So Valve updated their terms, custom content is banned.  Any custom
items/skins/whatever.  Lovely that they didn't bother to notify us using
that GSLT tool at all.  I don't know where or how they thought
changing Vitaliy Genkin's originally posted rules would get noticed.

[To clarify: it is also not acceptable to provide players with custom
models and/or weapon skins that do not exist in the CS:GO ecosystem]

http://blog.counter-strike.net/index.php/server_guidelines/

On Thu, Jan 28, 2016 at 3:53 PM, Max Krivanek <[email protected]> wrote:

> Repost due to too long a message (it included previous messages in this
> thread before).
>
> ----------------------------------
>
> I really cannot believe they're treating these like VAC bans.  Client side
> cheating is very different from modified servers.  The server being
> modified means a good chance for a false positive.  A plugin could be using
> an interface innocently, but be marked as a "inventory modifier."  Valve
> has never clearly communicated with the community on what exactly they
> consider wrong.  Does this mean just official items/skins, or does this
> mean server cannot have any custom weapons/items/skins?  Does this mean if
> the gamemode we use restricts certain items that we are up for ban?  Even
> though the server is clearly listed as a modified server like Jailbreak?
> What happens when a GSLT is compromised?  Shared GSPs aren't exactly rocks
> when it comes to security.  And either the GSLT token is set in command
> line, which is possible to see with process stats, or its set in
> autoexec.cfg.  Process stats are not generally privileged information on
> OSes. In Linux this can be accessed via the file system
> in /proc/<pid>/cmdline.  A simple SourceMod plugin can strip through a
> GSP's /proc folder and steal all the GSLT tokens.  There is absolutely no
> security here.  The file method through autoexec.cfg would depend solely on
> file permissions.
>
> There is just so many things wrong with this system that, unless Valve
> fixes it, will force us to abandon and boycott CS:GO and future Valve
> titles.  A lot of times this plugins are used for innocent purposes, and
> not to generate money.  But because of a few bad apples Valve decides to
> wack everyone else.  This is truly unacceptable.
>
> I say to those affected, get together with your communities and organize a
> protest for this over-reaching and over-bearing response by Valve to just a
> few people that were abusing the system.  The best and most effective way
> would be to cease playing CS:GO, get a refund on it if you can, and post
> public announcements stating why such actions had to be taken.
>
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