On Tue, 17 Mar 2009 18:54:23 -0400, Mason Green wrote: > Brian wrote: >> I don't know how different Blaze 2.0 is from the version i had, but >> I'll take a look when I get a chance and see if I can be of any help. >> I'm using Box2D for the time being because there were still GC issues, >> but I'm very excited about "smoothed partial hydrodynamics" and >> non-convex models/partitioning. > > Blaze 2.0 is 90% Box2D, using all the same algorithms for the CPU > intensive tasks. All I did was add smoothed particle dynamics, and > force generators from the Motor2 engine. The new version is much, much > different from Blaze 1.0. > > Motor2 has a few other features that I may eventually incorporate, but > as I mentioned, for all practical purposes Blaze 2.0 is pretty much a > straight port of Box2D. > > Performance should be on par with the Java and Action Script variants of > Box2D, aside from their more efficient garbage collectors. If there are > D specific tricks I can use to speed up the engine, I would definitely > appreciate the help and/or contribution.
That sounds good. I'll see if I can do a nice 3 way comparison between box2d and blaze 1.0/2.0 and also see if I can find any speedups. I don't have much time to spare unfortunately.
