There is for me, because I read all those messages.
Feel free to find them, it shouldn't be too hard. Until then, please
don't be a dick and call "bullshit" on others.
On 27.01.2016 03:29, Daniel Barreiro wrote:
For all we know, when Valve said "custom content" they could have
meant "custom knives" and not "existing knives with custom skins".
There's no way to 100% know for sure without someone either finding
that original message where it was OK'd that Asherkin is referencing,
or we get a statement straight from Valve.
On Tue, Jan 26, 2016 at 9:23 PM, Matthias "InstantMuffin" Kollek
<[email protected] <mailto:[email protected]>> wrote:
"he claimed that it's not against Valve's rule"
Depends on what you use it for.
That said, sure, go ahead, trust Francisco with anything. rofl
FYI: As all his other plugins, this one is riddled with numerous
(beginner) mistakes. It runs the risk of potentially using
uninitialized memory, and putting that into a query/in the db.
It also improperly uses the admin/command access system. Few
things on top of my head.
On 27.01.2016 03:17, Ben Roy wrote:
The plugin used was Custom Weapon Models. It can be linked:
https://forums.alliedmods.net/showthread.php?t=276779
It allows community-made weapon models instead.
Read the OP(plugin link)'s post, he claimed that it's not against
Valve's rule.
On 1/26/2016 9:06 PM, Daniel Barreiro wrote:
Let's drop the word semantics and view it how it is.
Did you let someone use a knife that was not in their inventory.
Don't bullshit "it wasn't a flip knife slaughter, it was just a
flip knife". Don't bullshit "it wasn't an official knife it was
a custom one therefore it's okay!". Don't bullshit "It was the
original knife model so it was in their inventory! I may have
put a custom pattern onto that default knife, but the knife
itself was in their inventory! It's totally different than
giving a player with a vanilla karambit a karambit slaughter"
Did you let someone use a knife that was not in their inventory.
It's that simple of a question. If you let someone use a knife
that was not in their inventory, you broke the rule. It's that
simple.
On Tue, Jan 26, 2016 at 9:01 PM, Ivan Ho <[email protected]
<mailto:[email protected]>> wrote:
Yep, my server has been banned. No custom skins active what
so ever.
Anyone else?
On 27/01/2016 12:46 pm, Absurd Minds wrote:
Custom skins are not "csgo items". They're custom items
viewable
within csgo.
On Jan 26, 2016 8:44 PM, "Daniel Barreiro"
<[email protected]
<mailto:[email protected]>> wrote:
Going back to the original message, I see this:
-Allowing players to claim temporary ownership of CS:GO
items that
are not in their inventory (Weapon skins, knives, etc.).
Were those knives in their inventory? If yes, then it was
a false
ban. If no, it was a legit ban.
I'm fairly sure custom knives are CS:GO items that are not
in their
inventory.
On Tue, Jan 26, 2016 at 8:32 PM, Kevin C
<[email protected] <mailto:[email protected]>>
wrote:
Our servers were all just hit with a ban of our server
tokens.
Anyone else have this issue? We don't run any knife skin
plugins
after valves announcement, we recently added a custom
knife plugin
that allows players to have knives that are
community-made and not
sold by valve. Based on valves original statement this
should be
allowed.
Our GSLT account has this message:
Your account has an active ban on its game server tokens.
This ban expires on Friday, 01-Jan-38 00:00:00 GMT
WTF Valve?
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