I don't think that it makes sense to make this about me, or you, or
our own companies. I believe that it is better to focus on the thread
topic.
My first post in this thread focused on nothing but the topic, your
first post in this thread focused on me.
I am referring to the way that it is being used in these emails. I was
specific about the definition that I (and industry standards) disagree
with.
I mean, what they're doing is the definition of anycasting. I'm not sure
what industry standard you think disagrees with it. They have setup
multiple vultr vms/servers running bgp and have them routed to a
specific endpoints depending on which IP the source requests.
(https://bgp.he.net/net/92.119.148.0/24#_dns)
Anycast is a network addressing and routing methodology in which a
single destination address has multiple routing paths to two or more
endpoint destinations. Routers will select the desired path on the basis
of number of hops, distance, lowest cost, latency measurements or based
on the least congested route.
If the stated reason for them remotely proxying queries is DDoS
mitigation, then I do not see that as valid.
You're creating this weird either/or situation. They could be using
vultr's anycast for multiple reasons. Eg. DDoS Mitigation *and* Routing
their own IP block for reliability/ease of movement between providers
*and *because it gives them an added benefit with the server browser
latency.
There is no statement in our TOS/AUP that would justify taking an
action against a customer for something they are doing at another host.
"/We reserve the right to cancel service at any time, for any reason,
and give the renter a prorated refund according to how much time is left
in the rental period./" - https://www.nfoservers.com/termsofservice.php
For what it's worth I covered this in short in my original response. The
only time Valve cares about issues like this is when they effect their
profits. This has been shown time and time again, CS1.6 has had fake
player servers for a decade, CS:S had servers that redirected you when
you join, had fake players, TF2 has fake players/idle bots. But the
moment CSGO got skin addons they nuked it, then people came up with a
workaround by swapping tokens and they couldn't be asked to care about
it. Do you think they're going to tackle exploitative use of bgp?
--
Calvin Judy
Chief Executive Officer
Swiftnode LLC
A. 539 W Commerce St #390, Dallas, Texas
T. 1-843-410-8486 <tel:843-410-8486>
E. cal...@swiftnode.net <mailto:cal...@swiftnode.net>
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