>So to clarify, if your not running a pretty vanilla gamemode, you will be
banned.  Jailbreak, Zombie Mod, etc, appear to be banned if they modify
player's model, or give a custom weapon.

There's no reason for a custom weapon to need a unique model.
I don't know what their intention was with player models (it's not clear if
they meant no custom models whatsoever or just no custom weapon models as
that's what this whole kerfuffle was about)

On Thu, Jan 28, 2016 at 5:06 PM, Max Krivanek <[email protected]> wrote:

> So to clarify, if your not running a pretty vanilla gamemode, you will be
> banned.  Jailbreak, Zombie Mod, etc, appear to be banned if they modify
> player's model, or give a custom weapon.
>
> On Thu, Jan 28, 2016 at 4:03 PM, Max Krivanek <[email protected]> wrote:
>
>> So Valve updated their terms, custom content is banned.  Any custom
>> items/skins/whatever.  Lovely that they didn't bother to notify us using
>> that GSLT tool at all.  I don't know where or how they thought
>> changing Vitaliy Genkin's originally posted rules would get noticed.
>>
>> [To clarify: it is also not acceptable to provide players with custom
>> models and/or weapon skins that do not exist in the CS:GO ecosystem]
>>
>> http://blog.counter-strike.net/index.php/server_guidelines/
>>
>> On Thu, Jan 28, 2016 at 3:53 PM, Max Krivanek <[email protected]> wrote:
>>
>>> Repost due to too long a message (it included previous messages in this
>>> thread before).
>>>
>>> ----------------------------------
>>>
>>> I really cannot believe they're treating these like VAC bans.  Client
>>> side cheating is very different from modified servers.  The server being
>>> modified means a good chance for a false positive.  A plugin could be using
>>> an interface innocently, but be marked as a "inventory modifier."  Valve
>>> has never clearly communicated with the community on what exactly they
>>> consider wrong.  Does this mean just official items/skins, or does this
>>> mean server cannot have any custom weapons/items/skins?  Does this mean if
>>> the gamemode we use restricts certain items that we are up for ban?  Even
>>> though the server is clearly listed as a modified server like Jailbreak?
>>> What happens when a GSLT is compromised?  Shared GSPs aren't exactly rocks
>>> when it comes to security.  And either the GSLT token is set in command
>>> line, which is possible to see with process stats, or its set in
>>> autoexec.cfg.  Process stats are not generally privileged information on
>>> OSes. In Linux this can be accessed via the file system
>>> in /proc/<pid>/cmdline.  A simple SourceMod plugin can strip through a
>>> GSP's /proc folder and steal all the GSLT tokens.  There is absolutely no
>>> security here.  The file method through autoexec.cfg would depend solely on
>>> file permissions.
>>>
>>> There is just so many things wrong with this system that, unless Valve
>>> fixes it, will force us to abandon and boycott CS:GO and future Valve
>>> titles.  A lot of times this plugins are used for innocent purposes, and
>>> not to generate money.  But because of a few bad apples Valve decides to
>>> wack everyone else.  This is truly unacceptable.
>>>
>>> I say to those affected, get together with your communities and organize
>>> a protest for this over-reaching and over-bearing response by Valve to just
>>> a few people that were abusing the system.  The best and most effective way
>>> would be to cease playing CS:GO, get a refund on it if you can, and post
>>> public announcements stating why such actions had to be taken.
>>>
>>
>>
>
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