http://bugs.opencompositing.org/show_bug.cgi?id=781
--- Comment #39 from [EMAIL PROTECTED] 2008-04-17 19:00:18 --- (In reply to comment #38) > (In reply to comment #37) > > Does turning off any kind of translucency of the decorations make a > > difference? > > > > Is this a 64bit machine? > > > > I doubt damage events beating the X server's rendering to the framebuffer is > > the cause as even if that is happening there should never be a state where > > anything is miss-colored, except for some initial garbage but I find it > > unlikely that the garbage would happen to look like some miss-colored > > decorations. > > > > Server side convolution filters are used extensively for the shadows and > > translucency of decorations. As this seem to be a nvidia driver specific > > problem, I suspect that it's the handling of these convolution filters in > > their > > driver that is causing issues. I doubt that nvidia is accelerating these > > filters but how their driver interacts with the general software code for > > these > > filters might be the problem. > > > > I have a 32 bit machine, and have the window decoration problem (but never > have > the wrong colored shadows). > > Well. The window decoration part of this bug does look pretty much like > garbage see the first couple links to screenshots posted here: > http://www.nvnews.net/vbulletin/showthread.php?t=104822 > There is also a good screenshot of the window dec problem in Bug 811 -- Configure bugmail: http://bugs.opencompositing.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ Dev mailing list [email protected] http://lists.compiz-fusion.org/mailman/listinfo/dev
