On Tue, Mar 17, 2009 at 8:38 AM, Jarrett Billingsley <[email protected]> wrote: > > On Mon, Mar 16, 2009 at 3:44 PM, Mason Green <[email protected]> wrote: > > Blaze 2.0, a 2D game physics engine based on Box2D, is finally here. The > > testBed examples have been completely overhauled with Hybrid and Dog! > > > > Project page: > > http://www.dsource.org/projects/blaze/wiki/WikiStart > > > > Testbed examples (win32 binary): > > http://svn.dsource.org/projects/blaze/downloads/blazeDemos.zip > > > > I've taken a stab at writing a `getting started` section on the wiki, with > > clear (hopefully) instructions on how to compile. Comments, suggestions, > > contributions, and bug reports are appreciated in the dsource forum. > > > > I get really strange performance. It runs.. choppy. Not slow > framerate, just really choppy, in a nondeterministic manner. The > Hybrid controls are also incredibly sensitive - one button press sets > them to absurdly large/small values, usually freezing/crashing the > app. > > My computer should be able to more than handle this. It's a dual-core > Athlon X2 4600+.
The video card you have, and which drivers you are using for it, might be more relevant factors than the speed of your CPU. --bb
