Dear Dees,

Here is the article. I've set up a (temporary?) blog for it. The article deals with the "usability" of D and how it helped to solve certain problems. It's not about benchmarking, concurrency, unit tests and the like. Just about how "practical" it is.

Here it is, warts and all:

Comments are welcome. If you think it's interesting enough, we can post it to gamedev. Although I think it is not very "techy".

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