If you use this with officially existing models, I doubt this is allowed.
On 27.01.2016 03:27, Daniel Barreiro wrote:
Let's not turn this into Franc1sco drama. Although you should never
trust what the plugin author says about something not being against
the rules,especially people with reputations like Franc1sco) in this
case, the "This is fine" came from Asherkin and not Franc1sco.
https://forums.alliedmods.net/showthread.php?p=2376637#post2376637
On Tue, Jan 26, 2016 at 9:23 PM, Matthias "InstantMuffin" Kollek
<[email protected] <mailto:[email protected]>> wrote:
"he claimed that it's not against Valve's rule"
Depends on what you use it for.
That said, sure, go ahead, trust Francisco with anything. rofl
FYI: As all his other plugins, this one is riddled with numerous
(beginner) mistakes. It runs the risk of potentially using
uninitialized memory, and putting that into a query/in the db.
It also improperly uses the admin/command access system. Few
things on top of my head.
On 27.01.2016 03:17, Ben Roy wrote:
The plugin used was Custom Weapon Models. It can be linked:
https://forums.alliedmods.net/showthread.php?t=276779
It allows community-made weapon models instead.
Read the OP(plugin link)'s post, he claimed that it's not against
Valve's rule.
On 1/26/2016 9:06 PM, Daniel Barreiro wrote:
Let's drop the word semantics and view it how it is.
Did you let someone use a knife that was not in their inventory.
Don't bullshit "it wasn't a flip knife slaughter, it was just a
flip knife". Don't bullshit "it wasn't an official knife it was
a custom one therefore it's okay!". Don't bullshit "It was the
original knife model so it was in their inventory! I may have
put a custom pattern onto that default knife, but the knife
itself was in their inventory! It's totally different than
giving a player with a vanilla karambit a karambit slaughter"
Did you let someone use a knife that was not in their inventory.
It's that simple of a question. If you let someone use a knife
that was not in their inventory, you broke the rule. It's that
simple.
On Tue, Jan 26, 2016 at 9:01 PM, Ivan Ho <[email protected]
<mailto:[email protected]>> wrote:
Yep, my server has been banned. No custom skins active what
so ever.
Anyone else?
On 27/01/2016 12:46 pm, Absurd Minds wrote:
Custom skins are not "csgo items". They're custom items
viewable
within csgo.
On Jan 26, 2016 8:44 PM, "Daniel Barreiro"
<[email protected]
<mailto:[email protected]>> wrote:
Going back to the original message, I see this:
-Allowing players to claim temporary ownership of CS:GO
items that
are not in their inventory (Weapon skins, knives, etc.).
Were those knives in their inventory? If yes, then it was
a false
ban. If no, it was a legit ban.
I'm fairly sure custom knives are CS:GO items that are not
in their
inventory.
On Tue, Jan 26, 2016 at 8:32 PM, Kevin C
<[email protected] <mailto:[email protected]>>
wrote:
Our servers were all just hit with a ban of our server
tokens.
Anyone else have this issue? We don't run any knife skin
plugins
after valves announcement, we recently added a custom
knife plugin
that allows players to have knives that are
community-made and not
sold by valve. Based on valves original statement this
should be
allowed.
Our GSLT account has this message:
Your account has an active ban on its game server tokens.
This ban expires on Friday, 01-Jan-38 00:00:00 GMT
WTF Valve?
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