If you are angry at Valve for not dealing with weapon skins, I understand. But this is a separate and even bigger problem that affects multiple games and is even better at draining players from legitimate servers.

Quite the opposite, I honestly don't care one way or another about communities abusing skins or anycast to appear as though latency is low in multiple continents. But I've watched how Valve has responded to these issues in the past. This will be no different. At the most they may blacklist a few servers, which won't do anything because the owners will just change the IPs or tokens and be back up in a day. And after a couple times of them doing that they won't pursue it further.

That is what you are actually saying. Say you rely entirely on sv_region but filter out any server that has >100 ping. Anycast ping spoofers are going to win because they will show up on sub 100 ping lists while normal servers don't. Even if they fix sv_region it is not going to help because geoip region filtering is already being used and the ping exploit is still sending servers to the top.
It's not what I am saying. I said they *should not* put so much priority into ridiculously low latency (like 5-10ms) on the server list because the overwhelming majority of players don't care if they're on a server with 10ms, or 40ms. Couple that with each server having a region it's restricted to and your latency abuse issue basically seizes to exist. Then the server will be able to broadcast to one region, and players in that region will already have fairly low latency to servers in that region.

As of current, the sv_region feature is completely pointless because setting it to 255 advertises your server as "world." So it would be silly to even utilize the other specific regions for it because you would just be restricting potential traffic for no reason.

--
Calvin Judy
Chief Executive Officer
Swiftnode LLC

        
A. 539 W Commerce St #390, Dallas, Texas
T. 1-843-410-8486 <tel:843-410-8486>
E. cal...@swiftnode.net <mailto:cal...@swiftnode.net>

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