Repost due to too long a message (it included previous messages in this thread before).
---------------------------------- I really cannot believe they're treating these like VAC bans. Client side cheating is very different from modified servers. The server being modified means a good chance for a false positive. A plugin could be using an interface innocently, but be marked as a "inventory modifier." Valve has never clearly communicated with the community on what exactly they consider wrong. Does this mean just official items/skins, or does this mean server cannot have any custom weapons/items/skins? Does this mean if the gamemode we use restricts certain items that we are up for ban? Even though the server is clearly listed as a modified server like Jailbreak? What happens when a GSLT is compromised? Shared GSPs aren't exactly rocks when it comes to security. And either the GSLT token is set in command line, which is possible to see with process stats, or its set in autoexec.cfg. Process stats are not generally privileged information on OSes. In Linux this can be accessed via the file system in /proc/<pid>/cmdline. A simple SourceMod plugin can strip through a GSP's /proc folder and steal all the GSLT tokens. There is absolutely no security here. The file method through autoexec.cfg would depend solely on file permissions. There is just so many things wrong with this system that, unless Valve fixes it, will force us to abandon and boycott CS:GO and future Valve titles. A lot of times this plugins are used for innocent purposes, and not to generate money. But because of a few bad apples Valve decides to wack everyone else. This is truly unacceptable. I say to those affected, get together with your communities and organize a protest for this over-reaching and over-bearing response by Valve to just a few people that were abusing the system. The best and most effective way would be to cease playing CS:GO, get a refund on it if you can, and post public announcements stating why such actions had to be taken.
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