wrote: > >> FYI: If your game server specifies exact server ports on the command line >> (using +hostport XXXX +clientport YYYY +tv_port ZZZZ -steamport NNNN) then >> you should also add -net_port_try 1: this will prevent the second instance, >> even if launched by mistake, from trying to “port-climb” attempting to find >> vacant ports bigger than requested and the second instance will immediately >> exit before attempting to log in with the same GSLT and kicking the main >> server instance. >> >> >> >> Best of course is to find the real reason why the second instance is >> launched by mistake, but running with -net_port_try 1 is going to guarantee >> reliable port assignment across multiple server instances on the same >> machine. >> >> >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Marcin >> Paterek >> *Sent:* Monday, November 23, 2015 6:15 AM >> *To:* [email protected] >> *Subject:* Re: [Csgo_servers] Connection to Steam servers lost (result >> 34) >> >> >> >> Thanks, Nicholas. >> >> >> >> 2015-11-23 14:59 GMT+01:00 Nicholas Hastings <[email protected]>: >> >> The "34 error" is a symptom of your issue, not the cause. >> >> EResult 34 is LogonSessionReplaced, which is exactly what's happening >> when you have a second instance start with the same token. >> >> -- >> Nicholas Hastings >> AlliedMods.net <http://www.alliedmods.net> >> >> >> >> >> *Marcin Paterek* <[email protected]> >> >> Monday, November 23, 2015 8:08 AM >> >> Yeah, we're investigating it together. Still, we can't find what exactly >> causes the bug and we hoped it may be connected to that 34 error. If that's >> not the case... ehh, we're going to look further into. >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> *Don Park* <[email protected]> >> >> Monday, November 23, 2015 8:02 AM >> >> This sounds like something you should talk with your service provider. >> I'd suggest you talk with them about it as this is probably outside the >> scope of this email list. Either have them disable/prevent the second >> instance from starting up or something. >> >> >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> *Marcin Paterek* <[email protected]> >> >> Monday, November 23, 2015 7:56 AM >> >> As long as there is only one instance, my server works fine. But when the >> second instance appears out of the blue, it 'overtakes' the token - you >> cannot connect to the first instance (though there may be people still >> playing) until I kill both of them and start the server normally again. I'm >> kind of confused, because we can't find what's causing a second instance to >> start. We've tried to disable SM, run vanilla server, disable GOTV - no >> luck at all. >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> *Don Park* <[email protected]> >> >> Monday, November 23, 2015 7:15 AM >> >> That's the bug. >> >> >> >> Only 1 instance can be connected at a time. So your provider having an >> issue with running a second instance is an issue with their deployment. >> Because this is what it sounds like. >> >> >> >> Step 1: You start your server, your GSLT connects to Valve's servers and >> gives your server the go-ahead. >> >> Step 2: Wait a little bit. >> >> Step 3: The second instance logs on, connects via the same GSLT and >> connects to Valve's servers and gives the second instance the go-ahead. >> >> Step 3.5: Valve's servers stops communicating with your server (therefore >> result 34) and you get the error >> >> Step 4: You restart your server, which then goes back to Step 1. >> >> >> >> I'd suggest for you to diagnose it, consider running your server IP >> against Valve's API. >> >> >> >> >> http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=203.189.71.xxx >> >> >> >> Of course, add your own IP to the end there. So run that when it's >> working, and then run it again when it's not. If ""success": false," >> for the second time running, then you can kinda suggest/think it's the GSLT >> that's causing the issue. >> >> >> >> Also, may or may not be stating the obvious, but can your server connect >> to Steam servers? >> >> >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> *Marcin Paterek* <[email protected]> >> >> Monday, November 23, 2015 6:32 AM >> >> I know, but that doesn't help me to find the bug. >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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