On Mon, Mar 16, 2009 at 7:38 PM, Jarrett Billingsley <[email protected]> wrote: > On Mon, Mar 16, 2009 at 3:44 PM, Mason Green <[email protected]> wrote: >> Blaze 2.0, a 2D game physics engine based on Box2D, is finally here. The >> testBed examples have been completely overhauled with Hybrid and Dog! >> >> Project page: >> http://www.dsource.org/projects/blaze/wiki/WikiStart >> >> Testbed examples (win32 binary): >> http://svn.dsource.org/projects/blaze/downloads/blazeDemos.zip >> >> I've taken a stab at writing a `getting started` section on the wiki, with >> clear (hopefully) instructions on how to compile. Comments, suggestions, >> contributions, and bug reports are appreciated in the dsource forum. >> > > I get really strange performance. It runs.. choppy. Not slow > framerate, just really choppy, in a nondeterministic manner. The > Hybrid controls are also incredibly sensitive - one button press sets > them to absurdly large/small values, usually freezing/crashing the > app. > > My computer should be able to more than handle this. It's a dual-core > Athlon X2 4600+. >
I've tried messing with all my driver's 3D settings to no effect. The framerate is like.. like it's running at 60fps, and then it'll just skip a bunch of frames. Like it suddenly processed way faster than the screen was able to update. It does this constantly - just switching between normal speed and super-fast a few times a second at seemingly random intervals.
