Our Jailbreak server didn't modify the knife. It only modified access to
weapons and the player's model.  Ts get orange jumpsuits.

On Thu, Jan 28, 2016 at 4:13 PM, Daniel Barreiro <
[email protected]> wrote:

> >So to clarify, if your not running a pretty vanilla gamemode, you will
> be banned.  Jailbreak, Zombie Mod, etc, appear to be banned if they modify
> player's model, or give a custom weapon.
>
> There's no reason for a custom weapon to need a unique model.
> I don't know what their intention was with player models (it's not clear
> if they meant no custom models whatsoever or just no custom weapon models
> as that's what this whole kerfuffle was about)
>
> On Thu, Jan 28, 2016 at 5:06 PM, Max Krivanek <[email protected]> wrote:
>
>> So to clarify, if your not running a pretty vanilla gamemode, you will be
>> banned.  Jailbreak, Zombie Mod, etc, appear to be banned if they modify
>> player's model, or give a custom weapon.
>>
>> On Thu, Jan 28, 2016 at 4:03 PM, Max Krivanek <[email protected]> wrote:
>>
>>> So Valve updated their terms, custom content is banned.  Any custom
>>> items/skins/whatever.  Lovely that they didn't bother to notify us using
>>> that GSLT tool at all.  I don't know where or how they thought
>>> changing Vitaliy Genkin's originally posted rules would get noticed.
>>>
>>> [To clarify: it is also not acceptable to provide players with custom
>>> models and/or weapon skins that do not exist in the CS:GO ecosystem]
>>>
>>> http://blog.counter-strike.net/index.php/server_guidelines/
>>>
>>> On Thu, Jan 28, 2016 at 3:53 PM, Max Krivanek <[email protected]> wrote:
>>>
>>>> Repost due to too long a message (it included previous messages in this
>>>> thread before).
>>>>
>>>> ----------------------------------
>>>>
>>>> I really cannot believe they're treating these like VAC bans.  Client
>>>> side cheating is very different from modified servers.  The server being
>>>> modified means a good chance for a false positive.  A plugin could be using
>>>> an interface innocently, but be marked as a "inventory modifier."  Valve
>>>> has never clearly communicated with the community on what exactly they
>>>> consider wrong.  Does this mean just official items/skins, or does this
>>>> mean server cannot have any custom weapons/items/skins?  Does this mean if
>>>> the gamemode we use restricts certain items that we are up for ban?  Even
>>>> though the server is clearly listed as a modified server like Jailbreak?
>>>> What happens when a GSLT is compromised?  Shared GSPs aren't exactly rocks
>>>> when it comes to security.  And either the GSLT token is set in command
>>>> line, which is possible to see with process stats, or its set in
>>>> autoexec.cfg.  Process stats are not generally privileged information on
>>>> OSes. In Linux this can be accessed via the file system
>>>> in /proc/<pid>/cmdline.  A simple SourceMod plugin can strip through a
>>>> GSP's /proc folder and steal all the GSLT tokens.  There is absolutely no
>>>> security here.  The file method through autoexec.cfg would depend solely on
>>>> file permissions.
>>>>
>>>> There is just so many things wrong with this system that, unless Valve
>>>> fixes it, will force us to abandon and boycott CS:GO and future Valve
>>>> titles.  A lot of times this plugins are used for innocent purposes, and
>>>> not to generate money.  But because of a few bad apples Valve decides to
>>>> wack everyone else.  This is truly unacceptable.
>>>>
>>>> I say to those affected, get together with your communities and
>>>> organize a protest for this over-reaching and over-bearing response by
>>>> Valve to just a few people that were abusing the system.  The best and most
>>>> effective way would be to cease playing CS:GO, get a refund on it if you
>>>> can, and post public announcements stating why such actions had to be 
>>>> taken.
>>>>
>>>
>>>
>>
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>
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