There is for me, because I read all those messages.
Feel free to find them, it shouldn't be too hard. Until then, please don't be a dick and call "bullshit" on others.

On 27.01.2016 03:29, Daniel Barreiro wrote:
For all we know, when Valve said "custom content" they could have meant "custom knives" and not "existing knives with custom skins". There's no way to 100% know for sure without someone either finding that original message where it was OK'd that Asherkin is referencing, or we get a statement straight from Valve.

On Tue, Jan 26, 2016 at 9:23 PM, Matthias "InstantMuffin" Kollek <[email protected] <mailto:[email protected]>> wrote:

    "he claimed that it's not against Valve's rule"
    Depends on what you use it for.

    That said, sure, go ahead, trust Francisco with anything. rofl
    FYI: As all his other plugins, this one is riddled with numerous
    (beginner) mistakes. It runs the risk of potentially using
    uninitialized memory, and putting that into a query/in the db.
    It also improperly uses the admin/command access system. Few
    things on top of my head.


    On 27.01.2016 03:17, Ben Roy wrote:
    The plugin used was Custom Weapon Models. It can be linked:
    https://forums.alliedmods.net/showthread.php?t=276779
    It allows community-made weapon models instead.
    Read the OP(plugin link)'s post, he claimed that it's not against
    Valve's rule.

    On 1/26/2016 9:06 PM, Daniel Barreiro wrote:
    Let's drop the word semantics and view it how it is.

    Did you let someone use a knife that was not in their inventory.
    Don't bullshit "it wasn't a flip knife slaughter, it was just a
    flip knife". Don't bullshit "it wasn't an official knife it was
    a custom one therefore it's okay!". Don't bullshit "It was the
    original knife model so it was in their inventory! I may have
    put a custom pattern onto that default knife, but the knife
    itself was in their inventory! It's totally different than
    giving a player with a vanilla karambit a karambit slaughter"

    Did you let someone use a knife that was not in their inventory.
    It's that simple of a question. If you let someone use a knife
    that was not in their inventory, you broke the rule. It's that
    simple.

    On Tue, Jan 26, 2016 at 9:01 PM, Ivan Ho <[email protected]
    <mailto:[email protected]>> wrote:

        Yep, my server has been banned. No custom skins active what
        so ever.
        Anyone else?
        On 27/01/2016 12:46 pm, Absurd Minds wrote:
        Custom skins are not "csgo items". They're custom items
        viewable
        within csgo.
        On Jan 26, 2016 8:44 PM, "Daniel Barreiro"
        <[email protected]
        <mailto:[email protected]>> wrote:

        Going back to the original message, I see this:
        -Allowing players to claim temporary ownership of CS:GO
        items that
        are not in their inventory (Weapon skins, knives, etc.).

        Were those knives in their inventory? If yes, then it was
        a false
        ban. If no, it was a legit ban.
        I'm fairly sure custom knives are CS:GO items that are not
        in their
        inventory.

        On Tue, Jan 26, 2016 at 8:32 PM, Kevin C
        <[email protected] <mailto:[email protected]>>
        wrote:

        Our servers were all just hit with a ban of our server
        tokens.
        Anyone else have this issue? We don't run any knife skin
        plugins
        after valves announcement, we recently added a custom
        knife plugin
        that allows players to have knives that are
        community-made and not
        sold by valve. Based on valves original statement this
        should be
        allowed.

        Our GSLT account has this message:
        Your account has an active ban on its game server tokens.
        This ban expires on Friday, 01-Jan-38 00:00:00 GMT

        WTF Valve?

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