This sounds like something you should talk with your service provider.  I'd
suggest you talk with them about it as this is probably outside the scope
of this email list.  Either have them disable/prevent the second instance
from starting up or something.


On Mon, Nov 23, 2015 at 9:56 PM, Marcin Paterek <[email protected]> wrote:

> As long as there is only one instance, my server works fine. But when the
> second instance appears out of the blue, it 'overtakes' the token - you
> cannot connect to the first instance (though there may be people still
> playing) until I kill both of them and start the server normally again. I'm
> kind of confused, because we can't find what's causing a second instance to
> start. We've tried to disable SM, run vanilla server, disable GOTV - no
> luck at all.
>
> 2015-11-23 13:15 GMT+01:00 Don Park <[email protected]>:
>
>> That's the bug.
>>
>> Only 1 instance can be connected at a time.  So your provider having an
>> issue with running a second instance is an issue with their deployment.
>> Because this is what it sounds like.
>>
>> Step 1: You start your server, your GSLT connects to Valve's servers and
>> gives your server the go-ahead.
>> Step 2: Wait a little bit.
>> Step 3: The second instance logs on, connects via the same GSLT and
>> connects to Valve's servers and gives the second instance the go-ahead.
>> Step 3.5: Valve's servers stops communicating with your server (therefore
>> result 34) and you get the error
>> Step 4: You restart your server, which then goes back to Step 1.
>>
>> I'd suggest for you to diagnose it, consider running your server IP
>> against Valve's API.
>>
>>
>> http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=203.189.71.xxx
>>
>> Of course, add your own IP to the end there.  So run that when it's
>> working, and then run it again when it's not.  If ""success": false,"
>> for the second time running, then you can kinda suggest/think it's the GSLT
>> that's causing the issue.
>>
>> Also, may or may not be stating the obvious, but can your server connect
>> to Steam servers?
>>
>>
>> On Mon, Nov 23, 2015 at 8:32 PM, Marcin Paterek <[email protected]>
>> wrote:
>>
>>> I know, but that doesn't help me to find the bug.
>>>
>>> 2015-11-23 12:26 GMT+01:00 Geo B. <[email protected]>:
>>>
>>>> Only 1 instance can be connected with at a time with a defined token.
>>>>
>>>> 2015-11-23 12:22 GMT+01:00 Marcin Paterek <[email protected]>:
>>>>
>>>>> Well... yes and no.
>>>>>
>>>>> I have only one server, but I'm tracking a bug that causes my provider
>>>>> to run a second instance, which is a mirror of my 'original' server. And
>>>>> from what we found, the second instance is somehow connected to that 
>>>>> result
>>>>> 34. However, I don't know what does it mean.
>>>>>
>>>>> 2015-11-23 12:10 GMT+01:00 Don Park <[email protected]>:
>>>>>
>>>>>> Are you using the same GSLT across all servers?
>>>>>>
>>>>>> Remember you need a different GSLT for each server.
>>>>>>
>>>>>>
>>>>>> On Mon, Nov 23, 2015 at 7:54 PM, Marcin Paterek <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>> Sometimes my server logs a message:
>>>>>>>
>>>>>>>
>>>>>>> Connection to Steam servers lost. (Result = 34)
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> Does anybody know what result 34 stands for and why does it happen?
>>>>>>>
>>>>>>> _______________________________________________
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>>>>>>>
>>>>>>
>>>>>>
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>>>>>>
>>>>>
>>>>>
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>>>>
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