Here is the article. I've set up a (temporary?) blog for it. The
article deals with the "usability" of D and how it helped to
solve certain problems. It's not about benchmarking, concurrency,
unit tests and the like. Just about how "practical" it is.
Here it is, warts and all:
Comments are welcome. If you think it's interesting enough, we
can post it to gamedev. Although I think it is not very "techy".
- Article about "Applied D" Chris