The "34 error" is a symptom of your issue, not the cause.

EResult 34 is LogonSessionReplaced, which is exactly what's happening
when you have a second instance start with the same token.

-- 
Nicholas Hastings
AlliedMods.net <http://www.alliedmods.net>



> Marcin Paterek <mailto:[email protected]>
> Monday, November 23, 2015 8:08 AM
> Yeah, we're investigating it together. Still, we can't find what
> exactly causes the bug and we hoped it may be connected to that 34
> error. If that's not the case... ehh, we're going to look further into.
>
>
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> Don Park <mailto:[email protected]>
> Monday, November 23, 2015 8:02 AM
> This sounds like something you should talk with your service
> provider.  I'd suggest you talk with them about it as this is probably
> outside the scope of this email list.  Either have them
> disable/prevent the second instance from starting up or something.  
>
>
>
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> Marcin Paterek <mailto:[email protected]>
> Monday, November 23, 2015 7:56 AM
> As long as there is only one instance, my server works fine. But when
> the second instance appears out of the blue, it 'overtakes' the token
> - you cannot connect to the first instance (though there may be people
> still playing) until I kill both of them and start the server normally
> again. I'm kind of confused, because we can't find what's causing a
> second instance to start. We've tried to disable SM, run vanilla
> server, disable GOTV - no luck at all.
>
>
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> Don Park <mailto:[email protected]>
> Monday, November 23, 2015 7:15 AM
> That's the bug.
>
> Only 1 instance can be connected at a time.  So your provider having
> an issue with running a second instance is an issue with their
> deployment.  Because this is what it sounds like.
>
> Step 1: You start your server, your GSLT connects to Valve's servers
> and gives your server the go-ahead.
> Step 2: Wait a little bit.
> Step 3: The second instance logs on, connects via the same GSLT and
> connects to Valve's servers and gives the second instance the go-ahead.
> Step 3.5: Valve's servers stops communicating with your server
> (therefore result 34) and you get the error
> Step 4: You restart your server, which then goes back to Step 1.
>
> I'd suggest for you to diagnose it, consider running your server IP
> against Valve's API.
>
> http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=203.189.71.xxx
>
> Of course, add your own IP to the end there.  So run that when it's
> working, and then run it again when it's not.  If ""success": false,"
> for the second time running, then you can kinda suggest/think it's the
> GSLT that's causing the issue.  
>
> Also, may or may not be stating the obvious, but can your server
> connect to Steam servers?  
>
>
>
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> Marcin Paterek <mailto:[email protected]>
> Monday, November 23, 2015 6:32 AM
> I know, but that doesn't help me to find the bug.
>
>
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