Great info, Vitaliy! I will definitely try it out if everything else fails.

2015-11-23 21:21 GMT+01:00 Absurd Minds <[email protected]>:

> Thanks for the info. I'm not having this issue, but it's something I've
> feared if servers crash or whatever. I'll be adding this to me scripts
> today.
> On Nov 23, 2015 3:19 PM, "Vitaliy Genkin" <[email protected]>
> wrote:
>
>> FYI: If your game server specifies exact server ports on the command line
>> (using +hostport XXXX +clientport YYYY +tv_port ZZZZ -steamport NNNN) then
>> you should also add -net_port_try 1: this will prevent the second instance,
>> even if launched by mistake, from trying to “port-climb” attempting to find
>> vacant ports bigger than requested and the second instance will immediately
>> exit before attempting to log in with the same GSLT and kicking the main
>> server instance.
>>
>>
>>
>> Best of course is to find the real reason why the second instance is
>> launched by mistake, but running with -net_port_try 1 is going to guarantee
>> reliable port assignment across multiple server instances on the same
>> machine.
>>
>>
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Marcin
>> Paterek
>> *Sent:* Monday, November 23, 2015 6:15 AM
>> *To:* [email protected]
>> *Subject:* Re: [Csgo_servers] Connection to Steam servers lost (result
>> 34)
>>
>>
>>
>> Thanks, Nicholas.
>>
>>
>>
>> 2015-11-23 14:59 GMT+01:00 Nicholas Hastings <[email protected]>:
>>
>> The "34 error" is a symptom of your issue, not the cause.
>>
>> EResult 34 is LogonSessionReplaced, which is exactly what's happening
>> when you have a second instance start with the same token.
>>
>> --
>> Nicholas Hastings
>> AlliedMods.net <http://www.alliedmods.net>
>>
>>
>>
>>
>> *Marcin Paterek* <[email protected]>
>>
>> Monday, November 23, 2015 8:08 AM
>>
>> Yeah, we're investigating it together. Still, we can't find what exactly
>> causes the bug and we hoped it may be connected to that 34 error. If that's
>> not the case... ehh, we're going to look further into.
>>
>>
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>> *Don Park* <[email protected]>
>>
>> Monday, November 23, 2015 8:02 AM
>>
>> This sounds like something you should talk with your service provider.
>> I'd suggest you talk with them about it as this is probably outside the
>> scope of this email list.  Either have them disable/prevent the second
>> instance from starting up or something.
>>
>>
>>
>>
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>> *Marcin Paterek* <[email protected]>
>>
>> Monday, November 23, 2015 7:56 AM
>>
>> As long as there is only one instance, my server works fine. But when the
>> second instance appears out of the blue, it 'overtakes' the token - you
>> cannot connect to the first instance (though there may be people still
>> playing) until I kill both of them and start the server normally again. I'm
>> kind of confused, because we can't find what's causing a second instance to
>> start. We've tried to disable SM, run vanilla server, disable GOTV - no
>> luck at all.
>>
>>
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>> *Don Park* <[email protected]>
>>
>> Monday, November 23, 2015 7:15 AM
>>
>> That's the bug.
>>
>>
>>
>> Only 1 instance can be connected at a time.  So your provider having an
>> issue with running a second instance is an issue with their deployment.
>> Because this is what it sounds like.
>>
>>
>>
>> Step 1: You start your server, your GSLT connects to Valve's servers and
>> gives your server the go-ahead.
>>
>> Step 2: Wait a little bit.
>>
>> Step 3: The second instance logs on, connects via the same GSLT and
>> connects to Valve's servers and gives the second instance the go-ahead.
>>
>> Step 3.5: Valve's servers stops communicating with your server (therefore
>> result 34) and you get the error
>>
>> Step 4: You restart your server, which then goes back to Step 1.
>>
>>
>>
>> I'd suggest for you to diagnose it, consider running your server IP
>> against Valve's API.
>>
>>
>>
>>
>> http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=203.189.71.xxx
>>
>>
>>
>> Of course, add your own IP to the end there.  So run that when it's
>> working, and then run it again when it's not.  If ""success": false,"
>> for the second time running, then you can kinda suggest/think it's the GSLT
>> that's causing the issue.
>>
>>
>>
>> Also, may or may not be stating the obvious, but can your server connect
>> to Steam servers?
>>
>>
>>
>>
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>> *Marcin Paterek* <[email protected]>
>>
>> Monday, November 23, 2015 6:32 AM
>>
>> I know, but that doesn't help me to find the bug.
>>
>>
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>>
>>
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>>
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to