There are many possible ways for Valve to solve this.
Sure, I gave you two options. But Valve isn't going to do anything. There is ways for them to prevent abuse of the weapon skins as well, but they're not doing anything about that either even though people complained about it on this list for over a year.


Every minute while in-game, ping the current server with a2s_info
This leaves way too much room for false positives because of people with awful connections.


Use their new ping estimation API
https://partner.steamgames.com/doc/api/ISteamNetworkingUtils and see
if there are any anomalies.
The location function for that does not send any packets to the destination, it estimates the location by route. (Did you even read this before linking it?) Leaves room for false positives.


1. People are not going to be happy seeing 200 ping servers lumped in
with 10 ping servers.
I did not say put 200ms servers and 10ms servers in the same category. If you want to argue the point I actually made, we can do that.


2. Valve already does something similar by only showing 5000 servers
around your location as determined by ip2location. So it doesn't work.
Yeah, and like I said the sv_region system sucks, it allows servers to specify their location as "world" rather than forcing them to select a region. That would eliminate players from other continents joining a server that's abusing latency.


What ddos are $5 vpses
with 1 shared cpu and 1 tb bw going to save you from?
You have zero understanding of how the DDoS mitigation aspect of this works. It's not the VPS, the VPS is just handling the bgp session, the network where the IP space is being announced is handling the mitigation before it ever reaches the VPS.


But anyway, whether or not GFL is being malicious does not change the
fact that this is a bad practice that needs to stop before it spreads.
This is going to spread either way, more and more providers are pushing out anycast options to their end users. Valve doesn't care about your personal issues with GFL clan, and while Valve won't advocate for them abusing this, they're not going to go out of their way to prevent it. (Based on historical evidence of Valve literally not caring about previous abuse unless it impacts their cash flow)


--

Calvin Judy
Chief Executive Officer
Swiftnode LLC

        
A. 539 W Commerce St #390, Dallas, Texas
T. 1-843-410-8486 <tel:843-410-8486>
E. cal...@swiftnode.net <mailto:cal...@swiftnode.net>

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