On Mon, Mar 16, 2009 at 3:44 PM, Mason Green <[email protected]> wrote: > Blaze 2.0, a 2D game physics engine based on Box2D, is finally here. The > testBed examples have been completely overhauled with Hybrid and Dog! > > Project page: > http://www.dsource.org/projects/blaze/wiki/WikiStart > > Testbed examples (win32 binary): > http://svn.dsource.org/projects/blaze/downloads/blazeDemos.zip > > I've taken a stab at writing a `getting started` section on the wiki, with > clear (hopefully) instructions on how to compile. Comments, suggestions, > contributions, and bug reports are appreciated in the dsource forum. >
I get really strange performance. It runs.. choppy. Not slow framerate, just really choppy, in a nondeterministic manner. The Hybrid controls are also incredibly sensitive - one button press sets them to absurdly large/small values, usually freezing/crashing the app. My computer should be able to more than handle this. It's a dual-core Athlon X2 4600+.
