I don't think that it makes sense to make this about me, or you, or our own companies. I believe that it is better to focus on the thread topic.
My first post in this thread focused on nothing but the topic, your first post in this thread focused on me.

I am referring to the way that it is being used in these emails. I was specific about the definition that I (and industry standards) disagree with.
I mean, what they're doing is the definition of anycasting. I'm not sure what industry standard you think disagrees with it. They have setup multiple vultr vms/servers running bgp and have them routed to a specific endpoints depending on which IP the source requests. (https://bgp.he.net/net/92.119.148.0/24#_dns)

Anycast is a network addressing and routing methodology in which a single destination address has multiple routing paths to two or more endpoint destinations. Routers will select the desired path on the basis of number of hops, distance, lowest cost, latency measurements or based on the least congested route.


If the stated reason for them remotely proxying queries is DDoS mitigation, then I do not see that as valid.
You're creating this weird either/or situation. They could be using vultr's anycast for multiple reasons. Eg. DDoS Mitigation *and* Routing their own IP block for reliability/ease of movement between providers *and *because it gives them an added benefit with the server browser latency.

There is no statement in our TOS/AUP that would justify taking an action against a customer for something they are doing at another host.
"/We reserve the right to cancel service at any time, for any reason, and give the renter a prorated refund according to how much time is left in the rental period./" - https://www.nfoservers.com/termsofservice.php


For what it's worth I covered this in short in my original response. The only time Valve cares about issues like this is when they effect their profits. This has been shown time and time again, CS1.6 has had fake player servers for a decade, CS:S had servers that redirected you when you join, had fake players, TF2 has fake players/idle bots. But the moment CSGO got skin addons they nuked it, then people came up with a workaround by swapping tokens and they couldn't be asked to care about it. Do you think they're going to tackle exploitative use of bgp?


--
Calvin Judy
Chief Executive Officer
Swiftnode LLC

        
A. 539 W Commerce St #390, Dallas, Texas
T. 1-843-410-8486 <tel:843-410-8486>
E. cal...@swiftnode.net <mailto:cal...@swiftnode.net>

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