So Valve updated their terms, custom content is banned. Any custom items/skins/whatever. Lovely that they didn't bother to notify us using that GSLT tool at all. I don't know where or how they thought changing Vitaliy Genkin's originally posted rules would get noticed.
[To clarify: it is also not acceptable to provide players with custom models and/or weapon skins that do not exist in the CS:GO ecosystem] http://blog.counter-strike.net/index.php/server_guidelines/ On Thu, Jan 28, 2016 at 3:53 PM, Max Krivanek <[email protected]> wrote: > Repost due to too long a message (it included previous messages in this > thread before). > > ---------------------------------- > > I really cannot believe they're treating these like VAC bans. Client side > cheating is very different from modified servers. The server being > modified means a good chance for a false positive. A plugin could be using > an interface innocently, but be marked as a "inventory modifier." Valve > has never clearly communicated with the community on what exactly they > consider wrong. Does this mean just official items/skins, or does this > mean server cannot have any custom weapons/items/skins? Does this mean if > the gamemode we use restricts certain items that we are up for ban? Even > though the server is clearly listed as a modified server like Jailbreak? > What happens when a GSLT is compromised? Shared GSPs aren't exactly rocks > when it comes to security. And either the GSLT token is set in command > line, which is possible to see with process stats, or its set in > autoexec.cfg. Process stats are not generally privileged information on > OSes. In Linux this can be accessed via the file system > in /proc/<pid>/cmdline. A simple SourceMod plugin can strip through a > GSP's /proc folder and steal all the GSLT tokens. There is absolutely no > security here. The file method through autoexec.cfg would depend solely on > file permissions. > > There is just so many things wrong with this system that, unless Valve > fixes it, will force us to abandon and boycott CS:GO and future Valve > titles. A lot of times this plugins are used for innocent purposes, and > not to generate money. But because of a few bad apples Valve decides to > wack everyone else. This is truly unacceptable. > > I say to those affected, get together with your communities and organize a > protest for this over-reaching and over-bearing response by Valve to just a > few people that were abusing the system. The best and most effective way > would be to cease playing CS:GO, get a refund on it if you can, and post > public announcements stating why such actions had to be taken. >
_______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
