Let's not turn this into Franc1sco drama. Although you should never trust
what the plugin author says about something not being against the
rules,especially people with reputations like Franc1sco) in this case, the
"This is fine" came from Asherkin and not Franc1sco.
https://forums.alliedmods.net/showthread.php?p=2376637#post2376637

On Tue, Jan 26, 2016 at 9:23 PM, Matthias "InstantMuffin" Kollek <
[email protected]> wrote:

> "he claimed that it's not against Valve's rule"
> Depends on what you use it for.
>
> That said, sure, go ahead, trust Francisco with anything. rofl
> FYI: As all his other plugins, this one is riddled with numerous
> (beginner) mistakes. It runs the risk of potentially using uninitialized
> memory, and putting that into a query/in the db.
> It also improperly uses the admin/command access system. Few things on top
> of my head.
>
>
> On 27.01.2016 03:17, Ben Roy wrote:
>
> The plugin used was Custom Weapon Models. It can be linked:
> <https://forums.alliedmods.net/showthread.php?t=276779>
> https://forums.alliedmods.net/showthread.php?t=276779
> It allows community-made weapon models instead.
> Read the OP(plugin link)'s post, he claimed that it's not against Valve's
> rule.
>
> On 1/26/2016 9:06 PM, Daniel Barreiro wrote:
>
> Let's drop the word semantics and view it how it is.
>
> Did you let someone use a knife that was not in their inventory. Don't
> bullshit "it wasn't a flip knife slaughter, it was just a flip knife".
> Don't bullshit "it wasn't an official knife it was a custom one therefore
> it's okay!". Don't bullshit "It was the original knife model so it was in
> their inventory! I may have put a custom pattern onto that default knife,
> but the knife itself was in their inventory! It's totally different than
> giving a player with a vanilla karambit a karambit slaughter"
>
> Did you let someone use a knife that was not in their inventory. It's that
> simple of a question. If you let someone use a knife that was not in their
> inventory, you broke the rule. It's that simple.
>
> On Tue, Jan 26, 2016 at 9:01 PM, Ivan Ho <[email protected]> wrote:
>
>> Yep, my server has been banned. No custom skins active what so ever.
>>
>>
>> Anyone else?
>>
>>
>> On 27/01/2016 12:46 pm, Absurd Minds wrote:
>>
>> Custom skins are not "csgo items". They're custom items viewable
>> within csgo.
>> On Jan 26, 2016 8:44 PM, "Daniel Barreiro"
>> <[email protected]> wrote:
>>
>> Going back to the original message, I see this:
>> -Allowing players to claim temporary ownership of CS:GO items that
>> are not in their inventory (Weapon skins, knives, etc.).
>>
>> Were those knives in their inventory? If yes, then it was a false
>> ban. If no, it was a legit ban.
>> I'm fairly sure custom knives are CS:GO items that are not in their
>> inventory.
>>
>> On Tue, Jan 26, 2016 at 8:32 PM, Kevin C < <[email protected]>
>> [email protected]>
>> wrote:
>>
>> Our servers were all just hit with a ban of our server tokens.
>> Anyone else have this issue? We don't run any knife skin plugins
>> after valves announcement, we recently added a custom knife plugin
>> that allows players to have knives that are community-made and not
>> sold by valve. Based on valves original statement this should be
>> allowed.
>>
>> Our GSLT account has this message:
>> Your account has an active ban on its game server tokens.
>> This ban expires on Friday, 01-Jan-38 00:00:00 GMT
>>
>> WTF Valve?
>>
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