http://bugs.opencompositing.org/show_bug.cgi?id=781
--- Comment #38 from [EMAIL PROTECTED] 2008-04-17 18:59:10 --- (In reply to comment #37) > Does turning off any kind of translucency of the decorations make a > difference? > > Is this a 64bit machine? > > I doubt damage events beating the X server's rendering to the framebuffer is > the cause as even if that is happening there should never be a state where > anything is miss-colored, except for some initial garbage but I find it > unlikely that the garbage would happen to look like some miss-colored > decorations. > > Server side convolution filters are used extensively for the shadows and > translucency of decorations. As this seem to be a nvidia driver specific > problem, I suspect that it's the handling of these convolution filters in > their > driver that is causing issues. I doubt that nvidia is accelerating these > filters but how their driver interacts with the general software code for > these > filters might be the problem. > I have a 32 bit machine, and have the window decoration problem (but never have the wrong colored shadows). Well. The window decoration part of this bug does look pretty much like garbage see the first couple links to screenshots posted here: http://www.nvnews.net/vbulletin/showthread.php?t=104822 -- Configure bugmail: http://bugs.opencompositing.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ Dev mailing list [email protected] http://lists.compiz-fusion.org/mailman/listinfo/dev
