There isn't much Valve can do in regards to detect this per server while the list is loading. We're talking about fundamental aspects of the internet.

But realistically they should:

1. Not put so much priority into latency on the server browser. (the
   overwhelming majority of players are not going to care whether the
   server they're joining is 10ms, or 40ms from them, these are servers
   that should have the same priority in the server list.)
2. For Valve titles, actually utilize the fact that they have sv_region
   <https://developer.valvesoftware.com/wiki/Sv_region>. (Remove the
   "world" option, and limit server visibility to the specific region
   specified in the server config)

I expect them to go with #3, do nothing.

You're also assuming malice on behalf of GFLClan, whereas it seems like they're trying to prevent having to constantly switch IPs when changing providers. (according to their forums, here <https://gflclan.com/forums/topic/39299-update-on-gfls-network/>.) Anycasting also gives you the ability to failover in the event of DDoS attacks and other network/routing issues.

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Calvin Judy
Chief Executive Officer
Swiftnode LLC

        
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T. 1-843-410-8486 <tel:843-410-8486>
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