> Just because it seems like a good price for you doesn't mean it's a good
> price. Reducing the licence price to one tenth what it is today could mean the
> revenues for the company reduce to one tenth too, which means the development
> team might need to reduce to around one tenth what it is. For a licence one
> tenth what it is today, you have to prove that sales would be ten times bigger
> or more. Do you have such proof?

Let's be clear, here all people are just telling their own opinions
(you too) and i'm not pretending
to be correct. I've no proof but: first, the offer announced here is
of 499$ thus not very different
from the one i've stated, second i've pointed out another example
(JetBrains tools) for a product
used by developers with a reasonable price. Just to be clear i work
for a company that pay for
a commercial license thus i somewhat know the price.

>
> You have absolutely no information on how elastic the Qt commercial price is,
> so kindly don't speculate on what price would be good. The only entity that is
> close to having that information is the one doing Qt sales in the first place
> and even then I don't know they know very well.
I'm not a TQC sales guy (nor you) but i know that sales guys know exactly the
income and state of the company that owns a commercial license. Thus they
should have a good picture of their commercial customers.
The problem is that a lot of developers that use the LGPL license
currently cannot afford
a commercial license. Those users are wasted money that could benefit
the TQC.

>
> > Furthermore i think that current LGPL users could be more
> > willing to buy a commercial company once a good price for them is available
> > (at that point i would simply turn Qt dual licensing GPL or Commerical
> > period).
>
> No, they aren't. Just see that someone else posted on this thread that they
> were paying for a year and then decided to stop doing so because they weren't
> using the licence or support. That's the big issue: why keep paying for
> something you're also getting for free? Companies don't pay out of the
> goodness of their hearts.

Maybe you didn't get it but i meant to both put a reasonable price for
a commercial
license (500$) and turning everything GPL or commercial. Making everything GPL
forces all LGPL to buy a commercial license. This obviously could turn
away some people
but only if there isn't a proper offer for the commercial license. I
would borrow ideas also
from other frameworks (Unreal engine) and trigger license payment only when
gross revenues exceed a threshold.
Honestly the QTC is fighting itself with LGPL users and on every release
something is added or turned GPL. IMHO i would turn everything GPL or
commercial.

>
> > Another point is that a great framework like Qt need some big investors
> > that are willing to use Qt for their ecosystem. We don't have big
> > informations onthis
> > area but maybe the partnership with LG or with one or more company in the
> > automotive field can give a stable flow of cash.
>
> What makes you think that the automotive field isn't exactly the worst field,
> using Qt in a large set of devices and not contributing code nor paying for
> commercial?

I don't know if it's the worst or the best field but i know that it's
a field with big companies.
I said that a collaboration with a big company could go beyond a
simple payment of a license.
Furthermore Qt licensing is also per device in the embedded field.

> And how do you convince them to pay more? You have to give them something they
> want and wouldn't otherwise get for free.

Turning everything GPL is a good convincement.

> Like a release supported for a big
> number of years. At least for the automotive industry, allergic to the
> (L)GPLv3 as it is, there's one other: the incentive of a licence that doesn't
> have the TiVo clause.

Agree

>
> > In conclusion a 400 euro per developer/year is a nice spot for converting
> > most LGPL users to Commercial.
>
> Conclusion based on opinion, not data. Sorry, this is not how it works.

I'm talking for myself. I wouldn't pay more that $600 yearly (per dev). Again
the announced offer (500$) is not very different from my conclusion.

--
Filippo Cucchetto

Il giorno mer 29 gen 2020 alle ore 23:37 Konstantin Shegunov
<[email protected]> ha scritto:
>
>
>
> On Thu, Jan 30, 2020 at 12:22 AM Matthew Woehlke <[email protected]> 
> wrote:
>>
>> Aside from issues with Patreon's reputation
>
>
> I was not aware of such, but I'm going to take your word for it.
>
>>
>> Besides, I was thinking more along the lines of something that could
>> integrate with other OSS tools (e.g. GitHub).
>
>
> Fair enough.
>
>>
>> I want a "proud sponsors" page. I want to be able to offer bounties for
>> specific bugs or feature requests.
>
>
> I believe everybody would welcome that.
> On that note, just a wild idea, paying per module (i.e. 50$ / year for QtCore 
> + 50$ / year for GUI, etc.) could be more flexible scheme to license. Not 
> sure how that aligns with QtC's sales people, but seems more fair to me to 
> pay for what you use (and by extension support its development).
>
> On Thu, Jan 30, 2020 at 12:26 AM NIkolai Marchenko <[email protected]> 
> wrote:
>>
>> I personally want a goal oriented fundraiser model. Like "revamp qtwidgets", 
>> "do a round of serious bugfixes in qml" etc
>
>
> That also seems fine to me.
> _______________________________________________
> Development mailing list
> [email protected]
> https://lists.qt-project.org/listinfo/development



-- 
Filippo Cucchetto
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